Storagefill component refactor (#2093)
* refactored storagefill component to allow for random items, amount, and conditional exclusion * i fudged it * yaml for the already deleted filler components * ignoredcomponents & janifill * remainder of toolboxes done * emergencyclosetfill * really makes you think * it DOES really make you think * orGroup * exp111 suggestions * last touches * isNullOrEmpty
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@@ -15,11 +15,7 @@
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"AtmosExposed",
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"Explosive",
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"OnUseTimerTrigger",
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"ToolboxElectricalFill",
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"ToolboxEmergencyFill",
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"WarpPoint",
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"ToolboxGoldFill",
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"ToolLockerFill",
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"EmitSoundOnUse",
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"FootstepModifier",
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"HeatResistance",
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@@ -67,10 +63,8 @@
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"Stomach",
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"Rotatable",
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"MagicMirror",
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"MedkitFill",
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"FloorTile",
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"FootstepSound",
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"UtilityBeltClothingFill",
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"ShuttleController",
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"HumanInventoryController",
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"UseDelay",
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@@ -97,7 +91,6 @@
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"SolarPanel",
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"BodyScanner",
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"Stunbaton",
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"EmergencyClosetFill",
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"Tool",
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"TilePrying",
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"RandomSpriteColor",
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@@ -127,7 +120,6 @@
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"EmitSoundOnThrow",
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"Flash",
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"DamageOnToolInteract",
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"CustodialClosetFill",
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"NoSlip",
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"TrashSpawner",
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"Pill",
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