Species Component (#130)

* Fix this
fug
oksure
Creates the initial species component, damage states, and threshold templates and hooks them into the damageable component

* More rebase fixes

* test

* Pre future rebase

* Please

* Lol

* Lol2

* SHADERS

* Update Engine

* yml file

* Fix an initialization issue, injects dependencies

* Fix error in loading shaders

* Makes a master character ui controller component added upon client attachment to entity and remove upon client detachment from entity

* Fixes just about everytrhing

* Address PJB's comments

* geeze

* Make overlays work in worldspace instead of screen space and not cover user interfaces

* update submodule
This commit is contained in:
clusterfack
2018-12-13 07:47:19 -06:00
committed by Pieter-Jan Briers
parent b8becf4a56
commit 37df61113e
52 changed files with 1172 additions and 183 deletions

View File

@@ -72,8 +72,12 @@
</ItemGroup>
<ItemGroup>
<Compile Include="EntryPoint.cs" />
<Compile Include="GameObjects\Components\Actor\CharacterInterface.cs" />
<Compile Include="GameObjects\Components\DamageableComponent.cs" />
<Compile Include="GameObjects\Components\HUD\Inventory\ClientInventoryComponent.cs" />
<Compile Include="GameObjects\Components\Mobs\ICharacterUI.cs" />
<Compile Include="GameObjects\Components\Mobs\SpeciesUI.cs" />
<Compile Include="GameObjects\Components\Clothing\ClothingComponent.cs" />
<Compile Include="GameObjects\Components\Inventory\ClientInventoryComponent.cs" />
<Compile Include="GameObjects\Components\Items\ItemComponent.cs" />
<Compile Include="GameObjects\Components\Power\ApcBoundUserInterface.cs" />
<Compile Include="GameObjects\Components\Power\PowerCellVisualizer2D.cs" />
@@ -81,6 +85,8 @@
<Compile Include="GameObjects\EntitySystems\ClientNotifySystem.cs" />
<Compile Include="GameObjects\EntitySystems\VerbSystem.cs" />
<Compile Include="GameTicking\ClientGameTicker.cs" />
<Compile Include="Graphics\Overlays\CircleMaskOverlay.cs" />
<Compile Include="Graphics\Overlays\GradientCircleMask.cs" />
<Compile Include="Input\ContentContexts.cs" />
<Compile Include="Interfaces\IClientGameTicker.cs" />
<Compile Include="Interfaces\IClientNotifyManager.cs" />