Species Component (#130)
* Fix this fug oksure Creates the initial species component, damage states, and threshold templates and hooks them into the damageable component * More rebase fixes * test * Pre future rebase * Please * Lol * Lol2 * SHADERS * Update Engine * yml file * Fix an initialization issue, injects dependencies * Fix error in loading shaders * Makes a master character ui controller component added upon client attachment to entity and remove upon client detachment from entity * Fixes just about everytrhing * Address PJB's comments * geeze * Make overlays work in worldspace instead of screen space and not cover user interfaces * update submodule
This commit is contained in:
committed by
Pieter-Jan Briers
parent
b8becf4a56
commit
37df61113e
@@ -72,8 +72,12 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="EntryPoint.cs" />
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<Compile Include="GameObjects\Components\Actor\CharacterInterface.cs" />
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<Compile Include="GameObjects\Components\DamageableComponent.cs" />
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<Compile Include="GameObjects\Components\HUD\Inventory\ClientInventoryComponent.cs" />
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<Compile Include="GameObjects\Components\Mobs\ICharacterUI.cs" />
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<Compile Include="GameObjects\Components\Mobs\SpeciesUI.cs" />
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<Compile Include="GameObjects\Components\Clothing\ClothingComponent.cs" />
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<Compile Include="GameObjects\Components\Inventory\ClientInventoryComponent.cs" />
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<Compile Include="GameObjects\Components\Items\ItemComponent.cs" />
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<Compile Include="GameObjects\Components\Power\ApcBoundUserInterface.cs" />
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<Compile Include="GameObjects\Components\Power\PowerCellVisualizer2D.cs" />
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@@ -81,6 +85,8 @@
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<Compile Include="GameObjects\EntitySystems\ClientNotifySystem.cs" />
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<Compile Include="GameObjects\EntitySystems\VerbSystem.cs" />
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<Compile Include="GameTicking\ClientGameTicker.cs" />
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<Compile Include="Graphics\Overlays\CircleMaskOverlay.cs" />
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<Compile Include="Graphics\Overlays\GradientCircleMask.cs" />
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<Compile Include="Input\ContentContexts.cs" />
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<Compile Include="Interfaces\IClientGameTicker.cs" />
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<Compile Include="Interfaces\IClientNotifyManager.cs" />
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