Species Component (#130)
* Fix this fug oksure Creates the initial species component, damage states, and threshold templates and hooks them into the damageable component * More rebase fixes * test * Pre future rebase * Please * Lol * Lol2 * SHADERS * Update Engine * yml file * Fix an initialization issue, injects dependencies * Fix error in loading shaders * Makes a master character ui controller component added upon client attachment to entity and remove upon client detachment from entity * Fixes just about everytrhing * Address PJB's comments * geeze * Make overlays work in worldspace instead of screen space and not cover user interfaces * update submodule
This commit is contained in:
committed by
Pieter-Jan Briers
parent
b8becf4a56
commit
37df61113e
@@ -66,6 +66,7 @@
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<Compile Include="Administration\AGhost.cs" />
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<Compile Include="AI\AimShootLifeProcessor.cs" />
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<Compile Include="EntryPoint.cs" />
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<Compile Include="GameObjects\Components\Damage\DamageThreshold.cs" />
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<Compile Include="GameObjects\Components\Doors\ServerDoorComponent.cs" />
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<Compile Include="GameObjects\Components\Interactable\HandheldLightComponent.cs" />
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<Compile Include="GameObjects\Components\Interactable\Tools\BaseTool.cs" />
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@@ -79,7 +80,11 @@
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<Compile Include="GameObjects\Components\Items\Storage\StoreableComponent.cs" />
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<Compile Include="GameObjects\Components\Items\Storage\ServerStorageComponent.cs" />
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<Compile Include="GameObjects\Components\Items\Storage\ItemComponent.cs" />
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<Compile Include="GameObjects\Components\Mobs\DamageStates.cs" />
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<Compile Include="GameObjects\Components\Mobs\DamageThresholdTemplates\DamageThresholdTemplates.cs" />
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<Compile Include="GameObjects\Components\Mobs\DamageThresholdTemplates\HumanTemplate.cs" />
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<Compile Include="GameObjects\Components\Mobs\MindComponent.cs" />
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<Compile Include="GameObjects\Components\Mobs\SpeciesComponent.cs" />
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<Compile Include="GameObjects\Components\Power\PowerCellComponent.cs" />
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<Compile Include="GameObjects\Components\Power\PowerStorageComponent.cs" />
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<Compile Include="GameObjects\Components\Power\PowerGeneratorComponent.cs" />
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@@ -96,6 +101,7 @@
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<Compile Include="GameObjects\Components\Weapon\Ranged\Projectile\ProjectileWeapon.cs" />
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<Compile Include="GameObjects\Components\Weapon\Ranged\RangedWeapon.cs" />
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<Compile Include="GameObjects\ContainerSlot.cs" />
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<Compile Include="GameObjects\EntitySystems\ActionBlockerSystem.cs" />
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<Compile Include="GameObjects\EntitySystems\Click\ExamineSystem.cs" />
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<Compile Include="GameObjects\EntitySystems\Click\InteractionSystem.cs" />
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<Compile Include="GameObjects\EntitySystems\DoorSystem.cs" />
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