Species Component (#130)
* Fix this fug oksure Creates the initial species component, damage states, and threshold templates and hooks them into the damageable component * More rebase fixes * test * Pre future rebase * Please * Lol * Lol2 * SHADERS * Update Engine * yml file * Fix an initialization issue, injects dependencies * Fix error in loading shaders * Makes a master character ui controller component added upon client attachment to entity and remove upon client detachment from entity * Fixes just about everytrhing * Address PJB's comments * geeze * Make overlays work in worldspace instead of screen space and not cover user interfaces * update submodule
This commit is contained in:
committed by
Pieter-Jan Briers
parent
b8becf4a56
commit
37df61113e
@@ -63,6 +63,7 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="EntryPoint.cs" />
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<Compile Include="GameObjects\Components\Damage\DamageableComponent.cs" />
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<Compile Include="GameObjects\Components\Inventory\EquipmentSlotDefinitions.cs" />
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<Compile Include="GameObjects\Components\Inventory\InventoryTemplates.cs" />
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<Compile Include="GameObjects\Components\Inventory\SharedInventoryComponent.cs" />
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@@ -71,6 +72,7 @@
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<Compile Include="GameObjects\Components\Storage\SharedStorageComponent.cs" />
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<Compile Include="GameObjects\ContentNetIDs.cs" />
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<Compile Include="GameObjects\EntitySystemMessages\VerbSystemMessages.cs" />
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<Compile Include="GameObjects\Messages\Mob\HealthHud.cs" />
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<Compile Include="GameObjects\PhysicalConstants.cs" />
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<Compile Include="Interfaces\ISharedNotifyManager.cs" />
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<Compile Include="GameObjects\Verb.cs" />
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@@ -117,4 +119,4 @@
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<Compile Include="Construction\ConstructionPrototype.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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</Project>
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