Species Component (#130)

* Fix this
fug
oksure
Creates the initial species component, damage states, and threshold templates and hooks them into the damageable component

* More rebase fixes

* test

* Pre future rebase

* Please

* Lol

* Lol2

* SHADERS

* Update Engine

* yml file

* Fix an initialization issue, injects dependencies

* Fix error in loading shaders

* Makes a master character ui controller component added upon client attachment to entity and remove upon client detachment from entity

* Fixes just about everytrhing

* Address PJB's comments

* geeze

* Make overlays work in worldspace instead of screen space and not cover user interfaces

* update submodule
This commit is contained in:
clusterfack
2018-12-13 07:47:19 -06:00
committed by Pieter-Jan Briers
parent b8becf4a56
commit 37df61113e
52 changed files with 1172 additions and 183 deletions

View File

@@ -63,6 +63,7 @@
</ItemGroup>
<ItemGroup>
<Compile Include="EntryPoint.cs" />
<Compile Include="GameObjects\Components\Damage\DamageableComponent.cs" />
<Compile Include="GameObjects\Components\Inventory\EquipmentSlotDefinitions.cs" />
<Compile Include="GameObjects\Components\Inventory\InventoryTemplates.cs" />
<Compile Include="GameObjects\Components\Inventory\SharedInventoryComponent.cs" />
@@ -71,6 +72,7 @@
<Compile Include="GameObjects\Components\Storage\SharedStorageComponent.cs" />
<Compile Include="GameObjects\ContentNetIDs.cs" />
<Compile Include="GameObjects\EntitySystemMessages\VerbSystemMessages.cs" />
<Compile Include="GameObjects\Messages\Mob\HealthHud.cs" />
<Compile Include="GameObjects\PhysicalConstants.cs" />
<Compile Include="Interfaces\ISharedNotifyManager.cs" />
<Compile Include="GameObjects\Verb.cs" />
@@ -117,4 +119,4 @@
<Compile Include="Construction\ConstructionPrototype.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
</Project>