Species Component (#130)
* Fix this fug oksure Creates the initial species component, damage states, and threshold templates and hooks them into the damageable component * More rebase fixes * test * Pre future rebase * Please * Lol * Lol2 * SHADERS * Update Engine * yml file * Fix an initialization issue, injects dependencies * Fix error in loading shaders * Makes a master character ui controller component added upon client attachment to entity and remove upon client detachment from entity * Fixes just about everytrhing * Address PJB's comments * geeze * Make overlays work in worldspace instead of screen space and not cover user interfaces * update submodule
This commit is contained in:
committed by
Pieter-Jan Briers
parent
b8becf4a56
commit
37df61113e
9
Resources/Prototypes/Shaders/shaders.yml
Normal file
9
Resources/Prototypes/Shaders/shaders.yml
Normal file
@@ -0,0 +1,9 @@
|
||||
- type: shader
|
||||
id: circlemask
|
||||
kind: source
|
||||
path: "/Shaders/circlemask.gdsl"
|
||||
|
||||
- type: shader
|
||||
id: gradientcirclemask
|
||||
kind: source
|
||||
path: "/Shaders/gradientcirclemask.gdsl"
|
||||
Reference in New Issue
Block a user