Change components to use timer component (#2426)
* Change components to use timer component * Fix old usages of tokens
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@@ -7,6 +7,7 @@ using Content.Shared.Physics;
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using Robust.Client.Audio.Midi;
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using Robust.Shared.Audio.Midi;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Timers;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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@@ -173,7 +174,7 @@ namespace Content.Client.GameObjects.Components.Instruments
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var renderer = _renderer;
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// We dispose of the synth two seconds from now to allow the last notes to stop from playing.
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Timer.Spawn(2000, () => { renderer?.Dispose(); });
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Owner.SpawnTimer(2000, () => { renderer?.Dispose(); });
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_renderer = null;
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_midiEventBuffer.Clear();
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@@ -5,6 +5,7 @@ using Content.Shared.GameObjects.Components.Sound;
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using Content.Shared.Physics;
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using Robust.Client.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Timers;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Random;
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@@ -53,7 +54,7 @@ namespace Content.Client.GameObjects.Components.Sound
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{
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if (!schedule.Play) return;
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Timer.Spawn((int) schedule.Delay + (_random.Next((int) schedule.RandomDelay)),() =>
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Owner.SpawnTimer((int) schedule.Delay + (_random.Next((int) schedule.RandomDelay)),() =>
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{
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if (!schedule.Play) return; // We make sure this hasn't changed.
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if (_audioSystem == null) _audioSystem = EntitySystem.Get<AudioSystem>();
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@@ -7,6 +7,7 @@ using Robust.Client.Interfaces.Graphics;
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using Robust.Client.Interfaces.Graphics.Overlays;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Timers;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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@@ -83,7 +84,7 @@ namespace Content.Client.GameObjects.Components.Weapons
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}
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_cancelToken = new CancellationTokenSource();
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Timer.Spawn((int) duration * 1000, DisableOverlay, _cancelToken.Token);
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Owner.SpawnTimer((int) duration * 1000, DisableOverlay, _cancelToken.Token);
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}
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private void DisableOverlay()
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