Change components to use timer component (#2426)
* Change components to use timer component * Fix old usages of tokens
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@@ -6,6 +6,7 @@ using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Timers;
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using Robust.Shared.GameObjects.EntitySystemMessages;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Timing;
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@@ -95,7 +96,7 @@ namespace Content.Client.GameObjects.EntitySystems
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var newColor = Color.Red * originalColor;
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sprite.Color = newColor;
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Timer.Spawn(100, () =>
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hitEntity.SpawnTimer(100, () =>
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{
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// Only reset back to the original color if something else didn't change the color in the mean time.
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if (sprite.Color == newColor)
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