почти важно (#135)

* Add data field for id card microwave behaviour (#28087)

* Move replacement chance from ReplacementAccentComponent to ReplacementAccentPrototype (#28049)

Move replacement chance to ReplacementAccentPrototype

* Resolves Bible summon message being sent to all users (#28104)

* Changed PopupEntity overload used to ensure message is only sent to user

* Updated uid for PopupEntity call

* Updating _popupSystem.PopupEntity call in AttemptSummon

* Random book story generator refactor (#28082)

* Randomized book overhaul

* Fix prototype names

* Improved setting paper content

* Praise Ratvar

* Fix activatable UI popup message spam (#28123)

Fixed activatable UI popup message spam

* Modify battery assert to avoid floating point errors (#28007)

* Update component query benchmarks (#27967)

* Add more component query benchmarks.

* Rename benchmark

* Use non-generic `TryComp()` for metadata & transform (#28133)

* sleeper agent appear later into the round and only once (#28160)

---------

Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: double_b <40827162+benjamin-burges@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com>
This commit is contained in:
Jabak
2024-10-04 11:27:12 +03:00
committed by GitHub
parent 4c14eb3d3c
commit 381d904d4b
66 changed files with 652 additions and 418 deletions

View File

@@ -348,7 +348,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
public bool AttemptLightAttack(EntityUid user, EntityUid weaponUid, MeleeWeaponComponent weapon, EntityUid target)
{
if (!TryComp<TransformComponent>(target, out var targetXform))
if (!TryComp(target, out TransformComponent? targetXform))
return false;
return AttemptAttack(user, weaponUid, weapon, new LightAttackEvent(GetNetEntity(target), GetNetEntity(weaponUid), GetNetCoordinates(targetXform.Coordinates)), null);
@@ -356,7 +356,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
public bool AttemptDisarmAttack(EntityUid user, EntityUid weaponUid, MeleeWeaponComponent weapon, EntityUid target)
{
if (!TryComp<TransformComponent>(target, out var targetXform))
if (!TryComp(target, out TransformComponent? targetXform))
return false;
return AttemptAttack(user, weaponUid, weapon, new DisarmAttackEvent(GetNetEntity(target), GetNetCoordinates(targetXform.Coordinates)), null);
@@ -552,7 +552,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
// For consistency with wide attacks stuff needs damageable.
if (Deleted(target) ||
!HasComp<DamageableComponent>(target) ||
!TryComp<TransformComponent>(target, out var targetXform) ||
!TryComp(target, out TransformComponent? targetXform) ||
// Not in LOS.
!InRange(user, target.Value, component.Range, session))
{
@@ -641,7 +641,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
private bool DoHeavyAttack(EntityUid user, HeavyAttackEvent ev, EntityUid meleeUid, MeleeWeaponComponent component, ICommonSession? session)
{
// TODO: This is copy-paste as fuck with DoPreciseAttack
if (!TryComp<TransformComponent>(user, out var userXform))
if (!TryComp(user, out TransformComponent? userXform))
return false;
var targetMap = GetCoordinates(ev.Coordinates).ToMap(EntityManager, TransformSystem);
@@ -860,7 +860,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
private void DoLungeAnimation(EntityUid user, EntityUid weapon, Angle angle, MapCoordinates coordinates, float length, string? animation)
{
// TODO: Assert that offset eyes are still okay.
if (!TryComp<TransformComponent>(user, out var userXform))
if (!TryComp(user, out TransformComponent? userXform))
return;
var invMatrix = TransformSystem.GetInvWorldMatrix(userXform);