Remove IItemStatus (#11055)
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52
Content.Client/Chemistry/EntitySystems/InjectorSystem.cs
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52
Content.Client/Chemistry/EntitySystems/InjectorSystem.cs
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using Content.Client.Chemistry.Components;
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using Content.Client.Chemistry.UI;
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using Content.Client.Items;
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using Content.Shared.Chemistry.Components;
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using Robust.Shared.GameStates;
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namespace Content.Client.Chemistry.EntitySystems;
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public sealed class InjectorSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<InjectorComponent, ComponentHandleState>(OnHandleInjectorState);
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SubscribeLocalEvent<InjectorComponent, ItemStatusCollectMessage>(OnItemInjectorStatus);
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SubscribeLocalEvent<HyposprayComponent, ComponentHandleState>(OnHandleHyposprayState);
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SubscribeLocalEvent<HyposprayComponent, ItemStatusCollectMessage>(OnItemHyposprayStatus);
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}
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private void OnHandleInjectorState(EntityUid uid, InjectorComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not SharedInjectorComponent.InjectorComponentState state)
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{
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return;
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}
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component.CurrentVolume = state.CurrentVolume;
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component.TotalVolume = state.TotalVolume;
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component.CurrentMode = state.CurrentMode;
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component.UiUpdateNeeded = true;
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}
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private void OnItemInjectorStatus(EntityUid uid, InjectorComponent component, ItemStatusCollectMessage args)
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{
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args.Controls.Add(new InjectorStatusControl(component));
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}
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private void OnHandleHyposprayState(EntityUid uid, HyposprayComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not HyposprayComponentState cState)
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return;
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component.CurrentVolume = cState.CurVolume;
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component.TotalVolume = cState.MaxVolume;
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component.UiUpdateNeeded = true;
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}
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private void OnItemHyposprayStatus(EntityUid uid, HyposprayComponent component, ItemStatusCollectMessage args)
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{
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args.Controls.Add(new HyposprayStatusControl(component));
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}
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}
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