Get rid of CuffSystem, make CuffableComponent update its hand count properly (#1927)

* Merge branch 'master' of https://github.com/space-wizards/space-station-14 into cuff-fix

* yml

* event bus
This commit is contained in:
nuke
2020-08-27 10:33:10 -04:00
committed by GitHub
parent fc6ec5a7b9
commit 388e717a53
4 changed files with 29 additions and 28 deletions

View File

@@ -1,18 +0,0 @@
using Content.Server.GameObjects.Components.ActionBlocking;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
internal sealed class CuffSystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var comp in ComponentManager.EntityQuery<CuffableComponent>())
{
comp.Update(frameTime);
}
}
}
}