Get rid of CuffSystem, make CuffableComponent update its hand count properly (#1927)
* Merge branch 'master' of https://github.com/space-wizards/space-station-14 into cuff-fix * yml * event bus
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@@ -1,18 +0,0 @@
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using Content.Server.GameObjects.Components.ActionBlocking;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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internal sealed class CuffSystem : EntitySystem
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{
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public override void Update(float frameTime)
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{
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foreach (var comp in ComponentManager.EntityQuery<CuffableComponent>())
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{
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comp.Update(frameTime);
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}
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}
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}
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}
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