diff --git a/Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRoleButtonsBox.xaml b/Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRoleButtonsBox.xaml
index 010af7032b..32d611e771 100644
--- a/Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRoleButtonsBox.xaml
+++ b/Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRoleButtonsBox.xaml
@@ -4,7 +4,6 @@
-
diff --git a/Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRoleButtonsBox.xaml.cs b/Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRoleButtonsBox.xaml.cs
index bc23327992..45be42c8b4 100644
--- a/Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRoleButtonsBox.xaml.cs
+++ b/Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRoleButtonsBox.xaml.cs
@@ -1,4 +1,4 @@
-using System.Numerics; // Updated before upstream
+using System.Numerics;
using Content.Shared.Ghost.Roles;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
@@ -10,13 +10,13 @@ using Robust.Shared.Utility;
namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
{
[GenerateTypedNameReferences]
- public sealed partial class GhostRoleButtonsBox : BoxContainer
+ public sealed partial class GhostRoleButtonsBox : BoxContainer // WD Edit ahead of wizden upstream
{
private SpriteSystem _spriteSystem;
public event Action? OnRoleSelected;
public event Action? OnRoleFollow;
- public GhostRoleButtonsBox(bool hasAccess, FormattedMessage? reason, IEnumerable roles, SpriteSystem spriteSystem)
+ public GhostRoleButtonsBox(bool hasAccess, FormattedMessage? reason, IEnumerable roles, SpriteSystem spriteSystem) // WD Edit ahead of wizden upstream
{
RobustXamlLoader.Load(this);
_spriteSystem = spriteSystem;
@@ -42,7 +42,7 @@ namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
{
TextureScale = new Vector2(0.4f, 0.4f),
Stretch = TextureRect.StretchMode.KeepCentered,
- Texture = _spriteSystem.Frame0(new SpriteSpecifier.Texture(new ("/Textures/Interface/Nano/lock.svg.192dpi.png"))),
+ Texture = _spriteSystem.Frame0(new SpriteSpecifier.Texture(new("/Textures/Interface/Nano/lock.svg.192dpi.png"))),
HorizontalExpand = true,
HorizontalAlignment = HAlignment.Right,
});
diff --git a/Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRoleEntryButtons.xaml b/Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRoleEntryButtons.xaml
index ea83e14109..05c52deef1 100644
--- a/Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRoleEntryButtons.xaml
+++ b/Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRoleEntryButtons.xaml
@@ -1,7 +1,6 @@
-