Re-implement recoil (#9406)
* Re-implement recoil Playing around with the values atm * Update constants * final tweaks
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14
Content.Server/Camera/CameraRecoilSystem.cs
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14
Content.Server/Camera/CameraRecoilSystem.cs
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@@ -0,0 +1,14 @@
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using Content.Shared.Camera;
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using Robust.Shared.Player;
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namespace Content.Server.Camera;
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public sealed class CameraRecoilSystem : SharedCameraRecoilSystem
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{
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public override void KickCamera(EntityUid euid, Vector2 kickback, CameraRecoilComponent? component = null)
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{
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if (!Resolve(euid, ref component, false)) return;
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RaiseNetworkEvent(new CameraKickEvent(euid, kickback), Filter.Entities(euid));
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}
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}
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@@ -31,7 +31,7 @@ public sealed partial class ExplosionSystem : EntitySystem
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly NodeGroupSystem _nodeGroupSystem = default!;
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[Dependency] private readonly CameraRecoilSystem _recoilSystem = default!;
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[Dependency] private readonly SharedCameraRecoilSystem _recoilSystem = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
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@@ -16,7 +16,7 @@ namespace Content.Server.Gravity.EntitySystems
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly CameraRecoilSystem _cameraRecoil = default!;
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[Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!;
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private Dictionary<EntityUid, uint> _gridsToShake = new();
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@@ -83,7 +83,7 @@ namespace Content.Server.Gravity.EntitySystems
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}
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var kick = new Vector2(_random.NextFloat(), _random.NextFloat()) * GravityKick;
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_cameraRecoil.KickCamera(player.AttachedEntity.Value, kick);
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_sharedCameraRecoil.KickCamera(player.AttachedEntity.Value, kick);
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}
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}
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}
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@@ -29,7 +29,7 @@ namespace Content.Server.PneumaticCannon
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly StunSystem _stun = default!;
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[Dependency] private readonly AtmosphereSystem _atmos = default!;
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[Dependency] private readonly CameraRecoilSystem _cameraRecoil = default!;
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[Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
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[Dependency] private readonly StorageSystem _storageSystem = default!;
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@@ -231,7 +231,7 @@ namespace Content.Server.PneumaticCannon
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if (EntityManager.HasComponent<CameraRecoilComponent>(data.User))
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{
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var kick = Vector2.One * data.Strength;
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_cameraRecoil.KickCamera(data.User, kick);
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_sharedCameraRecoil.KickCamera(data.User, kick);
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}
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_throwingSystem.TryThrow(ent, data.Direction, data.Strength, data.User, GetPushbackRatioFromPower(comp.Power));
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@@ -17,7 +17,7 @@ namespace Content.Server.Projectiles
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{
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly CameraRecoilSystem _cameraRecoil = default!;
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[Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!;
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[Dependency] private readonly GunSystem _guns = default!;
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public override void Initialize()
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@@ -56,7 +56,7 @@ namespace Content.Server.Projectiles
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if (HasComp<CameraRecoilComponent>(otherEntity))
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{
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var direction = args.OurFixture.Body.LinearVelocity.Normalized;
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_cameraRecoil.KickCamera(otherEntity, direction);
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_sharedCameraRecoil.KickCamera(otherEntity, direction);
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}
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if (component.DeleteOnCollide)
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