Re-implement recoil (#9406)
* Re-implement recoil Playing around with the values atm * Update constants * final tweaks
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@@ -5,36 +5,34 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Camera;
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[UsedImplicitly]
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public sealed class CameraRecoilSystem : EntitySystem
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public abstract class SharedCameraRecoilSystem : EntitySystem
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{
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/// <summary>
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/// Maximum rate of magnitude restore towards 0 kick.
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/// </summary>
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private const float RestoreRateMax = 15f;
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private const float RestoreRateMax = 30f;
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/// <summary>
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/// Minimum rate of magnitude restore towards 0 kick.
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/// </summary>
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private const float RestoreRateMin = 1f;
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private const float RestoreRateMin = 0.1f;
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/// <summary>
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/// Time in seconds since the last kick that lerps RestoreRateMin and RestoreRateMax
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/// </summary>
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private const float RestoreRateRamp = 0.1f;
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private const float RestoreRateRamp = 4f;
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/// <summary>
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/// The maximum magnitude of the kick applied to the camera at any point.
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/// </summary>
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private const float KickMagnitudeMax = 2f;
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protected const float KickMagnitudeMax = 1f;
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private readonly ISawmill _log;
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private ISawmill _log = default!;
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private CameraRecoilSystem(IEntityManager entityManager)
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: base(entityManager)
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public override void Initialize()
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{
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_log = Logger.GetSawmill($"ecs.systems.{nameof(CameraRecoilSystem)}");
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SubscribeNetworkEvent<CameraKickEvent>(HandleCameraKick);
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base.Initialize();
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_log = Logger.GetSawmill($"ecs.systems.{nameof(SharedCameraRecoilSystem)}");
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}
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/// <summary>
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@@ -44,15 +42,7 @@ public sealed class CameraRecoilSystem : EntitySystem
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/// If the entity is missing <see cref="CameraRecoilComponent" /> and/or <see cref="SharedEyeComponent" />,
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/// this call will have no effect. It is safe to call this function on any entity.
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/// </remarks>
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/// <param name="euid">Entity to apply the kickback to.</param>
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/// <param name="kickback">The amount of kick to offset the view of the entity. World coordinates, in meters.</param>
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public void KickCamera(EntityUid euid, Vector2 kickback)
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{
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if (!EntityManager.HasComponent<CameraRecoilComponent>(euid))
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return;
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RaiseNetworkEvent(new CameraKickEvent(euid, kickback), Filter.Entities(euid));
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}
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public abstract void KickCamera(EntityUid euid, Vector2 kickback, CameraRecoilComponent? component = null);
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public override void FrameUpdate(float frameTime)
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{
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@@ -85,31 +75,6 @@ public sealed class CameraRecoilSystem : EntitySystem
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}
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}
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}
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private void HandleCameraKick(CameraKickEvent args)
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{
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if (!EntityManager.TryGetComponent(args.Euid, out CameraRecoilComponent? recoil))
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{
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_log.Warning($"Received a kick for euid {args.Euid}, but it is missing required components.");
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return;
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}
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if (!float.IsFinite(args.Recoil.X) || !float.IsFinite(args.Recoil.Y))
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{
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_log.Error($"CameraRecoilComponent on entity {recoil.Owner} passed a NaN recoil value. Ignoring.");
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return;
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}
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// Use really bad math to "dampen" kicks when we're already kicked.
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var existing = recoil.CurrentKick.Length;
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var dampen = existing / KickMagnitudeMax;
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recoil.CurrentKick += args.Recoil * (1 - dampen);
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if (recoil.CurrentKick.Length > KickMagnitudeMax)
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recoil.CurrentKick = recoil.CurrentKick.Normalized * KickMagnitudeMax;
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recoil.LastKickTime = 0;
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}
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}
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[Serializable]
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