Re-organize in-memory character profile storage.
Now uses a dictionary of int -> profile instead of an array filled with nulls.
This commit is contained in:
33
Content.Shared/Network/NetMessages/MsgDeleteCharacter.cs
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33
Content.Shared/Network/NetMessages/MsgDeleteCharacter.cs
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using Lidgren.Network;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Network;
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namespace Content.Shared.Network.NetMessages
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{
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/// <summary>
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/// The client sends this to delete a character profile.
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/// </summary>
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public class MsgDeleteCharacter : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgDeleteCharacter);
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public MsgDeleteCharacter(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public int Slot;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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Slot = buffer.ReadInt32();
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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buffer.Write(Slot);
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}
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}
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}
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@@ -0,0 +1,64 @@
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using System.IO;
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using Content.Shared.Preferences;
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using Lidgren.Network;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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namespace Content.Shared.Network.NetMessages
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{
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/// <summary>
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/// The server sends this before the client joins the lobby.
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/// </summary>
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public class MsgPreferencesAndSettings : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgPreferencesAndSettings);
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public MsgPreferencesAndSettings(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public PlayerPreferences Preferences;
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public GameSettings Settings;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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var length = buffer.ReadVariableInt32();
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using (var stream = buffer.ReadAsStream(length))
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{
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serializer.DeserializeDirect(stream, out Preferences);
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}
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length = buffer.ReadVariableInt32();
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using (var stream = buffer.ReadAsStream(length))
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{
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serializer.DeserializeDirect(stream, out Settings);
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}
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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using (var stream = new MemoryStream())
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{
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serializer.SerializeDirect(stream, Preferences);
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buffer.WriteVariableInt32((int) stream.Length);
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stream.TryGetBuffer(out var segment);
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buffer.Write(segment);
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}
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using (var stream = new MemoryStream())
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{
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serializer.SerializeDirect(stream, Settings);
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buffer.WriteVariableInt32((int) stream.Length);
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stream.TryGetBuffer(out var segment);
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buffer.Write(segment);
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}
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}
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}
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}
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33
Content.Shared/Network/NetMessages/MsgSelectCharacter.cs
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33
Content.Shared/Network/NetMessages/MsgSelectCharacter.cs
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@@ -0,0 +1,33 @@
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using Lidgren.Network;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Network;
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namespace Content.Shared.Network.NetMessages
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{
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/// <summary>
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/// The client sends this to select a character slot.
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/// </summary>
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public class MsgSelectCharacter : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgSelectCharacter);
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public MsgSelectCharacter(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public int SelectedCharacterIndex;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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SelectedCharacterIndex = buffer.ReadVariableInt32();
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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buffer.WriteVariableInt32(SelectedCharacterIndex);
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}
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}
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}
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50
Content.Shared/Network/NetMessages/MsgUpdateCharacter.cs
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50
Content.Shared/Network/NetMessages/MsgUpdateCharacter.cs
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using System.IO;
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using Content.Shared.Preferences;
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using Lidgren.Network;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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namespace Content.Shared.Network.NetMessages
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{
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/// <summary>
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/// The client sends this to update a character profile.
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/// </summary>
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public class MsgUpdateCharacter : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgUpdateCharacter);
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public MsgUpdateCharacter(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public int Slot;
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public ICharacterProfile Profile;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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Slot = buffer.ReadInt32();
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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var length = buffer.ReadVariableInt32();
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using var stream = buffer.ReadAsStream(length);
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Profile = serializer.Deserialize<ICharacterProfile>(stream);
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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buffer.Write(Slot);
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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using (var stream = new MemoryStream())
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{
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serializer.Serialize(stream, Profile);
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buffer.WriteVariableInt32((int) stream.Length);
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stream.TryGetBuffer(out var segment);
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buffer.Write(segment);
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}
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}
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}
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}
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