Re-organize in-memory character profile storage.

Now uses a dictionary of int -> profile instead of an array filled with nulls.
This commit is contained in:
Pieter-Jan Briers
2020-10-06 15:13:16 +02:00
parent 0b1fd94dc9
commit 390d064304
12 changed files with 228 additions and 204 deletions

View File

@@ -193,7 +193,7 @@ namespace Content.Shared.Preferences
_ => PreferenceUnavailableMode.StayInLobby // Invalid enum values.
};
var priorities = profile.JobPriorities
var priorities = new Dictionary<string, JobPriority>(profile.JobPriorities
.Where(p => prototypeManager.HasIndex<JobPrototype>(p.Key) && p.Value switch
{
JobPriority.Never => false, // Drop never since that's assumed default.
@@ -201,9 +201,7 @@ namespace Content.Shared.Preferences
JobPriority.Medium => true,
JobPriority.High => true,
_ => false
})
.ToDictionary(p => p.Key, p => p.Value);
}));
var antags = profile.AntagPreferences
.Where(prototypeManager.HasIndex<AntagPrototype>)

View File

@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Preferences
{
@@ -13,18 +13,18 @@ namespace Content.Shared.Preferences
[NetSerializable]
public sealed class PlayerPreferences
{
private List<ICharacterProfile> _characters;
private Dictionary<int, ICharacterProfile> _characters;
public PlayerPreferences(IEnumerable<ICharacterProfile> characters, int selectedCharacterIndex)
public PlayerPreferences(IEnumerable<KeyValuePair<int, ICharacterProfile>> characters, int selectedCharacterIndex)
{
_characters = characters.ToList();
_characters = new Dictionary<int, ICharacterProfile>(characters);
SelectedCharacterIndex = selectedCharacterIndex;
}
/// <summary>
/// All player characters.
/// </summary>
public IEnumerable<ICharacterProfile> Characters => _characters.AsEnumerable();
public IReadOnlyDictionary<int, ICharacterProfile> Characters => _characters;
public ICharacterProfile GetProfile(int index)
{
@@ -39,7 +39,7 @@ namespace Content.Shared.Preferences
/// <summary>
/// The currently selected character.
/// </summary>
public ICharacterProfile SelectedCharacter => Characters.ElementAtOrDefault(SelectedCharacterIndex);
public ICharacterProfile SelectedCharacter => Characters[SelectedCharacterIndex];
public int FirstEmptySlot()
{
@@ -49,7 +49,7 @@ namespace Content.Shared.Preferences
public int IndexOfCharacter(ICharacterProfile profile)
{
return _characters.FindIndex(x => x == profile);
return _characters.FirstOrNull(p => p.Value == profile)?.Key ?? -1;
}
public bool TryIndexOfCharacter(ICharacterProfile profile, out int index)

View File

@@ -1,159 +0,0 @@
using System.IO;
using Lidgren.Network;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC;
using Robust.Shared.Network;
namespace Content.Shared.Preferences
{
public abstract class SharedPreferencesManager
{
/// <summary>
/// The server sends this before the client joins the lobby.
/// </summary>
protected class MsgPreferencesAndSettings : NetMessage
{
#region REQUIRED
public const MsgGroups GROUP = MsgGroups.Command;
public const string NAME = nameof(MsgPreferencesAndSettings);
public MsgPreferencesAndSettings(INetChannel channel) : base(NAME, GROUP) { }
#endregion
public PlayerPreferences Preferences;
public GameSettings Settings;
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
var serializer = IoCManager.Resolve<IRobustSerializer>();
var length = buffer.ReadVariableInt32();
using (var stream = buffer.ReadAsStream(length))
{
serializer.DeserializeDirect(stream, out Preferences);
}
length = buffer.ReadVariableInt32();
using (var stream = buffer.ReadAsStream(length))
{
serializer.DeserializeDirect(stream, out Settings);
}
}
public override void WriteToBuffer(NetOutgoingMessage buffer)
{
var serializer = IoCManager.Resolve<IRobustSerializer>();
using (var stream = new MemoryStream())
{
serializer.SerializeDirect(stream, Preferences);
buffer.WriteVariableInt32((int)stream.Length);
stream.TryGetBuffer(out var segment);
buffer.Write(segment);
}
using (var stream = new MemoryStream())
{
serializer.SerializeDirect(stream, Settings);
buffer.WriteVariableInt32((int)stream.Length);
stream.TryGetBuffer(out var segment);
buffer.Write(segment);
}
}
}
/// <summary>
/// The client sends this to select a character slot.
/// </summary>
protected class MsgSelectCharacter : NetMessage
{
#region REQUIRED
public const MsgGroups GROUP = MsgGroups.Command;
public const string NAME = nameof(MsgSelectCharacter);
public MsgSelectCharacter(INetChannel channel) : base(NAME, GROUP) { }
#endregion
public int SelectedCharacterIndex;
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
SelectedCharacterIndex = buffer.ReadVariableInt32();
}
public override void WriteToBuffer(NetOutgoingMessage buffer)
{
buffer.WriteVariableInt32(SelectedCharacterIndex);
}
}
/// <summary>
/// The client sends this to update a character profile.
/// </summary>
protected class MsgUpdateCharacter : NetMessage
{
#region REQUIRED
public const MsgGroups GROUP = MsgGroups.Command;
public const string NAME = nameof(MsgUpdateCharacter);
public MsgUpdateCharacter(INetChannel channel) : base(NAME, GROUP) { }
#endregion
public int Slot;
public ICharacterProfile Profile;
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
Slot = buffer.ReadInt32();
var serializer = IoCManager.Resolve<IRobustSerializer>();
var length = buffer.ReadVariableInt32();
using var stream = buffer.ReadAsStream(length);
Profile = serializer.Deserialize<ICharacterProfile>(stream);
}
public override void WriteToBuffer(NetOutgoingMessage buffer)
{
buffer.Write(Slot);
var serializer = IoCManager.Resolve<IRobustSerializer>();
using (var stream = new MemoryStream())
{
serializer.Serialize(stream, Profile);
buffer.WriteVariableInt32((int)stream.Length);
stream.TryGetBuffer(out var segment);
buffer.Write(segment);
}
}
}
/// <summary>
/// The client sends this to delete a character profile.
/// </summary>
protected class MsgDeleteCharacter : NetMessage
{
#region REQUIRED
public const MsgGroups GROUP = MsgGroups.Command;
public const string NAME = nameof(MsgDeleteCharacter);
public MsgDeleteCharacter(INetChannel channel) : base(NAME, GROUP) { }
#endregion
public int Slot;
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
Slot = buffer.ReadInt32();
}
public override void WriteToBuffer(NetOutgoingMessage buffer)
{
buffer.Write(Slot);
}
}
}
}