From 391092e3ea32a5c76c9add4b7d6f134c786f998c Mon Sep 17 00:00:00 2001 From: Pieter-Jan Briers Date: Wed, 24 Jun 2020 17:56:21 +0200 Subject: [PATCH] Reset predict flag on mover updat.e --- Content.Client/GameObjects/EntitySystems/MoverSystem.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Content.Client/GameObjects/EntitySystems/MoverSystem.cs b/Content.Client/GameObjects/EntitySystems/MoverSystem.cs index 54fda2b7d0..daceb2e44f 100644 --- a/Content.Client/GameObjects/EntitySystems/MoverSystem.cs +++ b/Content.Client/GameObjects/EntitySystems/MoverSystem.cs @@ -36,6 +36,7 @@ namespace Content.Client.GameObjects.EntitySystems var physics = playerEnt.GetComponent(); playerEnt.TryGetComponent(out CollidableComponent? collidable); + physics.Predict = true; UpdateKinematics(playerEnt.Transform, mover, physics, collidable); }