Add an effect that shows the item you're using to attack with when attacking

This commit is contained in:
Víctor Aguilera Puerto
2020-08-31 20:54:33 +02:00
parent b927fddf4c
commit 391444c879
5 changed files with 45 additions and 11 deletions

View File

@@ -11,18 +11,22 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
[Serializable, NetSerializable]
public sealed class PlayMeleeWeaponAnimationMessage : EntitySystemMessage
{
public PlayMeleeWeaponAnimationMessage(string arcPrototype, Angle angle, EntityUid attacker, List<EntityUid> hits)
public PlayMeleeWeaponAnimationMessage(string arcPrototype, Angle angle, EntityUid attacker, EntityUid source, List<EntityUid> hits, bool textureEffect = false)
{
ArcPrototype = arcPrototype;
Angle = angle;
Attacker = attacker;
Source = source;
Hits = hits;
TextureEffect = textureEffect;
}
public string ArcPrototype { get; }
public Angle Angle { get; }
public EntityUid Attacker { get; }
public EntityUid Source { get; }
public List<EntityUid> Hits { get; }
public bool TextureEffect { get; }
}
}
}

View File

@@ -32,6 +32,6 @@ namespace Content.Shared.Interfaces.GameObjects.Components
public GridCoordinates ClickLocation { get; }
public bool WideAttack { get; }
public EntityUid Target { get; }
public IEntity? TargetEntity => IoCManager.Resolve<IEntityManager>()?.GetEntity(Target) ?? null;
public IEntity? TargetEntity => Target.IsValid() ? IoCManager.Resolve<IEntityManager>()?.GetEntity(Target) ?? null : null;
}
}