Removed old Loc.GetString() use instances (#4155)

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
Galactic Chimp
2021-06-21 02:13:54 +02:00
committed by GitHub
parent 4a46fbe6dd
commit 392b820796
523 changed files with 3082 additions and 1551 deletions

View File

@@ -142,7 +142,7 @@ namespace Content.Client.Lobby
var gameTicker = EntitySystem.Get<ClientGameTicker>();
if (gameTicker.IsGameStarted)
{
_lobby.StartTime.Text = "";
_lobby.StartTime.Text = string.Empty;
return;
}
@@ -150,7 +150,7 @@ namespace Content.Client.Lobby
if (gameTicker.Paused)
{
text = Loc.GetString("Paused");
text = Loc.GetString("lobby-state-paused");
}
else
{
@@ -158,7 +158,7 @@ namespace Content.Client.Lobby
var seconds = difference.TotalSeconds;
if (seconds < 0)
{
text = Loc.GetString(seconds < -5 ? "Right Now?" : "Right Now");
text = Loc.GetString(seconds < -5 ? "lobby-state-right-now-question" : "lobby-state-right-now-confirmation");
}
else
{
@@ -166,7 +166,7 @@ namespace Content.Client.Lobby
}
}
_lobby.StartTime.Text = Loc.GetString("Round Starts In: {0}", text);
_lobby.StartTime.Text = Loc.GetString("lobby-state-round-start-countdown-text", ("timeLeft", text));
}
private void PlayerManagerOnPlayerListUpdated(object? sender, EventArgs e)
@@ -211,14 +211,14 @@ namespace Content.Client.Lobby
if (gameTicker.IsGameStarted)
{
_lobby.ReadyButton.Text = Loc.GetString("Join");
_lobby.ReadyButton.Text = Loc.GetString("lobby-state-ready-button-join-state");
_lobby.ReadyButton.ToggleMode = false;
_lobby.ReadyButton.Pressed = false;
}
else
{
_lobby.StartTime.Text = "";
_lobby.ReadyButton.Text = Loc.GetString("Ready Up");
_lobby.StartTime.Text = string.Empty;
_lobby.ReadyButton.Text = Loc.GetString("lobby-state-ready-button-ready-up-state");
_lobby.ReadyButton.ToggleMode = true;
_lobby.ReadyButton.Disabled = false;
_lobby.ReadyButton.Pressed = gameTicker.AreWeReady;
@@ -237,7 +237,7 @@ namespace Content.Client.Lobby
foreach (var session in _playerManager.Sessions.OrderBy(s => s.Name))
{
var readyState = "";
var readyState = string.Empty;
// Don't show ready state if we're ingame
if (!gameTicker.IsGameStarted)
{
@@ -249,10 +249,10 @@ namespace Content.Client.Lobby
readyState = status switch
{
LobbyPlayerStatus.NotReady => Loc.GetString("Not Ready"),
LobbyPlayerStatus.Ready => Loc.GetString("Ready"),
LobbyPlayerStatus.Observer => Loc.GetString("Observer"),
_ => "",
LobbyPlayerStatus.NotReady => Loc.GetString("lobby-state-player-status-not-ready"),
LobbyPlayerStatus.Ready => Loc.GetString("lobby-state-player-status-ready"),
LobbyPlayerStatus.Observer => Loc.GetString("lobby-state-player-status-observer"),
_ => string.Empty,
};
}

View File

@@ -1,4 +1,4 @@
using System.Linq;
using System.Linq;
using Content.Client.CharacterAppearance;
using Content.Client.HUD.UI;
using Content.Client.Inventory;
@@ -35,12 +35,12 @@ namespace Content.Client.Lobby.UI
var header = new NanoHeading
{
Text = Loc.GetString("Character")
Text = Loc.GetString("lobby-character-preview-panel-header")
};
CharacterSetupButton = new Button
{
Text = Loc.GetString("Customize"),
Text = Loc.GetString("lobby-character-preview-panel-character-setup-button"),
HorizontalAlignment = HAlignment.Left
};
@@ -55,7 +55,7 @@ namespace Content.Client.Lobby.UI
vBox.AddChild(header);
_unloaded = new Label {Text = "Your character preferences have not yet loaded, please stand by."};
_unloaded = new Label {Text = Loc.GetString("lobby-character-preview-panel-unloaded-preferences-label")};
_loaded = new VBoxContainer {Visible = false};
@@ -147,7 +147,7 @@ namespace Content.Client.Lobby.UI
foreach (var slot in AllSlots)
{
var itemType = gear.GetGear(slot, profile);
if (itemType != "")
if (itemType != string.Empty)
{
var item = entityMan.SpawnEntity(itemType, MapCoordinates.Nullspace);
inventory.SetSlotVisuals(slot, item);