Removed old Loc.GetString() use instances (#4155)

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
Galactic Chimp
2021-06-21 02:13:54 +02:00
committed by GitHub
parent 4a46fbe6dd
commit 392b820796
523 changed files with 3082 additions and 1551 deletions

View File

@@ -289,7 +289,9 @@ namespace Content.Server.Arcade.Components
{
case PlayerAction.Attack:
var attackAmount = _random.Next(2, 6);
_latestPlayerActionMessage = Loc.GetString("You attack {0} for {1}!", _enemyName, attackAmount);
_latestPlayerActionMessage = Loc.GetString("space-villain-game-player-attack-message",
("enemyName", _enemyName),
("attackAmount", attackAmount));
SoundSystem.Play(Filter.Pvs(_owner.Owner), "/Audio/Effects/Arcade/player_attack.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
if(!_owner._enemyInvincibilityFlag) _enemyHp -= attackAmount;
_turtleTracker -= _turtleTracker > 0 ? 1 : 0;
@@ -297,7 +299,9 @@ namespace Content.Server.Arcade.Components
case PlayerAction.Heal:
var pointAmount = _random.Next(1, 3);
var healAmount = _random.Next(6, 8);
_latestPlayerActionMessage = Loc.GetString("You use {0} magic to heal for {1} damage!", pointAmount, healAmount);
_latestPlayerActionMessage = Loc.GetString("space-villain-game-player-heal-message",
("magicPointAmount", pointAmount),
("healAmount", healAmount));
SoundSystem.Play(Filter.Pvs(_owner.Owner), "/Audio/Effects/Arcade/player_heal.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
if(!_owner._playerInvincibilityFlag) _playerMp -= pointAmount;
_playerHp += healAmount;
@@ -305,7 +309,7 @@ namespace Content.Server.Arcade.Components
break;
case PlayerAction.Recharge:
var chargeAmount = _random.Next(4, 7);
_latestPlayerActionMessage = Loc.GetString("You regain {0} points", chargeAmount);
_latestPlayerActionMessage = Loc.GetString("space-villain-game-player-recharge-message",("regainedPoints", chargeAmount));
SoundSystem.Play(Filter.Pvs(_owner.Owner), "/Audio/Effects/Arcade/player_charge.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
_playerMp += chargeAmount;
_turtleTracker -= _turtleTracker > 0 ? 1 : 0;
@@ -337,7 +341,9 @@ namespace Content.Server.Arcade.Components
if ((_playerHp > 0 && _playerMp > 0) && (_enemyHp <= 0 || _enemyMp <= 0))
{
_running = false;
UpdateUi(Loc.GetString("You won!"), Loc.GetString("{0} dies.", _enemyName), true);
UpdateUi(Loc.GetString("space-villain-game-player-wins-message"),
Loc.GetString("space-villain-game-enemy-dies-message",("enemyName", _enemyName)),
true);
SoundSystem.Play(Filter.Pvs(_owner.Owner), "/Audio/Effects/Arcade/win.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
_owner.ProcessWin();
return false;
@@ -348,14 +354,18 @@ namespace Content.Server.Arcade.Components
if ((_enemyHp > 0 && _enemyMp > 0))
{
_running = false;
UpdateUi(Loc.GetString("You lost!"), Loc.GetString("{0} cheers.", _enemyName), true);
UpdateUi(Loc.GetString("space-villain-game-player-loses-message"),
Loc.GetString("space-villain-game-enemy-cheers-message",("enemyName", _enemyName)),
true);
SoundSystem.Play(Filter.Pvs(_owner.Owner), "/Audio/Effects/Arcade/gameover.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
return false;
}
if (_enemyHp <= 0 || _enemyMp <= 0)
{
_running = false;
UpdateUi(Loc.GetString("You lost!"), Loc.GetString("{0} dies, but takes you with him.", _enemyName), true);
UpdateUi(Loc.GetString("space-villain-game-player-loses-message"),
Loc.GetString("space-villain-game-enemy-dies-with-player-message ", ("enemyName", _enemyName)),
true);
SoundSystem.Play(Filter.Pvs(_owner.Owner), "/Audio/Effects/Arcade/gameover.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
return false;
}
@@ -387,14 +397,18 @@ namespace Content.Server.Arcade.Components
if (_turtleTracker >= 4)
{
var boomAmount = _random.Next(5, 10);
_latestEnemyActionMessage = Loc.GetString("{0} throws a bomb, exploding you for {1} damage!", _enemyName, boomAmount);
_latestEnemyActionMessage = Loc.GetString("space-villain-game-enemy-throws-bomb-message",
("enemyName", _enemyName),
("damageReceived", boomAmount));
if (_owner._playerInvincibilityFlag) return;
_playerHp -= boomAmount;
_turtleTracker--;
}else if (_enemyMp <= 5 && _random.Prob(0.7f))
{
var stealAmount = _random.Next(2, 3);
_latestEnemyActionMessage = Loc.GetString("{0} steals {1} of your power!", _enemyName, stealAmount);
_latestEnemyActionMessage = Loc.GetString("space-villain-game-enemy-steals-player-power-message",
("enemyName", _enemyName),
("stolenAmount", stealAmount));
if (_owner._playerInvincibilityFlag) return;
_playerMp -= stealAmount;
_enemyMp += stealAmount;
@@ -402,13 +416,17 @@ namespace Content.Server.Arcade.Components
{
_enemyHp += 4;
_enemyMp -= 4;
_latestEnemyActionMessage = Loc.GetString("{0} heals for 4 health!", _enemyName);
_latestEnemyActionMessage = Loc.GetString("space-villain-game-enemy-heals-message",
("enemyName", _enemyName),
("healedAmount", 4));
}
else
{
var attackAmount = _random.Next(3, 6);
_latestEnemyActionMessage =
Loc.GetString("{0} attacks you for {1} damage!", _enemyName, attackAmount);
Loc.GetString("space-villain-game-enemy-attacks-message",
("enemyName", _enemyName),
("damageDealt", attackAmount));
if (_owner._playerInvincibilityFlag) return;
_playerHp -= attackAmount;
}