Removed old Loc.GetString() use instances (#4155)

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
Galactic Chimp
2021-06-21 02:13:54 +02:00
committed by GitHub
parent 4a46fbe6dd
commit 392b820796
523 changed files with 3082 additions and 1551 deletions

View File

@@ -41,28 +41,28 @@ namespace Content.Server.Chemistry.Components
if (target == null || !EligibleEntity(target))
return false;
var msgFormat = "You inject {0:TheName}.";
string? msgFormat = null;
if (target == user)
{
msgFormat = "You inject yourself.";
msgFormat = "hypospray-component-inject-self-message";
}
else if (EligibleEntity(user) && ClumsyComponent.TryRollClumsy(user, ClumsyFailChance))
{
msgFormat = "Oops! You injected yourself!";
msgFormat = "hypospray-component-inject-self-clumsy-message";
target = user;
}
if (_solution == null || _solution.CurrentVolume == 0)
{
user.PopupMessageCursor(Loc.GetString("It's empty!"));
user.PopupMessageCursor(Loc.GetString("hypospray-component-empty-message"));
return true;
}
user.PopupMessage(Loc.GetString(msgFormat, target));
user.PopupMessage(Loc.GetString(msgFormat ?? "hypospray-component-inject-other-message",("other", target)));
if (target != user)
{
target.PopupMessage(Loc.GetString("You feel a tiny prick!"));
target.PopupMessage(Loc.GetString("hypospray-component-feel-prick-message"));
var meleeSys = EntitySystem.Get<MeleeWeaponSystem>();
var angle = Angle.FromWorldVec(target.Transform.WorldPosition - user.Transform.WorldPosition);
meleeSys.SendLunge(angle, user);
@@ -77,7 +77,7 @@ namespace Content.Server.Chemistry.Components
if (realTransferAmount <= 0)
{
user.PopupMessage(user, Loc.GetString("{0:TheName} is already full!", targetSolution.Owner));
user.PopupMessage(user, Loc.GetString("hypospray-component-transfer-already-full-message ",("owner", targetSolution.Owner)));
return true;
}