Removed old Loc.GetString() use instances (#4155)

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
Galactic Chimp
2021-06-21 02:13:54 +02:00
committed by GitHub
parent 4a46fbe6dd
commit 392b820796
523 changed files with 3082 additions and 1551 deletions

View File

@@ -35,7 +35,7 @@ namespace Content.Server.GameTicking.Presets
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override string ModeTitle => "Traitor";
public override string ModeTitle => Loc.GetString("traitor-title");
private int MinPlayers { get; set; }
private int PlayersPerTraitor { get; set; }
@@ -59,13 +59,13 @@ namespace Content.Server.GameTicking.Presets
if (!force && readyPlayers.Count < MinPlayers)
{
_chatManager.DispatchServerAnnouncement($"Not enough players readied up for the game! There were {readyPlayers.Count} players readied up out of {MinPlayers} needed.");
_chatManager.DispatchServerAnnouncement(Loc.GetString("traitor-not-enough-ready-players", ("readyPlayersCount", readyPlayers.Count), ("minumumPlayers", MinPlayers)));
return false;
}
if (readyPlayers.Count == 0)
{
_chatManager.DispatchServerAnnouncement("No players readied up! Can't start Traitor.");
_chatManager.DispatchServerAnnouncement(Loc.GetString("traitor-no-one-ready"));
return false;
}