Removed old Loc.GetString() use instances (#4155)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -35,7 +35,7 @@ namespace Content.Server.GameTicking.Presets
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public override string ModeTitle => "Traitor";
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public override string ModeTitle => Loc.GetString("traitor-title");
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private int MinPlayers { get; set; }
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private int PlayersPerTraitor { get; set; }
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@@ -59,13 +59,13 @@ namespace Content.Server.GameTicking.Presets
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if (!force && readyPlayers.Count < MinPlayers)
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{
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_chatManager.DispatchServerAnnouncement($"Not enough players readied up for the game! There were {readyPlayers.Count} players readied up out of {MinPlayers} needed.");
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_chatManager.DispatchServerAnnouncement(Loc.GetString("traitor-not-enough-ready-players", ("readyPlayersCount", readyPlayers.Count), ("minumumPlayers", MinPlayers)));
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return false;
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}
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if (readyPlayers.Count == 0)
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{
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_chatManager.DispatchServerAnnouncement("No players readied up! Can't start Traitor.");
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_chatManager.DispatchServerAnnouncement(Loc.GetString("traitor-no-one-ready"));
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return false;
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}
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