Removed old Loc.GetString() use instances (#4155)

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
Galactic Chimp
2021-06-21 02:13:54 +02:00
committed by GitHub
parent 4a46fbe6dd
commit 392b820796
523 changed files with 3082 additions and 1551 deletions

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Threading;
using Content.Server.Chat.Managers;
using Content.Shared;
@@ -32,7 +32,7 @@ namespace Content.Server.GameTicking.Rules
public override void Added()
{
_chatManager.DispatchServerAnnouncement(Loc.GetString("The game is now a death match. Kill everybody else to win!"));
_chatManager.DispatchServerAnnouncement(Loc.GetString("rule-death-match-added-announcement"));
_entityManager.EventBus.SubscribeEvent<DamageChangedEventArgs>(EventSource.Local, this, OnHealthChanged);
_playerManager.PlayerStatusChanged += PlayerManagerOnPlayerStatusChanged;
@@ -83,12 +83,12 @@ namespace Content.Server.GameTicking.Rules
}
_chatManager.DispatchServerAnnouncement(winner == null
? Loc.GetString("Everybody is dead, it's a stalemate!")
: Loc.GetString("{0} wins the death match!", winner));
? Loc.GetString("rule-death-match-check-winner-stalemate")
: Loc.GetString("rule-death-match-check-winner",("winner", winner)));
var restartDelay = 10;
_chatManager.DispatchServerAnnouncement(Loc.GetString("Restarting in {0} seconds.", restartDelay));
_chatManager.DispatchServerAnnouncement(Loc.GetString("rule-restarting-in-seconds", ("seconds", restartDelay)));
Timer.Spawn(TimeSpan.FromSeconds(restartDelay), () => EntitySystem.Get<GameTicker>().RestartRound());
}

View File

@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System;
using System.Threading;
using Content.Server.Chat.Managers;
@@ -54,9 +54,9 @@ namespace Content.Server.GameTicking.Rules
private void TimerFired()
{
var gameticker = EntitySystem.Get<GameTicker>();
gameticker.EndRound(Loc.GetString("Time has run out!"));
gameticker.EndRound(Loc.GetString("rule-time-has-run-out"));
_chatManager.DispatchServerAnnouncement(Loc.GetString("Restarting in {0} seconds.", (int) RoundEndDelay.TotalSeconds));
_chatManager.DispatchServerAnnouncement(Loc.GetString("rule-restarting-in-seconds", ("seconds",(int) RoundEndDelay.TotalSeconds)));
Timer.Spawn(RoundEndDelay, () => gameticker.RestartRound());
}

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Threading;
using Content.Server.Chat.Managers;
using Robust.Shared.GameObjects;
@@ -47,9 +47,9 @@ namespace Content.Server.GameTicking.Rules
private void TimerFired()
{
EntitySystem.Get<GameTicker>().EndRound(Loc.GetString("Time has run out!"));
EntitySystem.Get<GameTicker>().EndRound(Loc.GetString("rule-time-has-run-out"));
_chatManager.DispatchServerAnnouncement(Loc.GetString("Restarting in {0} seconds.", (int) RoundEndDelay.TotalSeconds));
_chatManager.DispatchServerAnnouncement(Loc.GetString("rule-restarting-in-seconds",("seconds", (int) RoundEndDelay.TotalSeconds)));
Timer.Spawn(RoundEndDelay, () => EntitySystem.Get<GameTicker>().RestartRound());
}

View File

@@ -45,7 +45,7 @@ namespace Content.Server.GameTicking.Rules
_endTime = _timing.CurTime + RoundMaxTime;
_chatManager.DispatchServerAnnouncement(Loc.GetString("There are traitors on the station! Find them, and kill them!"));
_chatManager.DispatchServerAnnouncement(Loc.GetString("rule-suspicion-added-announcement"));
var filter = Filter.Empty()
.AddWhere(session => ((IPlayerSession)session).ContentData()?.Mind?.HasRole<SuspicionTraitorRole>() ?? false);
@@ -69,7 +69,7 @@ namespace Content.Server.GameTicking.Rules
private void Timeout()
{
_chatManager.DispatchServerAnnouncement(Loc.GetString("Time has run out for the traitors!"));
_chatManager.DispatchServerAnnouncement(Loc.GetString("rule-suspicion-traitor-time-has-run-out"));
EndRound(Victory.Innocents);
}
@@ -106,23 +106,23 @@ namespace Content.Server.GameTicking.Rules
if (innocentsAlive + traitorsAlive == 0)
{
_chatManager.DispatchServerAnnouncement(Loc.GetString("Everybody is dead, it's a stalemate!"));
_chatManager.DispatchServerAnnouncement(Loc.GetString("rule-suspicion-check-winner-stalemate"));
EndRound(Victory.Stalemate);
}
else if (traitorsAlive == 0)
{
_chatManager.DispatchServerAnnouncement(Loc.GetString("The traitors are dead! The innocents win."));
_chatManager.DispatchServerAnnouncement(Loc.GetString("rule-suspicion-check-winner-station-win"));
EndRound(Victory.Innocents);
}
else if (innocentsAlive == 0)
{
_chatManager.DispatchServerAnnouncement(Loc.GetString("The innocents are dead! The traitors win."));
_chatManager.DispatchServerAnnouncement(Loc.GetString("rule-suspicion-check-winner-traitor-win"));
EndRound(Victory.Traitors);
}
else if (_timing.CurTime > _endTime)
{
_chatManager.DispatchServerAnnouncement(Loc.GetString("Time has run out for the traitors!"));
_chatManager.DispatchServerAnnouncement(Loc.GetString("rule-suspicion-traitor-time-has-run-out"));
EndRound(Victory.Innocents);
}
}
@@ -141,20 +141,20 @@ namespace Content.Server.GameTicking.Rules
switch (victory)
{
case Victory.Innocents:
text = Loc.GetString("The innocents have won!");
text = Loc.GetString("rule-suspicion-end-round-innocents-victory");
break;
case Victory.Traitors:
text = Loc.GetString("The traitors have won!");
text = Loc.GetString("rule-suspicion-end-round-trators-victory");
break;
default:
text = Loc.GetString("Nobody wins!");
text = Loc.GetString("rule-suspicion-end-round-nobody-victory");
break;
}
var gameTicker = EntitySystem.Get<GameTicker>();
gameTicker.EndRound(text);
_chatManager.DispatchServerAnnouncement(Loc.GetString("Restarting in {0} seconds.", (int) RoundEndDelay.TotalSeconds));
_chatManager.DispatchServerAnnouncement(Loc.GetString("rule-restarting-in-seconds",("seconds", (int) RoundEndDelay.TotalSeconds)));
_checkTimerCancel.Cancel();
Timer.Spawn(RoundEndDelay, () => gameTicker.RestartRound());

View File

@@ -15,7 +15,7 @@ namespace Content.Server.GameTicking.Rules
public override void Added()
{
_chatManager.DispatchServerAnnouncement(Loc.GetString("Hello crew! Have a good shift!"));
_chatManager.DispatchServerAnnouncement(Loc.GetString("rule-traitor-added-announcement"));
var filter = Filter.Empty()
.AddWhere(session => ((IPlayerSession)session).ContentData()?.Mind?.HasRole<TraitorRole>() ?? false);