Removed old Loc.GetString() use instances (#4155)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Threading;
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using Content.Server.Chat.Managers;
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using Content.Shared;
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@@ -32,7 +32,7 @@ namespace Content.Server.GameTicking.Rules
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public override void Added()
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{
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_chatManager.DispatchServerAnnouncement(Loc.GetString("The game is now a death match. Kill everybody else to win!"));
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_chatManager.DispatchServerAnnouncement(Loc.GetString("rule-death-match-added-announcement"));
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_entityManager.EventBus.SubscribeEvent<DamageChangedEventArgs>(EventSource.Local, this, OnHealthChanged);
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_playerManager.PlayerStatusChanged += PlayerManagerOnPlayerStatusChanged;
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@@ -83,12 +83,12 @@ namespace Content.Server.GameTicking.Rules
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}
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_chatManager.DispatchServerAnnouncement(winner == null
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? Loc.GetString("Everybody is dead, it's a stalemate!")
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: Loc.GetString("{0} wins the death match!", winner));
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? Loc.GetString("rule-death-match-check-winner-stalemate")
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: Loc.GetString("rule-death-match-check-winner",("winner", winner)));
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var restartDelay = 10;
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_chatManager.DispatchServerAnnouncement(Loc.GetString("Restarting in {0} seconds.", restartDelay));
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_chatManager.DispatchServerAnnouncement(Loc.GetString("rule-restarting-in-seconds", ("seconds", restartDelay)));
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Timer.Spawn(TimeSpan.FromSeconds(restartDelay), () => EntitySystem.Get<GameTicker>().RestartRound());
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}
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