Removed old Loc.GetString() use instances (#4155)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using Content.Server.Objectives.Interfaces;
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using JetBrains.Annotations;
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using Robust.Shared.Localization;
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@@ -18,9 +18,9 @@ namespace Content.Server.Objectives.Conditions
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return new DieCondition {_mind = mind};
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}
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public string Title => Loc.GetString("Die a glorious death");
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public string Title => Loc.GetString("objective-condition-die-title");
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public string Description => Loc.GetString("Die.");
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public string Description => Loc.GetString("objective-condition-die-description");
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public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ResourcePath("Mobs/Ghosts/ghost_human.rsi"), "icon");
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using Content.Server.Objectives.Interfaces;
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using Robust.Shared.Localization;
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using Robust.Shared.Utility;
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@@ -10,9 +10,9 @@ namespace Content.Server.Objectives.Conditions
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protected Mind.Mind? Target;
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public abstract IObjectiveCondition GetAssigned(Mind.Mind mind);
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public string Title => Loc.GetString("Kill {0}", Target?.OwnedEntity?.Name ?? "");
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public string Title => Loc.GetString("objective-condition-kill-person-title", ("targetName", Target?.OwnedEntity?.Name ?? string.Empty));
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public string Description => Loc.GetString("Do it however you like, just make sure they don't last the shift.");
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public string Description => Loc.GetString("objective-condition-kill-person-description");
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public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ResourcePath("Objects/Weapons/Guns/Pistols/mk58_wood.rsi"), "icon");
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using Content.Server.Objectives.Interfaces;
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using JetBrains.Annotations;
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using Robust.Shared.Localization;
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@@ -18,9 +18,9 @@ namespace Content.Server.Objectives.Conditions
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return new StayAliveCondition {_mind = mind};
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}
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public string Title => Loc.GetString("Stay alive.");
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public string Title => Loc.GetString("objective-condition-stay-alive-title");
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public string Description => Loc.GetString("Survive this shift, we need you for another assignment.");
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public string Description => Loc.GetString("objective-condition-stay-alive-description");
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public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ResourcePath("Objects/Misc/skub.rsi"), "icon"); //didn't know what else would have been a good icon for staying alive
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using Content.Server.Containers;
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using Content.Server.GameObjects;
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@@ -46,9 +46,11 @@ namespace Content.Server.Objectives.Conditions
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? prototype.Name
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: "[CANNOT FIND NAME]";
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public string Title => Loc.GetString("Steal {0}{1}", _amount > 1 ? $"{_amount}x " : "", Loc.GetString(PrototypeName));
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public string Title => Loc.GetString("objective-condition-steal-title",
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("amount", _amount > 1 ? $"{_amount}x " : string.Empty),
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("itemName", Loc.GetString(PrototypeName)));
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public string Description => Loc.GetString("We need you to steal {0}. Don't get caught.", Loc.GetString(PrototypeName));
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public string Description => Loc.GetString("objective-condition-steal-description",("itemName", Loc.GetString(PrototypeName)));
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public SpriteSpecifier Icon => new SpriteSpecifier.EntityPrototype(_prototypeId);
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