Removed old Loc.GetString() use instances (#4155)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -1,5 +1,6 @@
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#nullable enable
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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@@ -24,10 +25,10 @@ namespace Content.Shared.Construction.Steps
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public override void DoExamine(FormattedMessage message, bool inDetailsRange)
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{
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message.AddMarkup(string.IsNullOrEmpty(Name)
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? Robust.Shared.Localization.Loc.GetString(
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? Loc.GetString(
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"construction-insert-entity-with-component",
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("componentName", Component))// Terrible.
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: Robust.Shared.Localization.Loc.GetString(
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: Loc.GetString(
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"construction-insert-exact-entity",
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("entityName", Name)));
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}
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