Removed old Loc.GetString() use instances (#4155)

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
Galactic Chimp
2021-06-21 02:13:54 +02:00
committed by GitHub
parent 4a46fbe6dd
commit 392b820796
523 changed files with 3082 additions and 1551 deletions

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game-hud-open-escape-menu-button-tooltip = Open escape menu.
game-hud-open-character-menu-button-tooltip = Open character menu.
game-hud-open-inventory-menu-button-tooltip = Open inventory menu.
game-hud-open-crafting-menu-button-tooltip = Open crafting menu.
game-hud-open-actions-menu-button-tooltip = Open actions menu.
game-hud-open-admin-menu-button-tooltip = Open admin menu.
game-hud-open-sandbox-menu-button-tooltip = Open sandbox menu.

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## IdCardComponent
access-id-card-component-owner-name-job-title-text = {$originalOwnerName}{$jobSuffix}
access-id-card-component-owner-full-name-job-title-text = {$fullName}'s ID card{$jobSuffix}

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id-card-console-window-privileged-id = Privileged ID:
id-card-console-window-target-id = Target ID:
id-card-console-window-full-name-label = Full name:
id-card-console-window-save-button = Save
id-card-console-window-job-title-label = Job title:
id-card-console-window-eject-button = Eject
id-card-console-window-insert-button = Insert
access-id-card-console-component-no-hands-error = You have no hands.
access-id-card-console-component-cannot-let-go-error = You can't let go of the ID card!
## EjectPrivilegedIDVerb
access-eject-privileged-id-verb-get-data-text = Eject Privileged ID
## EjectTargetIDVert
access-eject-target-id-verb-get-data-text = Eject Target ID

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hud-combat-enabled = Combat mode enabled!
hud-combat-disabled = Combat mode disabled.

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disarm-action-popup-message-other-clients = {$performerName} fails to disarm {$targetName}!
disarm-action-popup-message-cursor = You fail to disarm {$targetName}!

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## Action menu stuff (left panel, with hotbars etc)
ui-actionmenu-title = Actions
ui-actionmenu-filter-label = Filters: {$selectedLabels}
ui-actionmenu-filter-button = Filter
ui-actionmenu-search-bar-placeholder-text = Search
ui-actionmenu-clear-button = Clear
ui-actionsui-function-lock-action-slots = (Un)lock dragging and clearing action slots
ui-actionsui-function-open-abilities-menu = Open action menu

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### Admin
# Displayed in chat to admins when a player joins
player-join-message = Player {$name} joined the server!
# Displayed in chat to admins when a player leaves
player-leave-message = Player {$name} left the server!

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control-mob-command-description = Transfers user mind to the specified entity.
control-mob-command-help-text = Usage: controlmob <mobUid>.

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delete-entities-with-component-command-description = Deletes entities with the specified components.
delete-entities-with-component-command-help-text = Usage: deleteewc <componentName_1> <componentName_2> ... <componentName_n>
Deletes any entities with the components specified.
delete-entities-with-component-command-deleted-components = Deleted {$count} entities

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dsay-command-description = Sends a message to deadchat as an admin
dsay-command-help-text = Usage: {$command} <message>

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rejuvenate-command-description = Fully heals a mob.
rejuvenate-command-help-text = Usage: rejuvenate <mobUid_1> <mobUid_2> ... <mobUid_n>
Attempts to heal the user's mob if no arguments are provided.
rejuvenate-command-self-heal-message = Healing the user's mob since no arguments were provided.
rejuvenate-command-no-entity-attached-message = There's no entity attached to the user.

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set-admin-ooc-command-description = Sets the color of your OOC messages. Color must be in hex format, example: {$command} #c43b23
set-admin-ooc-command-help-text = Usage: {$command} <color>

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set-mind-command-description = Transfers a mind to the specified entity. The entity must have a {$requiredComponent}.
set-mind-command-help-text = Usage: {$command} <entityUid> <username>
set-mind-command-target-has-no-content-data-message = Target player does not have content data (wtf?)
set-mind-command-target-has-no-mind-message = Target entity does not have a mind (did you forget to make sentient?)

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set-outfit-command-description = Sets the outfit of the specified entity. The entity must have an {$requiredComponent}
set-outfit-command-help-text = Usage: {$command} <entityUid> | {$command} <entityUid> <outfitId>
set-outfit-command-is-not-player-error = This does not work from the server console. You must pass the outfit id aswell.
set-outfit-command-invalid-outfit-id-error = Invalid outfit id

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admin-manager-self-de-admin-message = {$exAdminName} de-adminned themselves.
admin-manager-self-re-admin-message = {$newAdminName} re-adminned themselves.
admin-manager-became-normal-player-message = You are now a normal player.
admin-manager-became-admin-message = You are now an admin.
admin-manager-no-longer-admin-message = You are no longer an admin.
admin-manager-admin-permissions-updated-message = Your admin permission have been updated.
admin-manager-admin-logout-message = Admin logout: {$name}
admin-manager-admin-login-message = Admin login: {$name}
admin-manager-admin-data-host-title = Host

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admin-add-reagent-eui-title = Add reagent...
admin-add-reagent-eui-current-volume-label = Cur volume:
admin-add-reagent-eui-reagent-label = Reagent:
admin-add-reagent-eui-reagent-id-edit = Reagent ID...
admin-add-reagent-eui-amount-label = Amount:
admin-add-reagent-eui-amount-edit = A number...
admin-add-reagent-eui-add-close-button = Add & Close
admin-add-reagent-eui-add-button = Add
admin-add-reagent-eui-no-reagent-id-error = Must specify reagent ID
admin-add-reagent-eui-reagent-does-not-exist-error = '{$reagent}' does not exist.
admin-add-reagent-eui-no-reagent-amount-specified-error = Must specify reagent amount
admin-add-reagent-eui-invalid-amount-error = Invalid amount
admin-add-reagent-eui-current-and-max-volume-label = {$currentVolume}/{$maxVolume}u

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## AdminMenuWindow.xaml.cs
admin-menu-title = Admin Menu
admin-menu-admin-tab = Admin
admin-menu-adminbus-tab = Adminbus
admin-menu-atmos-tab = Atmos
admin-menu-round-tab = Round
admin-menu-server-tab = Server
admin-menu-players-tab = Players

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permissions-eui-do-not-have-required-flags-to-edit-admin-tooltip = You do not have the required flags to edit this admin.
permissions-eui-do-not-have-required-flags-to-edit-rank-tooltip = You do not have the required flags to edit this rank.
permissions-eui-menu-title = Permissions Panel
permissions-eui-menu-add-admin-button = Add Admin
permissions-eui-menu-add-admin-rank-button = Add Admin rank
permissions-eui-menu-save-admin-rank-button = Save
permissions-eui-menu-remove-admin-rank-button = Remove
permissions-eui-menu-admins-tab-title = Admins
permissions-eui-menu-admin-ranks-tab-title = Admin Ranks
permissions-eui-edit-admin-window-edit-admin-label = Edit admin {$admin}
permissions-eui-edit-admin-window-name-edit-placeholder = Username/User ID
permissions-eui-edit-admin-window-title-edit-placeholder = Custom title, leave blank to inherit rank title.
permissions-eui-edit-admin-window-no-rank-button = No rank
permissions-eui-edit-admin-rank-window-name-edit-placeholder = Rank name
permissions-eui-edit-admin-title-control-text = none
permissions-eui-edit-no-rank-text = none
permissions-eui-edit-title-button = Edit
permissions-eui-edit-admin-rank-button = Edit
permissions-eui-edit-admin-window-save-button = Save
permissions-eui-edit-admin-window-remove-flag-button = Remove

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### SetOutfitMEnu.xaml.cs
set-outfit-menu-title = Set Outfit
set-outfit-menu-confirm-button = Confirm

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station-events-window-not-loaded-text = Not loaded
station-events-window-random-text = Random

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admin-add-reagent-verb-get-data-text = Add Reagent...

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delete-verb-get-data-text = Delete

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faction-command-no-target-faction-error = Need to supply a target faction
faction-command-unknown-faction-argument-error = Unknown faction argument
faction-command-description = Update / list factional relationships for NPCs.
faction-command-help-text = faction <source> <friendly/hostile> target
faction <source> list: hostile factions
faction-command-invalid-faction-error = Invalid faction
faction-command-invalid-target-faction-error = Invalid target faction

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ame-controller-component-interact-no-hands-text = You have no hands.
ame-controller-component-interact-using-no-hands-text = You have no hands.
ame-controller-component-interact-using-nothing-in-hands-text = You have nothing in your hand!
ame-controller-component-interact-using-already-has-jar = The controller already has a jar loaded.
ame-controller-component-interact-using-success = You insert the jar into the fuel slot.
ame-controller-component-interact-using-fail = You can't put that in the controller...
## UI
ame-window-title = Antimatter Control Unit
ame-window-engine-status-label = Engine Status:
ame-window-engine-injection-status-not-injecting-label = Not Injecting
ame-window-engine-injection-status-injecting-label = Injecting...
ame-window-toggle-injection-button = Toggle Injection
ame-window-fuel-status-label = Fuel Status:
ame-window-fuel-not-inserted-text = No fuel inserted
ame-window-injection-amount-label = Injection amount:
ame-window-refresh-parts-button = Refresh Parts
ame-window-core-count-label = Core count:
ame-window-toggle-injection-button = Toggle Injection
ame-window-eject-button = Eject
ame-window-increase-fuel-button = Increase
ame-window-decrease-fuel-button = Decrease

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ame-part-component-interact-using-no-hands = You have no hands.
ame-part-component-shielding-already-present = Shielding is already there!

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apc-component-insufficient-access = Insufficient access!

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blockgame-menu-title = Nanotrasen Block Game
blockgame-menu-button-new-game = New Game
blockgame-menu-button-scoreboard = Scoreboard
blockgame-menu-button-pause = Pause
blockgame-menu-button-unpause = Unpause
blockgame-menu-msg-game-over = Game over!
blockgame-menu-label-highscores = Highscores

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## SpaceVillainGame
space-villain-game-player-attack-message = You attack {$enemyName} for {$attackAmount}!
space-villain-game-player-heal-message = You use {$magicPointAmount} magic to heal for {$healAmount} damage!
space-villain-game-player-recharge-message = You regain {$regainedPoints} points
space-villain-game-player-wins-message = You won!
space-villain-game-enemy-dies-message = {$enemyName} dies.
space-villain-game-player-loses-message = You lost!
space-villain-game-enemy-cheers-message = {$enemyName} cheers.
space-villain-game-enemy-dies-with-player-message = {$enemyName} dies, but takes you with him.
space-villain-game-enemy-throws-bomb-message = {$enemyName} throws a bomb, exploding you for {$damageReceived} damage!
space-villain-game-enemy-steals-player-power-message = {$enemyName} steals {$stolenAmount} of your power!
space-villain-game-enemy-heals-message = {$enemyName} heals for {healedAmount} health!
space-villain-game-enemy-steals-player-power-message = {$enemyName} steals {$stolenAmount} of your power!
space-villain-game-enemy-attacks-message = {$enemyName} attacks you for {$damageDealt} damage!

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### UI
# Used for GasEntry.ToString()
gas-entry-info = {$gasName}: {$gasAmount} mol
itemstatus-pressure-warn = Pressure: [color={$color}]{$danger}[/color]

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barsign-component-name = bar sign

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lung-behavior-gasp = Gasp

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## UI
body-scanner-display-title = Body Scanner
body-scanner-display-health-label = Health:
body-scanner-display-body-part-damage-text = {$damage} damage

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## Entity
bodypart-component-no-way-to-install-message = You see no way to install the {$partName}
bodypart-component-no-way-to-attach-message = You see no useful way to attach the {$partName} anymore.
bodypart-component-attach-success-message = You attach {$partName}
bodypart-component-attach-fail-message = You can't attach {$partName}
# AttachBodypartVerb
attach-bodypart-verb-get-data-text = Attach Body Part

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## Entity
mechanism-component-cannot-fit-message = You can't fit it in!
mechanism-component-no-way-to-install-message = You see no way to install the {$partName}
mechanism-component-no-useful-way-to-use-message = You see no useful way to use the {$partName} anymore.
mechanism-component-jam-inside-message = You jam {$ownerName} inside {$them}.

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biological-surgery-data-component-has-incision-not-clamped-message = The skin on their {$bodyPart} has an incision, but it is prone to bleeding.
biological-surgery-data-component-has-clamped-incision-not-retracted-message = The skin on their {$bodyPart} has an incision, but it is not retracted.
biological-surgery-data-component-has-fully-open-incision-message = There is an incision on their {$bodyPart}.
biological-surgery-data-component-part-is-loose-message = {$owner}'s {$bodyPart} is loose.
biological-surgery-data-component-open-skin-message = Cut open the skin...
biological-surgery-data-component-clamp-vessels-message = Clamp the vessels...
biological-surgery-data-component-retract-skin-message = Retracting the skin...
biological-surgery-data-component-cauterize-incision-message = Cauterizing the incision...
biological-surgery-data-component-loosen-organ-message = Loosening the organ...
biological-surgery-data-component-remove-organ-message = Removing the organ...
biological-surgery-data-component-remove-bodypart-message = Sawing off the limb!

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surgery-tool-component-not-useful-message = You see no useful way to use {$bodyPart}.
surgery-tool-component-not-useful-anymore-message = You see no useful way to use {$bodyPart} anymore.

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## UI
surgery-window-title = Surgery
surgery-window-not-available-button-text = N/A

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## Entity
plant-holder-component-empty-seed-packet-message = The packet seems to be empty. You throw it away.
plant-holder-component-plant-success-message = You plant the {$seedName} {$seedNoun}.
plant-holder-component-already-seeded-message = The {$name} already has seeds in it!
plant-holder-component-remove-weeds-message = You remove the weeds from the {$name}.
plant-holder-component-remove-weeds-others-message = {$otherName} starts uprooting the weeds.
plant-holder-component-no-weeds-message = This plot is devoid of weeds! It doesn't need uprooting.
plant-holder-component-remove-plant-message = You remove the plant from the {$name}.
plant-holder-component-remove-plant-others-message = {$name} removes the plant.
plant-holder-component-no-plant-message = There is no plant to remove.
plant-holder-component-empty-message = {$owner} is empty!
plant-holder-component-spray-message = You spray {$owner}.
plant-holder-component-transfer-message = You transfer {$amount}u to {$owner}.
plant-holder-component-nothing-to-sample-message =There is nothing to take a sample of!.
plant-holder-component-already-sampled-message = This plant has already been sampled.
plant-holder-component-dead-plant-message = This plant is dead.
plant-holder-component-take-sample-message = You take a sample from the {$seedName}.
plant-holder-component-compost-message = You compost {$usingItem} into {$owner}.
plant-holder-component-compost-others-message = {$user} composts {$usingItem} into {$owner}.
plant-holder-component-nothing-planted-message = It has nothing planted in it..
plant-holder-component-something-already-growing-message = [color=green]{$seedName}[/color] {$toBeForm} growing here.
plant-holder-component-something-already-growing-low-health-message = The plant looks [color=red]{$healthState}[/color].
plant-holder-component-plant-old-adjective = old and wilting
plant-holder-component-plant-unhealthy-adjective = unhealthy
plant-holder-component-dead-plant-matter-message = It is full of [color=red]dead plant matter[/color].
plant-holder-component-weed-high-level-message = It is filled with [color=green]weeds[/color]!
plant-holder-component-pest-high-level-message = It is filled with [color=gray]tiny worms[/color]!
plant-holder-component-water-level-message = Water: [color=cyan]{$waterLevel}[/color].
plant-holder-component-nutrient-level-message = Nutrient: [color=orange]{$nutritionLevel}[/color].
plant-holder-component-toxins-high-warning = The [color=red]toxicity level alert[/color] is flashing red.
plant-holder-component-light-improper-warning = The [color=yellow]improper light level alert[/color] is blinking.
plant-holder-component-heat-improper-warning = The [color=orange]improper temperature level alert[/color] is blinking.
plant-holder-component-pressure-improper-warning = The [color=lightblue]improper environment pressure alert[/color] is blinking.
plant-holder-component-gas-missing-warning = The [color=cyan]improper gas environment alert[/color] is blinking.

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## Entity
seed-component-no-seeds-message = It doesn't seem to contain any seeds.
seed-component-description = It has a picture of [color=yellow]{$seedName}[/color] on the front.
seed-component-has-variety-tag = It's tagged as variety [color=lightgray]no. {$seedUid}[/color].
seed-component-plant-yield-text = Plant Yield: [color=lightblue]{$seedYield}[/color]
seed-component-plant-potency-text = Plant Potency: [color=lightblue]{$seedPotency}[/color]
botany-seed-packet-name = packet of {$seedName} {$seedNoun}
botany-harvest-fail-message = You fail to harvest anything useful.
botany-harvest-success-message = You harvest from the {$name}
botany-mysterious-description-addon = On second thought, something about this one looks strange.

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## Entity
seed-extractor-component-interact-message = You extract some seeds from the {$name}.

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buckle-component-cannot-do-that-message = You can't do that!
buckle-component-no-hands-message = You don't have hands!
buckle-component-already-buckled-message = You are already buckled in!
buckle-component-other-already-buckled-message = {$owner} is already buckled in!
buckle-component-cannot-buckle-message = You can't buckle yourself there!
buckle-component-other-cannot-buckle-message = You can't buckle {$owner} there!
buckle-component-cannot-fit-message = You can't fit there!
buckle-component-other-cannot-fit-message = {$owner} can't fit there!
# BuckleVerb
buckle-verb-unbuckle = Unbuckle

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## StrapVerb
strap-verb-get-data-text-buckle = Buckle
strap-verb-get-data-text-unbuckle = Unbuckle

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### Used for item cabinet (fire extinguisher cabinets)
### Used for item cabinet (fire extinguisher cabinets)
## Displayed when the item is successfully taken out of the cabinet.

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## UI
cargo-console-menu-request-only-title = Cargo Request Console
cargo-console-menu-title = Cargo Shuttle Console
cargo-console-menu-account-name-label = Account Name:
cargo-console-menu-account-name-none-text = None
cargo-console-menu-points-label = Points:
cargo-console-menu-shuttle-status-label = Shuttle Status:
cargo-console-menu-shuttle-status-away-text = Away
cargo-console-menu-order-capacity-label = Order Capacity:
cargo-console-menu-call-shuttle-button = Activate Telepad
cargo-console-menu-permissions-button = Permissions
cargo-console-menu-categories-label = Categories:
cargo-console-menu-search-bar-placeholder = Search
cargo-console-menu-requests-label = Requests
cargo-console-menu-orders-label = Orders
cargo-console-menu-order-reason-description = Reasons: {$reason}
cargo-console-menu-populate-categories-all-text = All
cargo-console-menu-populate-orders-cargo-order-row-product-name-text = {$productName} (x{$orderAmount}) by {$orderRequester}
cargo-console-menu-cargo-order-row-approve-button = Approve
cargo-console-menu-cargo-order-row-cancel-button = Cancel

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## UI
cargo-console-order-menu-title = Order Form
cargo-console-order-menu-requester-label = Name:
cargo-console-order-menu-reason-label = Reason:
cargo-console-order-menu-amount-label = Amount:
cargo-console-order-menu-submit-button = OK

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## Cargo order database
cargo-order-database-order-overflow-message = {$placeholder} (Overflow)

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galactic-bank-selection-menu-title = Galactic Bank Selection

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### Automated Centcomm announcements
latejoin-arrival-announcement = {$character} ({$job}) has arrived at the station!
latejoin-arrival-sender = Station

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### Stuff for the changelog window.
### ChangelogWindow.xaml.cs
changelog-window-title = Changelog
changelog-author-changed = [color=#EEE]{ $author }[/color] changed:

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magic-mirror-component-activate-user-has-no-hair = You can't have any hair!
magic-mirror-window-title = Magic Mirror

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character-info-health-and-status-effects-text = Health & status effects
character-info-roles-antagonist-text = Antagonist Roles
character-info-objectives-label = Objectives

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### UI
chat-manager-max-message-length = Your message exceeds {$maxMessageLength} character limit

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suicide-command-description = Commits suicide
suicide-command-help-text = The suicide command gives you a quick way out of a round while remaining in-character.
The method varies, first it will attempt to use the held item in your active hand.
If that fails, it will attempt to use an object in the environment.
Finally, if neither of the above worked, you will die by biting your tongue.
suicide-command-default-text-others = {$name} is attempting to bite their own tongue!
suicide-command-default-text-self = You attempt to bite your own tongue!

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### UI
chat-manager-max-message-length = Your message exceeds {$maxMessageLength} character limit
chat-manager-ooc-chat-enabled-message = OOC chat has been enabled.
chat-manager-ooc-chat-disabled-message = OOC chat has been disabled.
chat-manager-admin-ooc-chat-enabled-message = Admin OOC chat has been enabled.
chat-manager-admin-ooc-chat-disabled-message = Admin OOC chat has been disabled.
chat-manager-max-message-length-exceeded-message = Your message exceeded {$limit} character limit
chat-manager-no-headset-on-message = You don't have a headset on!
chat-manager-server-wrap-message = SERVER: {"{0}"}
chat-manager-sender-announcement-wrap-message = {$sender} Announcement:
{"{0}"}
chat-manager-entity-say-wrap-message = {$entityName} says: "{"{0}"}"
chat-manager-entity-me-wrap-message = {$entityName} {"{0}"}
chat-manager-send-ooc-wrap-message = OOC: {$playerName}: {"{0}"}
chat-manager-send-ooc-patron-wrap-message = OOC: [color={$patronColor}]{$playerName}[/color]: {"{0}"}:
chat-manager-send-dead-chat-wrap-message = {$deadChannelName}: {$playerName}: {"{0}"}
chat-manager-send-admin-dead-chat-wrap-message = {$adminChannelName}:({$userName}): {"{0}"}
chat-manager-send-admin-chat-wrap-message = {$adminChannelName}: {$playerName}: {"{0}"}
chat-manager-send-admin-announcement-wrap-message = {$adminChannelName}: {"{0}"}
chat-manager-send-hook-ooc-wrap-message = OOC: (D){$senderName}: {"{0}"}
chat-manager-dead-channel-name = DEAD
chat-manager-admin-channel-name = ADMIN

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hud-chatbox-info = Say something! T to talk, Tab to cycle channels.
hud-chatbox-admin = Admin
hud-chatbox-ooc = OOC
hud-chatbox-console = Console

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## Entity
chem-master-component-activate-no-hands = You have no hands.
chem-master-component-interact-using-no-hands = You have no hands.
chem-master-component-interact-using-nothing-in-hands = You have nothing in your hand!
chem-master-component-has-beaker-already-message = This ChemMaster already has a container in it.
chem-master-component-container-too-large-message = The {$container} is too large for the ChemMaster!
chem-master-component-cannot-put-entity-message = You can't put {entity} in the ChemMaster!
## Bound UI
chem-master-bound-user-interface-title = ChemMaster 4000
## UI
chem-master-window-container-label = Container
chem-master-window-eject-button = Eject
chem-master-window-no-container-loaded-text = No container loaded.
chem-master-window-buffer-text = Buffer
chem-master-window-buffer-label = buffer:
chem-master-window-buffer-all-amount = All
chem-master-window-buffer-empty-text = Buffer empty.
chem-master-window-transfer-button = Transfer
chem-master-window-discard-button = Discard
chem-master-window-packaging-text = Packaging
chem-master-window-pills-label = Pills:
chem-master-window-max-pills-volume-text = max 50u/each
chem-master-window-max-bottle-volume-text = max 30u/each
chem-master-window-create-pill-button = Create
chem-master-window-create-bottle-button = Create
cham-master-window-bottles-label = Bottles:
chem-master-window-unknown-reagent-text = Unknown reagent
## Eject beaker verb
eject-beaker-verb-get-data-text = Eject Beaker

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## UI
hypospray-volume-text = Volume: [color=white]{$currentVolume}/{$totalVolume}[/color]
## Entity
hypospray-component-inject-other-message = You inject {$other}.
hypospray-component-inject-self-message = You inject yourself.
hypospray-component-inject-self-clumsy-message = Oops! You injected yourself.
hypospray-component-empty-message = It's empty!
hypospray-component-feel-prick-message = You feel a tiny prick!
hypospray-component-transfer-already-full-message = {$owner} is already full!

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## UI
injector-draw-text = Draw
injector-inject-text = Inject
injector-invalid-injector-toggle-mode = Invalid
injector-volume-label = Volume: [color=white]{$currentVolume}/{$totalVolume}[/color] | [color=white]{$modeString}[/color]
## Entity
injector-component-drawing-text = Now drawing
injector-component-injecting-text = Now injecting
injector-component-cannot-transfer-message = You aren't able to transfer to {$owner}!
injector-component-cannot-draw-message = You aren't able to draw from {$owner}!
injector-component-cannot-inject-message = You aren't able to inject to {$owner}!
injector-component-inject-success-message = You inject {$amount}u into {$target}!
injector-component-transfer-success-message = You transfer {$amount}u into {$target}.
injector-component-draw-success-message = You draw {$amount}u from {$target}.
injector-component-target-already-full-message = {$target} is already full!
injector-component-target-is-empty-message = {$target} is empty!

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## Entity
pill-component-cannot-eat-more-message = You can't eat any more!
pill-component-swallow-success-message = You swallow the pill.

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## Entity
reagent-dispenser-component-activate-no-hands = You have no hands.
reagent-dispenser-component-interact-using-no-hands = You have no hands.
reagent-dispenser-component-interact-using-nothing-in-hands = You have nothing in your hand!
reagent-dispenser-component-has-container-already-message = This dispenser already has a container in it.
reagent-dispenser-component-container-too-large-message = The {$container} is too large for the ChemMaster!
reagent-dispenser-component-cannot-put-entity-message = You can't put {$entity} in the dispenser!
reagent-dispenser-component-cannot-fit-message = That can't fit in the dispenser.
## Bound UI
reagent-dispenser-bound-user-interface-title = Reagent dispenser
## UI
reagent-dispenser-window-amount-to-dispense-label = Amount
reagent-dispenser-window-container-label = Container:
reagent-dispenser-window-clear-button = Clear
reagent-dispenser-window-eject-button = Eject
reagent-dispenser-window-no-container-loaded-text = No container loaded.
reagent-dispenser-window-reagent-name-not-found-text = Reagent name not found
reagent-dispenser-window-unknown-reagent-text = Unknown reagent
reagent-dispenser-window-quantity-label-text = {$quantity}u

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rehydratable-component-expands-message = {$owner} expands!

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solution-transfer-component-fill-to-brim-message = You fill {$owner} to the brim with {$amount}u from {$target}
solution-transfer-component-fill--message = You fill {$owner} with {$amount}u from {$target}
solution-transfer-component-transfer-success-message = You transfer {$amount}u to {$target}.
solution-transfer-component-do-transfer-component-is-empty = {$entity} is empty!
solution-transfer-component-do-transfer-component-is-full = {$entity} is full!

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shared-solution-container-component-on-examine-empty-container = Contains no chemicals.
shared-solution-container-component-on-examine-main-text = It contains a [color={$color}]{$desc}[/color] {wordedAmount}
shared-solution-container-component-on-examine-worded-amount-one-reagent = chemical.
shared-solution-container-component-on-examine-worded-amount-multiple-reagents = mixture of chemicals.

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accept-cloning-window-title = Cloning Machine
accept-cloning-window-prompt-text-part = You are being cloned!
Transfer your soul to the clone body?
accept-cloning-window-accept-button = Yes
accept-cloning-window-deny-button = No

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### yup etc
## UI
cloning-pod-window-title = Cloning Machine
cloning-pod-clone-button = Clone
cloning-pod-eject-body-button = Eject Body
cloning-pod-neural-interface-label = Neural Interface:
cloning-pod-no-activity-text = No Activity
cloning-pod-mind-present-text = Consciousness Detected
### yup etc
cloning-pod-component-msg-occupied = ERROR: The pod already contains a clone
cloning-pod-component-msg-no-selection = ERROR: You didn't select someone to clone
@@ -6,6 +15,4 @@ cloning-pod-component-msg-bad-selection = ERROR: Entry Removed During Selection
cloning-pod-component-msg-already-cloning = ERROR: Pod Network Conflict
cloning-pod-component-msg-already-alive = ERROR: Metaphysical Conflict
cloning-pod-component-msg-user-offline = ERROR: Metaphysical Disturbance
medical-scanner-component-msg-no-soul = ERROR: Body is completely devoid of soul
medical-scanner-component-msg-soul-broken = ERROR: Soul present, but defunct / departed

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# Toggle Magboots Verb
toggle-magboots-verb-get-data-text = Toggle Magboots

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### GasTankComponent stuff.
# Examine text showing pressure in tank.
comp-gas-tank-examine = Pressure: [color=orange]{PRESSURE($pressure)}[/color].
# Examine text when internals are active.
comp-gas-tank-connected = {"\u000A"}Connected to external component

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### HandComponent stuff
# Examine text after when they're holding something (in-hand)
comp-hands-examine = { CAPITALIZE(SUBJECT($user)) } { CONJUGATE-BE($user) } holding a { $item }.

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### UI
# For the PDA screen
comp-pda-ui = ID: [color=white]{$Owner}[/color], [color=yellow]{$JobTitle}[/color]
comp-pda-ui-blank = ID:
comp-pda-ui-owner = Owner: [color=white]{$ActualOwnerName}[/color]

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### UI
# Shown when an RCD is examined in details range
rcd-component-examine-detail-count = It's currently on {$mode} mode, and holds {$ammoCount ->
*[zero] no charges.
[one] one charge.
[other] {$ammoCount} charges.
}
### Interaction Messages
# Shown when changing RCD Mode
rcd-component-change-mode = The RCD is now set to {$mode} mode.

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### Secret stash component. Stuff like potted plants, comfy chair cushions, etc...
comp-secret-stash-action-hide = You hide { THE($item) } in { $this }

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configuration-menu-confirm = Confirm
configuration-menu-device-title = Device Configuration
## ConfigureVerb
configure-verb-get-data-text = Open Configuration

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### Interaction Messages
# Shown when examining an in-construction object
construction-insert-prototype-no-name = Next, insert {$prototypeName}.
# Shown when examining an in-construction object
construction-insert-prototype = Next, insert {$entityName}.
# Shown when examining an in-construction object
construction-insert-entity-with-component = Next, insert an entity with a {$componentName} component.
# Shown when examining an in-construction object
construction-insert-exact-entity = Next, insert {$entityName}.
# Shown when examining an in-construction object
construction-insert-arbitrary-entity = Next, insert {$stepName}.

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deconstructible-verb-get-data-text = Begin deconstructing
deconstructible-verb-activate-no-target-text = There is no way to deconstruct this.
deconstructible-verb-activate-text = Examine to see instructions.

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construction-component-to-create-header = To create {$targetName}...

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machine-board-component-on-examine-label = Requires:
machine-board-component-required-element-entry-text = [color=yellow]{$amount}x[/color] [color=green]{$requiredElement}[/color]

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machine-part-component-on-examine-rating-text = [color=white]Rating:[/color] [color=cyan]{$rating}[/color]
machine-part-component-on-examine-type-text = [color=white]Type:[/color] [color=cyan]{$type}[/color]

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# DoorWelded
construction-condition-door-weld = First, weld the {$entityName}.
construction-condition-door-unweld = First, unweld the {$entityName}.
# AirlockBolted
construction-condition-airlock-bolt = First, bolt the {$entityName}.
construction-condition-airlock-unbolt = First, unbolt the {$entityName}.

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# AirlockBolted
construction-condition-airlock-bolt = First, bolt the {$entityName}.
construction-condition-airlock-unbolt = First, unbolt the {$entityName}.

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# DoorWelded
construction-condition-door-weld = First, weld the {$entityName}.
construction-condition-door-unweld = First, unweld the {$entityName}.

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# MachineFrameComplete
construction-condition-machine-frame-requirement-label = Requires:
construction-condition-machine-frame-insert-circuit-board-message = Insert [color=cyan]any machine circuit board[/color].
construction-condition-machine-frame-required-element-entry = [color=yellow]{$amount}x[/color] [color=green]{$elementName}[/color]

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# ToiletLidClosed
construction-condition-toilet-lid-closed = Use a [color=yellow]crowbar[/color] to close the lid.

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# WirePanel
construction-condition-wire-panel-open = First, open the maintenance panel.
construction-condition-wire-panel-close = First, close the maintenance panel.

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construction-ghost-examine-message = Building: [color=cyan]{$name}[/color]

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## ConstructionSystem
construction-system-construct-cannot-start-another-construction = You can't start another construction now!
construction-system-construct-no-materials = You don't have the materials to build that!
construction-system-already-building = You are already building that!

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# Shown when examining an in-construction object
construction-insert-arbitrary-entity = Next, insert {$stepName}.

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# Shown when examining an in-construction object
construction-insert-entity-with-component = Next, insert an entity with a {$componentName} component.
# Shown when examining an in-construction object
construction-insert-exact-entity = Next, insert {$entityName}.

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construction-insert-material-entity = Next, add [color=yellow]{$amount}}x[/color] [color=cyan]{$materialName}[/color].

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# Shown when examining an in-construction object
construction-insert-prototype-no-name = Next, insert {$prototypeName}.
# Shown when examining an in-construction object
construction-insert-prototype = Next, insert {$entityName}.

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construction-use-tool-entity = Next, use a [color=cyan]{$toolName}[/color].

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## ConstructionMenu.xaml.cs
construction-menu-title = Construction
construction-menu-place-ghost = Place construction ghost
construction-menu-clear-all = Clear All
construction-menu-eraser-mode = Eraser Mode
construction-menu-title = Construction
construction-menu-craft = Craft

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## Entity
crayon-drawing-label = Drawing: [color={$color}]{$state}[/color] ({$charges}/{$capacity})
crayon-interact-not-enough-left-text = Not enough left.
## UI
crayon-window-title = Crayon

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credits-window-title = Credits
credits-window-patrons-tab = Patrons
credits-window-ss14contributorslist-tab = Credits
credits-window-licenses-tab = Open Source Licenses
credits-window-become-patron-button = Become a Patron
credits-window-contributor-encouragement-label = Want to get on this list?
credits-window-contribute-button = Contribute!
credits-window-contributors-section-title = Space Station 14 Contributors
credits-window-codebases-section-title = Space Station 13 Codebases
credits-window-original-remake-team-section-title = Original Space Station 13 Remake Team
credits-window-special-thanks-section-title = Special Thanks

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cuffable-component-cannot-interact-message = You can't do that!
cuffable-component-cannot-remove-cuffs-too-far-message = You are too far away to remove the cuffs.
cuffable-component-start-removing-cuffs-message = You start removing the cuffs.
cuffable-component-remove-cuffs-success-message = You successfully remove the cuffs.
cuffable-component-remove-cuffs-by-other-success-message = {$otherName} uncuffs your hands.
cuffable-component-remove-cuffs-to-other-partial-success-message = You successfully remove the cuffs. {$cuffedHandCount} of {$otherName}'s hands remain cuffed.
cuffable-component-remove-cuffs-by-other-partial-success-message = {$otherName} removes your cuffs. {$cuffedHandCount} of your hands remain cuffed.
cuffable-component-remove-cuffs-partial-success-message = You successfully remove the cuffs. {$cuffedHandCount} of your hands remain cuffed.
cuffable-component-remove-cuffs-fail-message = You fail to remove the cuffs.
# UncuffVerb
uncuff-verb-get-data-text = Uncuff

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handcuff-component-target-self-error = You can't cuff yourself!
handcuff-component-cuffs-broken-error = The cuffs are broken!
handcuff-component-target-has-no-hands-error = {$targetName} has no hands!
handcuff-component-target-has-no-free-hands-error = {$targetName} has no free hands!
handcuff-component-too-far-away-error = You are too far away to use the cuffs!
handcuff-component-start-cuffing-target-message = You start cuffing {$targetName}.
handcuff-component-start-cuffing-by-other-message = {$otherName} starts cuffing you!
handcuff-component-cuff-other-success-message = You successfully cuff {$otherName}.
handcuff-component-cuff-by-other-success-message = You have been cuffed by {$otherName}!
handcuff-component-cuff-interrupt-message = You were interrupted while cuffing {$targetName}!
handcuff-component-cuff-interrupt-other-message = You interrupt {$otherName} while they are cuffing you!

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