Removed old Loc.GetString() use instances (#4155)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
7
Resources/Locale/en-US/HUD/game-hud.ftl
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7
Resources/Locale/en-US/HUD/game-hud.ftl
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@@ -0,0 +1,7 @@
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game-hud-open-escape-menu-button-tooltip = Open escape menu.
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game-hud-open-character-menu-button-tooltip = Open character menu.
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game-hud-open-inventory-menu-button-tooltip = Open inventory menu.
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game-hud-open-crafting-menu-button-tooltip = Open crafting menu.
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game-hud-open-actions-menu-button-tooltip = Open actions menu.
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game-hud-open-admin-menu-button-tooltip = Open admin menu.
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game-hud-open-sandbox-menu-button-tooltip = Open sandbox menu.
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@@ -0,0 +1,5 @@
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## IdCardComponent
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access-id-card-component-owner-name-job-title-text = {$originalOwnerName}{$jobSuffix}
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access-id-card-component-owner-full-name-job-title-text = {$fullName}'s ID card{$jobSuffix}
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@@ -0,0 +1,18 @@
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id-card-console-window-privileged-id = Privileged ID:
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id-card-console-window-target-id = Target ID:
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id-card-console-window-full-name-label = Full name:
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id-card-console-window-save-button = Save
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id-card-console-window-job-title-label = Job title:
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id-card-console-window-eject-button = Eject
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id-card-console-window-insert-button = Insert
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access-id-card-console-component-no-hands-error = You have no hands.
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access-id-card-console-component-cannot-let-go-error = You can't let go of the ID card!
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## EjectPrivilegedIDVerb
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access-eject-privileged-id-verb-get-data-text = Eject Privileged ID
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## EjectTargetIDVert
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access-eject-target-id-verb-get-data-text = Eject Target ID
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2
Resources/Locale/en-US/actions/actions/combat-mode.ftl
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2
Resources/Locale/en-US/actions/actions/combat-mode.ftl
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@@ -0,0 +1,2 @@
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hud-combat-enabled = Combat mode enabled!
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hud-combat-disabled = Combat mode disabled.
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2
Resources/Locale/en-US/actions/actions/disarm-action.ftl
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2
Resources/Locale/en-US/actions/actions/disarm-action.ftl
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@@ -0,0 +1,2 @@
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disarm-action-popup-message-other-clients = {$performerName} fails to disarm {$targetName}!
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disarm-action-popup-message-cursor = You fail to disarm {$targetName}!
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11
Resources/Locale/en-US/actions/ui/actionmenu.ftl
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11
Resources/Locale/en-US/actions/ui/actionmenu.ftl
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@@ -0,0 +1,11 @@
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## Action menu stuff (left panel, with hotbars etc)
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ui-actionmenu-title = Actions
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ui-actionmenu-filter-label = Filters: {$selectedLabels}
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ui-actionmenu-filter-button = Filter
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ui-actionmenu-search-bar-placeholder-text = Search
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ui-actionmenu-clear-button = Clear
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ui-actionsui-function-lock-action-slots = (Un)lock dragging and clearing action slots
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ui-actionsui-function-open-abilities-menu = Open action menu
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@@ -1,8 +0,0 @@
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### Admin
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# Displayed in chat to admins when a player joins
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player-join-message = Player {$name} joined the server!
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# Displayed in chat to admins when a player leaves
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player-leave-message = Player {$name} left the server!
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@@ -0,0 +1,2 @@
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control-mob-command-description = Transfers user mind to the specified entity.
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control-mob-command-help-text = Usage: controlmob <mobUid>.
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@@ -0,0 +1,4 @@
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delete-entities-with-component-command-description = Deletes entities with the specified components.
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delete-entities-with-component-command-help-text = Usage: deleteewc <componentName_1> <componentName_2> ... <componentName_n>
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Deletes any entities with the components specified.
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delete-entities-with-component-command-deleted-components = Deleted {$count} entities
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@@ -0,0 +1,2 @@
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dsay-command-description = Sends a message to deadchat as an admin
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dsay-command-help-text = Usage: {$command} <message>
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@@ -0,0 +1,5 @@
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rejuvenate-command-description = Fully heals a mob.
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rejuvenate-command-help-text = Usage: rejuvenate <mobUid_1> <mobUid_2> ... <mobUid_n>
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Attempts to heal the user's mob if no arguments are provided.
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rejuvenate-command-self-heal-message = Healing the user's mob since no arguments were provided.
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rejuvenate-command-no-entity-attached-message = There's no entity attached to the user.
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@@ -0,0 +1,2 @@
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set-admin-ooc-command-description = Sets the color of your OOC messages. Color must be in hex format, example: {$command} #c43b23
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set-admin-ooc-command-help-text = Usage: {$command} <color>
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@@ -0,0 +1,4 @@
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set-mind-command-description = Transfers a mind to the specified entity. The entity must have a {$requiredComponent}.
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set-mind-command-help-text = Usage: {$command} <entityUid> <username>
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set-mind-command-target-has-no-content-data-message = Target player does not have content data (wtf?)
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set-mind-command-target-has-no-mind-message = Target entity does not have a mind (did you forget to make sentient?)
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@@ -0,0 +1,4 @@
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set-outfit-command-description = Sets the outfit of the specified entity. The entity must have an {$requiredComponent}
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set-outfit-command-help-text = Usage: {$command} <entityUid> | {$command} <entityUid> <outfitId>
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set-outfit-command-is-not-player-error = This does not work from the server console. You must pass the outfit id aswell.
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set-outfit-command-invalid-outfit-id-error = Invalid outfit id
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@@ -0,0 +1,9 @@
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admin-manager-self-de-admin-message = {$exAdminName} de-adminned themselves.
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admin-manager-self-re-admin-message = {$newAdminName} re-adminned themselves.
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admin-manager-became-normal-player-message = You are now a normal player.
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admin-manager-became-admin-message = You are now an admin.
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admin-manager-no-longer-admin-message = You are no longer an admin.
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admin-manager-admin-permissions-updated-message = Your admin permission have been updated.
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admin-manager-admin-logout-message = Admin logout: {$name}
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admin-manager-admin-login-message = Admin login: {$name}
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admin-manager-admin-data-host-title = Host
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@@ -0,0 +1,13 @@
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admin-add-reagent-eui-title = Add reagent...
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admin-add-reagent-eui-current-volume-label = Cur volume:
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admin-add-reagent-eui-reagent-label = Reagent:
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admin-add-reagent-eui-reagent-id-edit = Reagent ID...
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admin-add-reagent-eui-amount-label = Amount:
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admin-add-reagent-eui-amount-edit = A number...
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admin-add-reagent-eui-add-close-button = Add & Close
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admin-add-reagent-eui-add-button = Add
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admin-add-reagent-eui-no-reagent-id-error = Must specify reagent ID
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admin-add-reagent-eui-reagent-does-not-exist-error = '{$reagent}' does not exist.
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admin-add-reagent-eui-no-reagent-amount-specified-error = Must specify reagent amount
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admin-add-reagent-eui-invalid-amount-error = Invalid amount
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admin-add-reagent-eui-current-and-max-volume-label = {$currentVolume}/{$maxVolume}u
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@@ -0,0 +1,9 @@
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## AdminMenuWindow.xaml.cs
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admin-menu-title = Admin Menu
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admin-menu-admin-tab = Admin
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admin-menu-adminbus-tab = Adminbus
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admin-menu-atmos-tab = Atmos
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admin-menu-round-tab = Round
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admin-menu-server-tab = Server
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admin-menu-players-tab = Players
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21
Resources/Locale/en-US/administration/ui/permissions-eui.ftl
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21
Resources/Locale/en-US/administration/ui/permissions-eui.ftl
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@@ -0,0 +1,21 @@
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permissions-eui-do-not-have-required-flags-to-edit-admin-tooltip = You do not have the required flags to edit this admin.
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permissions-eui-do-not-have-required-flags-to-edit-rank-tooltip = You do not have the required flags to edit this rank.
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permissions-eui-menu-title = Permissions Panel
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permissions-eui-menu-add-admin-button = Add Admin
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permissions-eui-menu-add-admin-rank-button = Add Admin rank
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permissions-eui-menu-save-admin-rank-button = Save
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permissions-eui-menu-remove-admin-rank-button = Remove
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permissions-eui-menu-admins-tab-title = Admins
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permissions-eui-menu-admin-ranks-tab-title = Admin Ranks
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permissions-eui-edit-admin-window-edit-admin-label = Edit admin {$admin}
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permissions-eui-edit-admin-window-name-edit-placeholder = Username/User ID
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permissions-eui-edit-admin-window-title-edit-placeholder = Custom title, leave blank to inherit rank title.
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permissions-eui-edit-admin-window-no-rank-button = No rank
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permissions-eui-edit-admin-rank-window-name-edit-placeholder = Rank name
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permissions-eui-edit-admin-title-control-text = none
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permissions-eui-edit-no-rank-text = none
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permissions-eui-edit-title-button = Edit
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permissions-eui-edit-admin-rank-button = Edit
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permissions-eui-edit-admin-window-save-button = Save
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permissions-eui-edit-admin-window-remove-flag-button = Remove
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@@ -0,0 +1,4 @@
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### SetOutfitMEnu.xaml.cs
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set-outfit-menu-title = Set Outfit
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set-outfit-menu-confirm-button = Confirm
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@@ -0,0 +1,2 @@
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station-events-window-not-loaded-text = Not loaded
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station-events-window-random-text = Random
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@@ -0,0 +1 @@
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admin-add-reagent-verb-get-data-text = Add Reagent...
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@@ -0,0 +1 @@
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delete-verb-get-data-text = Delete
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8
Resources/Locale/en-US/ai/commands/faction-command.ftl
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8
Resources/Locale/en-US/ai/commands/faction-command.ftl
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@@ -0,0 +1,8 @@
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faction-command-no-target-faction-error = Need to supply a target faction
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faction-command-unknown-faction-argument-error = Unknown faction argument
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faction-command-description = Update / list factional relationships for NPCs.
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faction-command-help-text = faction <source> <friendly/hostile> target
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faction <source> list: hostile factions
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faction-command-invalid-faction-error = Invalid faction
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faction-command-invalid-target-faction-error = Invalid target faction
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@@ -0,0 +1,23 @@
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ame-controller-component-interact-no-hands-text = You have no hands.
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ame-controller-component-interact-using-no-hands-text = You have no hands.
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ame-controller-component-interact-using-nothing-in-hands-text = You have nothing in your hand!
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ame-controller-component-interact-using-already-has-jar = The controller already has a jar loaded.
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ame-controller-component-interact-using-success = You insert the jar into the fuel slot.
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ame-controller-component-interact-using-fail = You can't put that in the controller...
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## UI
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ame-window-title = Antimatter Control Unit
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ame-window-engine-status-label = Engine Status:
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ame-window-engine-injection-status-not-injecting-label = Not Injecting
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ame-window-engine-injection-status-injecting-label = Injecting...
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ame-window-toggle-injection-button = Toggle Injection
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ame-window-fuel-status-label = Fuel Status:
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ame-window-fuel-not-inserted-text = No fuel inserted
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ame-window-injection-amount-label = Injection amount:
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ame-window-refresh-parts-button = Refresh Parts
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ame-window-core-count-label = Core count:
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ame-window-toggle-injection-button = Toggle Injection
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ame-window-eject-button = Eject
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ame-window-increase-fuel-button = Increase
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ame-window-decrease-fuel-button = Decrease
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@@ -0,0 +1,2 @@
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ame-part-component-interact-using-no-hands = You have no hands.
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ame-part-component-shielding-already-present = Shielding is already there!
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1
Resources/Locale/en-US/apc/components/apc-component.ftl
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1
Resources/Locale/en-US/apc/components/apc-component.ftl
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@@ -0,0 +1 @@
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apc-component-insufficient-access = Insufficient access!
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@@ -15,6 +15,7 @@ blockgame-menu-gameover-info = Global: {$global}
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blockgame-menu-title = Nanotrasen Block Game
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blockgame-menu-button-new-game = New Game
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blockgame-menu-button-scoreboard = Scoreboard
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blockgame-menu-button-pause = Pause
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blockgame-menu-button-unpause = Unpause
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blockgame-menu-msg-game-over = Game over!
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blockgame-menu-label-highscores = Highscores
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@@ -0,0 +1,15 @@
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## SpaceVillainGame
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space-villain-game-player-attack-message = You attack {$enemyName} for {$attackAmount}!
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space-villain-game-player-heal-message = You use {$magicPointAmount} magic to heal for {$healAmount} damage!
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space-villain-game-player-recharge-message = You regain {$regainedPoints} points
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space-villain-game-player-wins-message = You won!
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space-villain-game-enemy-dies-message = {$enemyName} dies.
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space-villain-game-player-loses-message = You lost!
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space-villain-game-enemy-cheers-message = {$enemyName} cheers.
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space-villain-game-enemy-dies-with-player-message = {$enemyName} dies, but takes you with him.
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space-villain-game-enemy-throws-bomb-message = {$enemyName} throws a bomb, exploding you for {$damageReceived} damage!
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space-villain-game-enemy-steals-player-power-message = {$enemyName} steals {$stolenAmount} of your power!
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space-villain-game-enemy-heals-message = {$enemyName} heals for {healedAmount} health!
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space-villain-game-enemy-steals-player-power-message = {$enemyName} steals {$stolenAmount} of your power!
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space-villain-game-enemy-attacks-message = {$enemyName} attacks you for {$damageDealt} damage!
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@@ -1,6 +0,0 @@
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### UI
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# Used for GasEntry.ToString()
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gas-entry-info = {$gasName}: {$gasAmount} mol
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itemstatus-pressure-warn = Pressure: [color={$color}]{$danger}[/color]
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1
Resources/Locale/en-US/barsign/barsign-component.ftl
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1
Resources/Locale/en-US/barsign/barsign-component.ftl
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@@ -0,0 +1 @@
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barsign-component-name = bar sign
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1
Resources/Locale/en-US/body/behavior/behavior.ftl
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1
Resources/Locale/en-US/body/behavior/behavior.ftl
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@@ -0,0 +1 @@
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lung-behavior-gasp = Gasp
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@@ -0,0 +1,5 @@
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## UI
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body-scanner-display-title = Body Scanner
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body-scanner-display-health-label = Health:
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body-scanner-display-body-part-damage-text = {$damage} damage
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@@ -0,0 +1,9 @@
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## Entity
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bodypart-component-no-way-to-install-message = You see no way to install the {$partName}
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bodypart-component-no-way-to-attach-message = You see no useful way to attach the {$partName} anymore.
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bodypart-component-attach-success-message = You attach {$partName}
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bodypart-component-attach-fail-message = You can't attach {$partName}
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# AttachBodypartVerb
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attach-bodypart-verb-get-data-text = Attach Body Part
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@@ -0,0 +1,6 @@
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## Entity
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mechanism-component-cannot-fit-message = You can't fit it in!
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mechanism-component-no-way-to-install-message = You see no way to install the {$partName}
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mechanism-component-no-useful-way-to-use-message = You see no useful way to use the {$partName} anymore.
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mechanism-component-jam-inside-message = You jam {$ownerName} inside {$them}.
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@@ -0,0 +1,11 @@
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biological-surgery-data-component-has-incision-not-clamped-message = The skin on their {$bodyPart} has an incision, but it is prone to bleeding.
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biological-surgery-data-component-has-clamped-incision-not-retracted-message = The skin on their {$bodyPart} has an incision, but it is not retracted.
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biological-surgery-data-component-has-fully-open-incision-message = There is an incision on their {$bodyPart}.
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biological-surgery-data-component-part-is-loose-message = {$owner}'s {$bodyPart} is loose.
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biological-surgery-data-component-open-skin-message = Cut open the skin...
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biological-surgery-data-component-clamp-vessels-message = Clamp the vessels...
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biological-surgery-data-component-retract-skin-message = Retracting the skin...
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biological-surgery-data-component-cauterize-incision-message = Cauterizing the incision...
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biological-surgery-data-component-loosen-organ-message = Loosening the organ...
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biological-surgery-data-component-remove-organ-message = Removing the organ...
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biological-surgery-data-component-remove-bodypart-message = Sawing off the limb!
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@@ -0,0 +1,2 @@
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surgery-tool-component-not-useful-message = You see no useful way to use {$bodyPart}.
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surgery-tool-component-not-useful-anymore-message = You see no useful way to use {$bodyPart} anymore.
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4
Resources/Locale/en-US/body/surgery/surgery.ftl
Normal file
4
Resources/Locale/en-US/body/surgery/surgery.ftl
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@@ -0,0 +1,4 @@
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## UI
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surgery-window-title = Surgery
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surgery-window-not-available-button-text = N/A
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@@ -0,0 +1,35 @@
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## Entity
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plant-holder-component-empty-seed-packet-message = The packet seems to be empty. You throw it away.
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plant-holder-component-plant-success-message = You plant the {$seedName} {$seedNoun}.
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plant-holder-component-already-seeded-message = The {$name} already has seeds in it!
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plant-holder-component-remove-weeds-message = You remove the weeds from the {$name}.
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plant-holder-component-remove-weeds-others-message = {$otherName} starts uprooting the weeds.
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plant-holder-component-no-weeds-message = This plot is devoid of weeds! It doesn't need uprooting.
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plant-holder-component-remove-plant-message = You remove the plant from the {$name}.
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plant-holder-component-remove-plant-others-message = {$name} removes the plant.
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plant-holder-component-no-plant-message = There is no plant to remove.
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plant-holder-component-empty-message = {$owner} is empty!
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plant-holder-component-spray-message = You spray {$owner}.
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plant-holder-component-transfer-message = You transfer {$amount}u to {$owner}.
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plant-holder-component-nothing-to-sample-message =There is nothing to take a sample of!.
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plant-holder-component-already-sampled-message = This plant has already been sampled.
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plant-holder-component-dead-plant-message = This plant is dead.
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plant-holder-component-take-sample-message = You take a sample from the {$seedName}.
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plant-holder-component-compost-message = You compost {$usingItem} into {$owner}.
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plant-holder-component-compost-others-message = {$user} composts {$usingItem} into {$owner}.
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plant-holder-component-nothing-planted-message = It has nothing planted in it..
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plant-holder-component-something-already-growing-message = [color=green]{$seedName}[/color] {$toBeForm} growing here.
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plant-holder-component-something-already-growing-low-health-message = The plant looks [color=red]{$healthState}[/color].
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plant-holder-component-plant-old-adjective = old and wilting
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plant-holder-component-plant-unhealthy-adjective = unhealthy
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plant-holder-component-dead-plant-matter-message = It is full of [color=red]dead plant matter[/color].
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plant-holder-component-weed-high-level-message = It is filled with [color=green]weeds[/color]!
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plant-holder-component-pest-high-level-message = It is filled with [color=gray]tiny worms[/color]!
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plant-holder-component-water-level-message = Water: [color=cyan]{$waterLevel}[/color].
|
||||
plant-holder-component-nutrient-level-message = Nutrient: [color=orange]{$nutritionLevel}[/color].
|
||||
plant-holder-component-toxins-high-warning = The [color=red]toxicity level alert[/color] is flashing red.
|
||||
plant-holder-component-light-improper-warning = The [color=yellow]improper light level alert[/color] is blinking.
|
||||
plant-holder-component-heat-improper-warning = The [color=orange]improper temperature level alert[/color] is blinking.
|
||||
plant-holder-component-pressure-improper-warning = The [color=lightblue]improper environment pressure alert[/color] is blinking.
|
||||
plant-holder-component-gas-missing-warning = The [color=cyan]improper gas environment alert[/color] is blinking.
|
||||
12
Resources/Locale/en-US/botany/components/seed-component.ftl
Normal file
12
Resources/Locale/en-US/botany/components/seed-component.ftl
Normal file
@@ -0,0 +1,12 @@
|
||||
## Entity
|
||||
|
||||
seed-component-no-seeds-message = It doesn't seem to contain any seeds.
|
||||
seed-component-description = It has a picture of [color=yellow]{$seedName}[/color] on the front.
|
||||
seed-component-has-variety-tag = It's tagged as variety [color=lightgray]no. {$seedUid}[/color].
|
||||
seed-component-plant-yield-text = Plant Yield: [color=lightblue]{$seedYield}[/color]
|
||||
seed-component-plant-potency-text = Plant Potency: [color=lightblue]{$seedPotency}[/color]
|
||||
|
||||
botany-seed-packet-name = packet of {$seedName} {$seedNoun}
|
||||
botany-harvest-fail-message = You fail to harvest anything useful.
|
||||
botany-harvest-success-message = You harvest from the {$name}
|
||||
botany-mysterious-description-addon = On second thought, something about this one looks strange.
|
||||
@@ -0,0 +1,3 @@
|
||||
## Entity
|
||||
|
||||
seed-extractor-component-interact-message = You extract some seeds from the {$name}.
|
||||
@@ -0,0 +1,11 @@
|
||||
buckle-component-cannot-do-that-message = You can't do that!
|
||||
buckle-component-no-hands-message = You don't have hands!
|
||||
buckle-component-already-buckled-message = You are already buckled in!
|
||||
buckle-component-other-already-buckled-message = {$owner} is already buckled in!
|
||||
buckle-component-cannot-buckle-message = You can't buckle yourself there!
|
||||
buckle-component-other-cannot-buckle-message = You can't buckle {$owner} there!
|
||||
buckle-component-cannot-fit-message = You can't fit there!
|
||||
buckle-component-other-cannot-fit-message = {$owner} can't fit there!
|
||||
|
||||
# BuckleVerb
|
||||
buckle-verb-unbuckle = Unbuckle
|
||||
@@ -0,0 +1,4 @@
|
||||
## StrapVerb
|
||||
|
||||
strap-verb-get-data-text-buckle = Buckle
|
||||
strap-verb-get-data-text-unbuckle = Unbuckle
|
||||
@@ -1,4 +1,4 @@
|
||||
### Used for item cabinet (fire extinguisher cabinets)
|
||||
### Used for item cabinet (fire extinguisher cabinets)
|
||||
|
||||
## Displayed when the item is successfully taken out of the cabinet.
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
## UI
|
||||
cargo-console-menu-request-only-title = Cargo Request Console
|
||||
cargo-console-menu-title = Cargo Shuttle Console
|
||||
cargo-console-menu-account-name-label = Account Name:
|
||||
cargo-console-menu-account-name-none-text = None
|
||||
cargo-console-menu-points-label = Points:
|
||||
cargo-console-menu-shuttle-status-label = Shuttle Status:
|
||||
cargo-console-menu-shuttle-status-away-text = Away
|
||||
cargo-console-menu-order-capacity-label = Order Capacity:
|
||||
cargo-console-menu-call-shuttle-button = Activate Telepad
|
||||
cargo-console-menu-permissions-button = Permissions
|
||||
cargo-console-menu-categories-label = Categories:
|
||||
cargo-console-menu-search-bar-placeholder = Search
|
||||
cargo-console-menu-requests-label = Requests
|
||||
cargo-console-menu-orders-label = Orders
|
||||
cargo-console-menu-order-reason-description = Reasons: {$reason}
|
||||
cargo-console-menu-populate-categories-all-text = All
|
||||
cargo-console-menu-populate-orders-cargo-order-row-product-name-text = {$productName} (x{$orderAmount}) by {$orderRequester}
|
||||
cargo-console-menu-cargo-order-row-approve-button = Approve
|
||||
cargo-console-menu-cargo-order-row-cancel-button = Cancel
|
||||
@@ -0,0 +1,7 @@
|
||||
## UI
|
||||
|
||||
cargo-console-order-menu-title = Order Form
|
||||
cargo-console-order-menu-requester-label = Name:
|
||||
cargo-console-order-menu-reason-label = Reason:
|
||||
cargo-console-order-menu-amount-label = Amount:
|
||||
cargo-console-order-menu-submit-button = OK
|
||||
@@ -0,0 +1,3 @@
|
||||
## Cargo order database
|
||||
|
||||
cargo-order-database-order-overflow-message = {$placeholder} (Overflow)
|
||||
@@ -0,0 +1 @@
|
||||
galactic-bank-selection-menu-title = Galactic Bank Selection
|
||||
@@ -1,5 +0,0 @@
|
||||
### Automated Centcomm announcements
|
||||
|
||||
latejoin-arrival-announcement = {$character} ({$job}) has arrived at the station!
|
||||
|
||||
latejoin-arrival-sender = Station
|
||||
@@ -1,4 +1,4 @@
|
||||
### Stuff for the changelog window.
|
||||
### ChangelogWindow.xaml.cs
|
||||
|
||||
changelog-window-title = Changelog
|
||||
changelog-author-changed = [color=#EEE]{ $author }[/color] changed:
|
||||
@@ -0,0 +1,3 @@
|
||||
magic-mirror-component-activate-user-has-no-hair = You can't have any hair!
|
||||
|
||||
magic-mirror-window-title = Magic Mirror
|
||||
@@ -0,0 +1,3 @@
|
||||
character-info-health-and-status-effects-text = Health & status effects
|
||||
character-info-roles-antagonist-text = Antagonist Roles
|
||||
character-info-objectives-label = Objectives
|
||||
@@ -1,3 +0,0 @@
|
||||
### UI
|
||||
|
||||
chat-manager-max-message-length = Your message exceeds {$maxMessageLength} character limit
|
||||
7
Resources/Locale/en-US/chat/commands/suicide-command.ftl
Normal file
7
Resources/Locale/en-US/chat/commands/suicide-command.ftl
Normal file
@@ -0,0 +1,7 @@
|
||||
suicide-command-description = Commits suicide
|
||||
suicide-command-help-text = The suicide command gives you a quick way out of a round while remaining in-character.
|
||||
The method varies, first it will attempt to use the held item in your active hand.
|
||||
If that fails, it will attempt to use an object in the environment.
|
||||
Finally, if neither of the above worked, you will die by biting your tongue.
|
||||
suicide-command-default-text-others = {$name} is attempting to bite their own tongue!
|
||||
suicide-command-default-text-self = You attempt to bite your own tongue!
|
||||
24
Resources/Locale/en-US/chat/managers/chat-manager.ftl
Normal file
24
Resources/Locale/en-US/chat/managers/chat-manager.ftl
Normal file
@@ -0,0 +1,24 @@
|
||||
### UI
|
||||
|
||||
chat-manager-max-message-length = Your message exceeds {$maxMessageLength} character limit
|
||||
chat-manager-ooc-chat-enabled-message = OOC chat has been enabled.
|
||||
chat-manager-ooc-chat-disabled-message = OOC chat has been disabled.
|
||||
chat-manager-admin-ooc-chat-enabled-message = Admin OOC chat has been enabled.
|
||||
chat-manager-admin-ooc-chat-disabled-message = Admin OOC chat has been disabled.
|
||||
chat-manager-max-message-length-exceeded-message = Your message exceeded {$limit} character limit
|
||||
chat-manager-no-headset-on-message = You don't have a headset on!
|
||||
chat-manager-server-wrap-message = SERVER: {"{0}"}
|
||||
chat-manager-sender-announcement-wrap-message = {$sender} Announcement:
|
||||
{"{0}"}
|
||||
chat-manager-entity-say-wrap-message = {$entityName} says: "{"{0}"}"
|
||||
chat-manager-entity-me-wrap-message = {$entityName} {"{0}"}
|
||||
chat-manager-send-ooc-wrap-message = OOC: {$playerName}: {"{0}"}
|
||||
chat-manager-send-ooc-patron-wrap-message = OOC: [color={$patronColor}]{$playerName}[/color]: {"{0}"}:
|
||||
chat-manager-send-dead-chat-wrap-message = {$deadChannelName}: {$playerName}: {"{0}"}
|
||||
chat-manager-send-admin-dead-chat-wrap-message = {$adminChannelName}:({$userName}): {"{0}"}
|
||||
chat-manager-send-admin-chat-wrap-message = {$adminChannelName}: {$playerName}: {"{0}"}
|
||||
chat-manager-send-admin-announcement-wrap-message = {$adminChannelName}: {"{0}"}
|
||||
chat-manager-send-hook-ooc-wrap-message = OOC: (D){$senderName}: {"{0}"}
|
||||
|
||||
chat-manager-dead-channel-name = DEAD
|
||||
chat-manager-admin-channel-name = ADMIN
|
||||
4
Resources/Locale/en-US/chat/ui/chat-box.ftl
Normal file
4
Resources/Locale/en-US/chat/ui/chat-box.ftl
Normal file
@@ -0,0 +1,4 @@
|
||||
hud-chatbox-info = Say something! T to talk, Tab to cycle channels.
|
||||
hud-chatbox-admin = Admin
|
||||
hud-chatbox-ooc = OOC
|
||||
hud-chatbox-console = Console
|
||||
@@ -0,0 +1,34 @@
|
||||
## Entity
|
||||
|
||||
chem-master-component-activate-no-hands = You have no hands.
|
||||
chem-master-component-interact-using-no-hands = You have no hands.
|
||||
chem-master-component-interact-using-nothing-in-hands = You have nothing in your hand!
|
||||
chem-master-component-has-beaker-already-message = This ChemMaster already has a container in it.
|
||||
chem-master-component-container-too-large-message = The {$container} is too large for the ChemMaster!
|
||||
chem-master-component-cannot-put-entity-message = You can't put {entity} in the ChemMaster!
|
||||
|
||||
## Bound UI
|
||||
chem-master-bound-user-interface-title = ChemMaster 4000
|
||||
|
||||
## UI
|
||||
|
||||
chem-master-window-container-label = Container
|
||||
chem-master-window-eject-button = Eject
|
||||
chem-master-window-no-container-loaded-text = No container loaded.
|
||||
chem-master-window-buffer-text = Buffer
|
||||
chem-master-window-buffer-label = buffer:
|
||||
chem-master-window-buffer-all-amount = All
|
||||
chem-master-window-buffer-empty-text = Buffer empty.
|
||||
chem-master-window-transfer-button = Transfer
|
||||
chem-master-window-discard-button = Discard
|
||||
chem-master-window-packaging-text = Packaging
|
||||
chem-master-window-pills-label = Pills:
|
||||
chem-master-window-max-pills-volume-text = max 50u/each
|
||||
chem-master-window-max-bottle-volume-text = max 30u/each
|
||||
chem-master-window-create-pill-button = Create
|
||||
chem-master-window-create-bottle-button = Create
|
||||
cham-master-window-bottles-label = Bottles:
|
||||
chem-master-window-unknown-reagent-text = Unknown reagent
|
||||
|
||||
## Eject beaker verb
|
||||
eject-beaker-verb-get-data-text = Eject Beaker
|
||||
@@ -0,0 +1,12 @@
|
||||
## UI
|
||||
|
||||
hypospray-volume-text = Volume: [color=white]{$currentVolume}/{$totalVolume}[/color]
|
||||
|
||||
## Entity
|
||||
|
||||
hypospray-component-inject-other-message = You inject {$other}.
|
||||
hypospray-component-inject-self-message = You inject yourself.
|
||||
hypospray-component-inject-self-clumsy-message = Oops! You injected yourself.
|
||||
hypospray-component-empty-message = It's empty!
|
||||
hypospray-component-feel-prick-message = You feel a tiny prick!
|
||||
hypospray-component-transfer-already-full-message = {$owner} is already full!
|
||||
@@ -0,0 +1,19 @@
|
||||
## UI
|
||||
|
||||
injector-draw-text = Draw
|
||||
injector-inject-text = Inject
|
||||
injector-invalid-injector-toggle-mode = Invalid
|
||||
injector-volume-label = Volume: [color=white]{$currentVolume}/{$totalVolume}[/color] | [color=white]{$modeString}[/color]
|
||||
|
||||
## Entity
|
||||
|
||||
injector-component-drawing-text = Now drawing
|
||||
injector-component-injecting-text = Now injecting
|
||||
injector-component-cannot-transfer-message = You aren't able to transfer to {$owner}!
|
||||
injector-component-cannot-draw-message = You aren't able to draw from {$owner}!
|
||||
injector-component-cannot-inject-message = You aren't able to inject to {$owner}!
|
||||
injector-component-inject-success-message = You inject {$amount}u into {$target}!
|
||||
injector-component-transfer-success-message = You transfer {$amount}u into {$target}.
|
||||
injector-component-draw-success-message = You draw {$amount}u from {$target}.
|
||||
injector-component-target-already-full-message = {$target} is already full!
|
||||
injector-component-target-is-empty-message = {$target} is empty!
|
||||
@@ -0,0 +1,4 @@
|
||||
## Entity
|
||||
|
||||
pill-component-cannot-eat-more-message = You can't eat any more!
|
||||
pill-component-swallow-success-message = You swallow the pill.
|
||||
@@ -0,0 +1,25 @@
|
||||
## Entity
|
||||
|
||||
reagent-dispenser-component-activate-no-hands = You have no hands.
|
||||
reagent-dispenser-component-interact-using-no-hands = You have no hands.
|
||||
reagent-dispenser-component-interact-using-nothing-in-hands = You have nothing in your hand!
|
||||
|
||||
reagent-dispenser-component-has-container-already-message = This dispenser already has a container in it.
|
||||
reagent-dispenser-component-container-too-large-message = The {$container} is too large for the ChemMaster!
|
||||
reagent-dispenser-component-cannot-put-entity-message = You can't put {$entity} in the dispenser!
|
||||
reagent-dispenser-component-cannot-fit-message = That can't fit in the dispenser.
|
||||
|
||||
## Bound UI
|
||||
|
||||
reagent-dispenser-bound-user-interface-title = Reagent dispenser
|
||||
|
||||
## UI
|
||||
|
||||
reagent-dispenser-window-amount-to-dispense-label = Amount
|
||||
reagent-dispenser-window-container-label = Container:
|
||||
reagent-dispenser-window-clear-button = Clear
|
||||
reagent-dispenser-window-eject-button = Eject
|
||||
reagent-dispenser-window-no-container-loaded-text = No container loaded.
|
||||
reagent-dispenser-window-reagent-name-not-found-text = Reagent name not found
|
||||
reagent-dispenser-window-unknown-reagent-text = Unknown reagent
|
||||
reagent-dispenser-window-quantity-label-text = {$quantity}u
|
||||
@@ -0,0 +1 @@
|
||||
rehydratable-component-expands-message = {$owner} expands!
|
||||
@@ -0,0 +1,5 @@
|
||||
solution-transfer-component-fill-to-brim-message = You fill {$owner} to the brim with {$amount}u from {$target}
|
||||
solution-transfer-component-fill--message = You fill {$owner} with {$amount}u from {$target}
|
||||
solution-transfer-component-transfer-success-message = You transfer {$amount}u to {$target}.
|
||||
solution-transfer-component-do-transfer-component-is-empty = {$entity} is empty!
|
||||
solution-transfer-component-do-transfer-component-is-full = {$entity} is full!
|
||||
@@ -0,0 +1,4 @@
|
||||
shared-solution-container-component-on-examine-empty-container = Contains no chemicals.
|
||||
shared-solution-container-component-on-examine-main-text = It contains a [color={$color}]{$desc}[/color] {wordedAmount}
|
||||
shared-solution-container-component-on-examine-worded-amount-one-reagent = chemical.
|
||||
shared-solution-container-component-on-examine-worded-amount-multiple-reagents = mixture of chemicals.
|
||||
5
Resources/Locale/en-US/cloning/accept-cloning-window.ftl
Normal file
5
Resources/Locale/en-US/cloning/accept-cloning-window.ftl
Normal file
@@ -0,0 +1,5 @@
|
||||
accept-cloning-window-title = Cloning Machine
|
||||
accept-cloning-window-prompt-text-part = You are being cloned!
|
||||
Transfer your soul to the clone body?
|
||||
accept-cloning-window-accept-button = Yes
|
||||
accept-cloning-window-deny-button = No
|
||||
@@ -1,4 +1,13 @@
|
||||
### yup etc
|
||||
## UI
|
||||
|
||||
cloning-pod-window-title = Cloning Machine
|
||||
cloning-pod-clone-button = Clone
|
||||
cloning-pod-eject-body-button = Eject Body
|
||||
cloning-pod-neural-interface-label = Neural Interface:
|
||||
cloning-pod-no-activity-text = No Activity
|
||||
cloning-pod-mind-present-text = Consciousness Detected
|
||||
|
||||
### yup etc
|
||||
|
||||
cloning-pod-component-msg-occupied = ERROR: The pod already contains a clone
|
||||
cloning-pod-component-msg-no-selection = ERROR: You didn't select someone to clone
|
||||
@@ -6,6 +15,4 @@ cloning-pod-component-msg-bad-selection = ERROR: Entry Removed During Selection
|
||||
cloning-pod-component-msg-already-cloning = ERROR: Pod Network Conflict
|
||||
cloning-pod-component-msg-already-alive = ERROR: Metaphysical Conflict
|
||||
cloning-pod-component-msg-user-offline = ERROR: Metaphysical Disturbance
|
||||
medical-scanner-component-msg-no-soul = ERROR: Body is completely devoid of soul
|
||||
medical-scanner-component-msg-soul-broken = ERROR: Soul present, but defunct / departed
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
|
||||
# Toggle Magboots Verb
|
||||
toggle-magboots-verb-get-data-text = Toggle Magboots
|
||||
@@ -1,7 +0,0 @@
|
||||
### GasTankComponent stuff.
|
||||
|
||||
# Examine text showing pressure in tank.
|
||||
comp-gas-tank-examine = Pressure: [color=orange]{PRESSURE($pressure)}[/color].
|
||||
|
||||
# Examine text when internals are active.
|
||||
comp-gas-tank-connected = {"\u000A"}Connected to external component
|
||||
@@ -1,4 +0,0 @@
|
||||
### HandComponent stuff
|
||||
|
||||
# Examine text after when they're holding something (in-hand)
|
||||
comp-hands-examine = { CAPITALIZE(SUBJECT($user)) } { CONJUGATE-BE($user) } holding a { $item }.
|
||||
@@ -1,11 +0,0 @@
|
||||
|
||||
### UI
|
||||
|
||||
# For the PDA screen
|
||||
comp-pda-ui = ID: [color=white]{$Owner}[/color], [color=yellow]{$JobTitle}[/color]
|
||||
|
||||
comp-pda-ui-blank = ID:
|
||||
|
||||
comp-pda-ui-owner = Owner: [color=white]{$ActualOwnerName}[/color]
|
||||
|
||||
|
||||
@@ -1,14 +0,0 @@
|
||||
|
||||
### UI
|
||||
|
||||
# Shown when an RCD is examined in details range
|
||||
rcd-component-examine-detail-count = It's currently on {$mode} mode, and holds {$ammoCount ->
|
||||
*[zero] no charges.
|
||||
[one] one charge.
|
||||
[other] {$ammoCount} charges.
|
||||
}
|
||||
|
||||
### Interaction Messages
|
||||
|
||||
# Shown when changing RCD Mode
|
||||
rcd-component-change-mode = The RCD is now set to {$mode} mode.
|
||||
@@ -1,3 +0,0 @@
|
||||
### Secret stash component. Stuff like potted plants, comfy chair cushions, etc...
|
||||
|
||||
comp-secret-stash-action-hide = You hide { THE($item) } in { $this }
|
||||
@@ -0,0 +1,6 @@
|
||||
|
||||
configuration-menu-confirm = Confirm
|
||||
configuration-menu-device-title = Device Configuration
|
||||
|
||||
## ConfigureVerb
|
||||
configure-verb-get-data-text = Open Configuration
|
||||
@@ -1,17 +0,0 @@
|
||||
|
||||
### Interaction Messages
|
||||
|
||||
# Shown when examining an in-construction object
|
||||
construction-insert-prototype-no-name = Next, insert {$prototypeName}.
|
||||
|
||||
# Shown when examining an in-construction object
|
||||
construction-insert-prototype = Next, insert {$entityName}.
|
||||
|
||||
# Shown when examining an in-construction object
|
||||
construction-insert-entity-with-component = Next, insert an entity with a {$componentName} component.
|
||||
|
||||
# Shown when examining an in-construction object
|
||||
construction-insert-exact-entity = Next, insert {$entityName}.
|
||||
|
||||
# Shown when examining an in-construction object
|
||||
construction-insert-arbitrary-entity = Next, insert {$stepName}.
|
||||
@@ -0,0 +1,3 @@
|
||||
deconstructible-verb-get-data-text = Begin deconstructing
|
||||
deconstructible-verb-activate-no-target-text = There is no way to deconstruct this.
|
||||
deconstructible-verb-activate-text = Examine to see instructions.
|
||||
@@ -0,0 +1 @@
|
||||
construction-component-to-create-header = To create {$targetName}...
|
||||
@@ -0,0 +1,2 @@
|
||||
machine-board-component-on-examine-label = Requires:
|
||||
machine-board-component-required-element-entry-text = [color=yellow]{$amount}x[/color] [color=green]{$requiredElement}[/color]
|
||||
@@ -0,0 +1,2 @@
|
||||
machine-part-component-on-examine-rating-text = [color=white]Rating:[/color] [color=cyan]{$rating}[/color]
|
||||
machine-part-component-on-examine-type-text = [color=white]Type:[/color] [color=cyan]{$type}[/color]
|
||||
@@ -1,7 +0,0 @@
|
||||
# DoorWelded
|
||||
construction-condition-door-weld = First, weld the {$entityName}.
|
||||
construction-condition-door-unweld = First, unweld the {$entityName}.
|
||||
|
||||
# AirlockBolted
|
||||
construction-condition-airlock-bolt = First, bolt the {$entityName}.
|
||||
construction-condition-airlock-unbolt = First, unbolt the {$entityName}.
|
||||
@@ -0,0 +1,3 @@
|
||||
# AirlockBolted
|
||||
construction-condition-airlock-bolt = First, bolt the {$entityName}.
|
||||
construction-condition-airlock-unbolt = First, unbolt the {$entityName}.
|
||||
@@ -0,0 +1,3 @@
|
||||
# DoorWelded
|
||||
construction-condition-door-weld = First, weld the {$entityName}.
|
||||
construction-condition-door-unweld = First, unweld the {$entityName}.
|
||||
@@ -0,0 +1,4 @@
|
||||
# MachineFrameComplete
|
||||
construction-condition-machine-frame-requirement-label = Requires:
|
||||
construction-condition-machine-frame-insert-circuit-board-message = Insert [color=cyan]any machine circuit board[/color].
|
||||
construction-condition-machine-frame-required-element-entry = [color=yellow]{$amount}x[/color] [color=green]{$elementName}[/color]
|
||||
@@ -0,0 +1,2 @@
|
||||
# ToiletLidClosed
|
||||
construction-condition-toilet-lid-closed = Use a [color=yellow]crowbar[/color] to close the lid.
|
||||
@@ -0,0 +1,3 @@
|
||||
# WirePanel
|
||||
construction-condition-wire-panel-open = First, open the maintenance panel.
|
||||
construction-condition-wire-panel-close = First, close the maintenance panel.
|
||||
@@ -0,0 +1 @@
|
||||
construction-ghost-examine-message = Building: [color=cyan]{$name}[/color]
|
||||
@@ -0,0 +1,5 @@
|
||||
## ConstructionSystem
|
||||
|
||||
construction-system-construct-cannot-start-another-construction = You can't start another construction now!
|
||||
construction-system-construct-no-materials = You don't have the materials to build that!
|
||||
construction-system-already-building = You are already building that!
|
||||
@@ -0,0 +1,2 @@
|
||||
# Shown when examining an in-construction object
|
||||
construction-insert-arbitrary-entity = Next, insert {$stepName}.
|
||||
@@ -0,0 +1,5 @@
|
||||
# Shown when examining an in-construction object
|
||||
construction-insert-entity-with-component = Next, insert an entity with a {$componentName} component.
|
||||
|
||||
# Shown when examining an in-construction object
|
||||
construction-insert-exact-entity = Next, insert {$entityName}.
|
||||
@@ -0,0 +1 @@
|
||||
construction-insert-material-entity = Next, add [color=yellow]{$amount}}x[/color] [color=cyan]{$materialName}[/color].
|
||||
@@ -0,0 +1,5 @@
|
||||
# Shown when examining an in-construction object
|
||||
construction-insert-prototype-no-name = Next, insert {$prototypeName}.
|
||||
|
||||
# Shown when examining an in-construction object
|
||||
construction-insert-prototype = Next, insert {$entityName}.
|
||||
@@ -0,0 +1 @@
|
||||
construction-use-tool-entity = Next, use a [color=cyan]{$toolName}[/color].
|
||||
@@ -0,0 +1,8 @@
|
||||
## ConstructionMenu.xaml.cs
|
||||
|
||||
construction-menu-title = Construction
|
||||
construction-menu-place-ghost = Place construction ghost
|
||||
construction-menu-clear-all = Clear All
|
||||
construction-menu-eraser-mode = Eraser Mode
|
||||
construction-menu-title = Construction
|
||||
construction-menu-craft = Craft
|
||||
8
Resources/Locale/en-US/crayon/crayon-component.ftl
Normal file
8
Resources/Locale/en-US/crayon/crayon-component.ftl
Normal file
@@ -0,0 +1,8 @@
|
||||
|
||||
## Entity
|
||||
|
||||
crayon-drawing-label = Drawing: [color={$color}]{$state}[/color] ({$charges}/{$capacity})
|
||||
crayon-interact-not-enough-left-text = Not enough left.
|
||||
|
||||
## UI
|
||||
crayon-window-title = Crayon
|
||||
11
Resources/Locale/en-US/credits/credits-window.ftl
Normal file
11
Resources/Locale/en-US/credits/credits-window.ftl
Normal file
@@ -0,0 +1,11 @@
|
||||
credits-window-title = Credits
|
||||
credits-window-patrons-tab = Patrons
|
||||
credits-window-ss14contributorslist-tab = Credits
|
||||
credits-window-licenses-tab = Open Source Licenses
|
||||
credits-window-become-patron-button = Become a Patron
|
||||
credits-window-contributor-encouragement-label = Want to get on this list?
|
||||
credits-window-contribute-button = Contribute!
|
||||
credits-window-contributors-section-title = Space Station 14 Contributors
|
||||
credits-window-codebases-section-title = Space Station 13 Codebases
|
||||
credits-window-original-remake-team-section-title = Original Space Station 13 Remake Team
|
||||
credits-window-special-thanks-section-title = Special Thanks
|
||||
@@ -0,0 +1,12 @@
|
||||
cuffable-component-cannot-interact-message = You can't do that!
|
||||
cuffable-component-cannot-remove-cuffs-too-far-message = You are too far away to remove the cuffs.
|
||||
cuffable-component-start-removing-cuffs-message = You start removing the cuffs.
|
||||
cuffable-component-remove-cuffs-success-message = You successfully remove the cuffs.
|
||||
cuffable-component-remove-cuffs-by-other-success-message = {$otherName} uncuffs your hands.
|
||||
cuffable-component-remove-cuffs-to-other-partial-success-message = You successfully remove the cuffs. {$cuffedHandCount} of {$otherName}'s hands remain cuffed.
|
||||
cuffable-component-remove-cuffs-by-other-partial-success-message = {$otherName} removes your cuffs. {$cuffedHandCount} of your hands remain cuffed.
|
||||
cuffable-component-remove-cuffs-partial-success-message = You successfully remove the cuffs. {$cuffedHandCount} of your hands remain cuffed.
|
||||
cuffable-component-remove-cuffs-fail-message = You fail to remove the cuffs.
|
||||
|
||||
# UncuffVerb
|
||||
uncuff-verb-get-data-text = Uncuff
|
||||
@@ -0,0 +1,11 @@
|
||||
handcuff-component-target-self-error = You can't cuff yourself!
|
||||
handcuff-component-cuffs-broken-error = The cuffs are broken!
|
||||
handcuff-component-target-has-no-hands-error = {$targetName} has no hands!
|
||||
handcuff-component-target-has-no-free-hands-error = {$targetName} has no free hands!
|
||||
handcuff-component-too-far-away-error = You are too far away to use the cuffs!
|
||||
handcuff-component-start-cuffing-target-message = You start cuffing {$targetName}.
|
||||
handcuff-component-start-cuffing-by-other-message = {$otherName} starts cuffing you!
|
||||
handcuff-component-cuff-other-success-message = You successfully cuff {$otherName}.
|
||||
handcuff-component-cuff-by-other-success-message = You have been cuffed by {$otherName}!
|
||||
handcuff-component-cuff-interrupt-message = You were interrupted while cuffing {$targetName}!
|
||||
handcuff-component-cuff-interrupt-other-message = You interrupt {$otherName} while they are cuffing you!
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user