Removed old Loc.GetString() use instances (#4155)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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## SpaceVillainGame
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space-villain-game-player-attack-message = You attack {$enemyName} for {$attackAmount}!
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space-villain-game-player-heal-message = You use {$magicPointAmount} magic to heal for {$healAmount} damage!
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space-villain-game-player-recharge-message = You regain {$regainedPoints} points
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space-villain-game-player-wins-message = You won!
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space-villain-game-enemy-dies-message = {$enemyName} dies.
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space-villain-game-player-loses-message = You lost!
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space-villain-game-enemy-cheers-message = {$enemyName} cheers.
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space-villain-game-enemy-dies-with-player-message = {$enemyName} dies, but takes you with him.
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space-villain-game-enemy-throws-bomb-message = {$enemyName} throws a bomb, exploding you for {$damageReceived} damage!
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space-villain-game-enemy-steals-player-power-message = {$enemyName} steals {$stolenAmount} of your power!
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space-villain-game-enemy-heals-message = {$enemyName} heals for {healedAmount} health!
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space-villain-game-enemy-steals-player-power-message = {$enemyName} steals {$stolenAmount} of your power!
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space-villain-game-enemy-attacks-message = {$enemyName} attacks you for {$damageDealt} damage!
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