Removed old Loc.GetString() use instances (#4155)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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deconstructible-verb-get-data-text = Begin deconstructing
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deconstructible-verb-activate-no-target-text = There is no way to deconstruct this.
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deconstructible-verb-activate-text = Examine to see instructions.
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construction-component-to-create-header = To create {$targetName}...
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machine-board-component-on-examine-label = Requires:
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machine-board-component-required-element-entry-text = [color=yellow]{$amount}x[/color] [color=green]{$requiredElement}[/color]
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machine-part-component-on-examine-rating-text = [color=white]Rating:[/color] [color=cyan]{$rating}[/color]
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machine-part-component-on-examine-type-text = [color=white]Type:[/color] [color=cyan]{$type}[/color]
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# DoorWelded
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construction-condition-door-weld = First, weld the {$entityName}.
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construction-condition-door-unweld = First, unweld the {$entityName}.
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# AirlockBolted
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construction-condition-airlock-bolt = First, bolt the {$entityName}.
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construction-condition-airlock-unbolt = First, unbolt the {$entityName}.
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# AirlockBolted
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construction-condition-airlock-bolt = First, bolt the {$entityName}.
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construction-condition-airlock-unbolt = First, unbolt the {$entityName}.
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# DoorWelded
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construction-condition-door-weld = First, weld the {$entityName}.
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construction-condition-door-unweld = First, unweld the {$entityName}.
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# MachineFrameComplete
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construction-condition-machine-frame-requirement-label = Requires:
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construction-condition-machine-frame-insert-circuit-board-message = Insert [color=cyan]any machine circuit board[/color].
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construction-condition-machine-frame-required-element-entry = [color=yellow]{$amount}x[/color] [color=green]{$elementName}[/color]
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# ToiletLidClosed
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construction-condition-toilet-lid-closed = Use a [color=yellow]crowbar[/color] to close the lid.
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# WirePanel
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construction-condition-wire-panel-open = First, open the maintenance panel.
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construction-condition-wire-panel-close = First, close the maintenance panel.
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construction-ghost-examine-message = Building: [color=cyan]{$name}[/color]
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## ConstructionSystem
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construction-system-construct-cannot-start-another-construction = You can't start another construction now!
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construction-system-construct-no-materials = You don't have the materials to build that!
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construction-system-already-building = You are already building that!
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# Shown when examining an in-construction object
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construction-insert-arbitrary-entity = Next, insert {$stepName}.
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# Shown when examining an in-construction object
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construction-insert-entity-with-component = Next, insert an entity with a {$componentName} component.
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# Shown when examining an in-construction object
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construction-insert-exact-entity = Next, insert {$entityName}.
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construction-insert-material-entity = Next, add [color=yellow]{$amount}}x[/color] [color=cyan]{$materialName}[/color].
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# Shown when examining an in-construction object
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construction-insert-prototype-no-name = Next, insert {$prototypeName}.
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# Shown when examining an in-construction object
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construction-insert-prototype = Next, insert {$entityName}.
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construction-use-tool-entity = Next, use a [color=cyan]{$toolName}[/color].
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## ConstructionMenu.xaml.cs
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construction-menu-title = Construction
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construction-menu-place-ghost = Place construction ghost
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construction-menu-clear-all = Clear All
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construction-menu-eraser-mode = Eraser Mode
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construction-menu-title = Construction
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construction-menu-craft = Craft
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