Removed old Loc.GetString() use instances (#4155)

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
Galactic Chimp
2021-06-21 02:13:54 +02:00
committed by GitHub
parent 4a46fbe6dd
commit 392b820796
523 changed files with 3082 additions and 1551 deletions

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## Traitor
# Shown at the end of a round of Traitor
traitor-round-end-result = {$traitorCount ->
[one] There was one traitor.
*[other] There were {$traitorCount} traitors.
}
# Shown at the end of a round of Traitor
traitor-user-was-a-traitor = {$user} was a traitor.
# Shown at the end of a round of Traitor
traitor-objective-list-start = and had the following objectives:
# Shown at the end of a round of Traitor
traitor-objective-condition-success = {$condition} | [color={$markupColor}]Success![/color]
# Shown at the end of a round of Traitor
traitor-objective-condition-fail = {$condition} | [color={$markupColor}]Failure![/color] ({$progress}%)
traitor-title = Traitor
traitor-not-enough-ready-players = Not enough players readied up for the game! There were {$readyPlayersCount} players readied up out of {$minimumPlayers} needed.
traitor-no-one-ready = No players readied up! Can't start Traitor.
## TraitorDeathMatch
traitor-death-match-title = Traitor Deathmatch
traitor-death-match-description = Everyone's a traitor. Everyone wants each other dead.
traitor-death-match-station-is-too-unsafe-announcement = The station is too unsafe to continue. You have one minute.
traitor-death-match-end-round-description-first-line = The PDAs recovered afterwards...
traitor-death-match-end-round-description-entry = {$originalName}'s PDA, with {tcBalance} TC
## TraitorRole
# TraitorRole
traitor-role-name = Syndicate Agent
traitor-role-greeting = Hello Agent
traitor-role-codewords = Your codewords are: {$codewords}

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rule-death-match-added-announcement = The game is now a death match. Kill everybody else to win!
rule-death-match-check-winner-stalemate = Everybody is dead, it's a stalemate!
rule-death-match-check-winner = {$winner} wins the death match!

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rule-suspicion-added-announcement = There are traitors on the station! Find them, and kill them!
rule-suspicion-traitor-time-has-run-out = Time has run out for the traitors!
rule-suspicion-check-winner-stalemate = Everybody is dead, it's a stalemate!
rule-suspicion-check-winner-station-win = The traitors are dead! The innocents win.
rule-suspicion-check-winner-traitor-win = The innocents are dead! The traitors win.
rule-suspicion-end-round-innocents-victory = The innocents have won!
rule-suspicion-end-round-trators-victory = The traitors have won!
rule-suspicion-end-round-nobody-victory = Nobody wins!

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rule-traitor-added-announcement = Hello crew! Have a good shift!

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# General
rule-restarting-in-seconds = Restarting in {$seconds} seconds.
rule-time-has-run-out = Time has run out!

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game-ticker-restart-round-server-update = Update has been received, server will automatically restart for update at the end of this round.
game-ticker-shutdown-server-update = Server is shutting down for update and will automatically restart.
game-ticker-restart-round = Restarting round...
game-ticker-start-round = The round is starting now...
game-ticker-start-round-cannot-start-game-mode-fallback = Failed to start {$failedGameMode} mode! Defaulting to {$fallbackMode}...
game-ticker-start-round-cannot-start-game-mode-restart = Failed to start {$failedGameMode} mode! Restarting round...
game-ticker-unknown-role = Unknown
game-ticker-delay-start = Round start has been delayed for {$seconds} seconds.
game-ticker-pause-start = Round start has been paused.
game-ticker-pause-start-resumed = Round start countdown is now resumed.
game-ticker-player-join-game-message = Welcome to Space Station 14! If this is your first time checking out the game, be sure to check out the tutorial in the top left!
game-ticker-get-info-text = Hi and welcome to [color=white]Space Station 14![/color]
The current game mode is: [color=white]{$gmTitle}[/color].
>[color=yellow]{$desc}[/color]
# Displayed in chat to admins when a player joins
player-join-message = Player {$name} joined the server!
# Displayed in chat to admins when a player leaves
player-leave-message = Player {$name} left the server!
latejoin-arrival-announcement = {$character} ({$job}) has arrived at the station!
latejoin-arrival-sender = Station