Removed old Loc.GetString() use instances (#4155)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
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## Traitor
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# Shown at the end of a round of Traitor
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traitor-round-end-result = {$traitorCount ->
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[one] There was one traitor.
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*[other] There were {$traitorCount} traitors.
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}
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# Shown at the end of a round of Traitor
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traitor-user-was-a-traitor = {$user} was a traitor.
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# Shown at the end of a round of Traitor
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traitor-objective-list-start = and had the following objectives:
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# Shown at the end of a round of Traitor
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traitor-objective-condition-success = {$condition} | [color={$markupColor}]Success![/color]
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# Shown at the end of a round of Traitor
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traitor-objective-condition-fail = {$condition} | [color={$markupColor}]Failure![/color] ({$progress}%)
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traitor-title = Traitor
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traitor-not-enough-ready-players = Not enough players readied up for the game! There were {$readyPlayersCount} players readied up out of {$minimumPlayers} needed.
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traitor-no-one-ready = No players readied up! Can't start Traitor.
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## TraitorDeathMatch
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traitor-death-match-title = Traitor Deathmatch
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traitor-death-match-description = Everyone's a traitor. Everyone wants each other dead.
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traitor-death-match-station-is-too-unsafe-announcement = The station is too unsafe to continue. You have one minute.
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traitor-death-match-end-round-description-first-line = The PDAs recovered afterwards...
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traitor-death-match-end-round-description-entry = {$originalName}'s PDA, with {tcBalance} TC
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## TraitorRole
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# TraitorRole
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traitor-role-name = Syndicate Agent
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traitor-role-greeting = Hello Agent
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traitor-role-codewords = Your codewords are: {$codewords}
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rule-death-match-added-announcement = The game is now a death match. Kill everybody else to win!
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rule-death-match-check-winner-stalemate = Everybody is dead, it's a stalemate!
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rule-death-match-check-winner = {$winner} wins the death match!
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rule-suspicion-added-announcement = There are traitors on the station! Find them, and kill them!
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rule-suspicion-traitor-time-has-run-out = Time has run out for the traitors!
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rule-suspicion-check-winner-stalemate = Everybody is dead, it's a stalemate!
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rule-suspicion-check-winner-station-win = The traitors are dead! The innocents win.
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rule-suspicion-check-winner-traitor-win = The innocents are dead! The traitors win.
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rule-suspicion-end-round-innocents-victory = The innocents have won!
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rule-suspicion-end-round-trators-victory = The traitors have won!
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rule-suspicion-end-round-nobody-victory = Nobody wins!
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rule-traitor-added-announcement = Hello crew! Have a good shift!
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3
Resources/Locale/en-US/game-ticking/game-rules/rules.ftl
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3
Resources/Locale/en-US/game-ticking/game-rules/rules.ftl
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# General
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rule-restarting-in-seconds = Restarting in {$seconds} seconds.
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rule-time-has-run-out = Time has run out!
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23
Resources/Locale/en-US/game-ticking/game-ticker.ftl
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23
Resources/Locale/en-US/game-ticking/game-ticker.ftl
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game-ticker-restart-round-server-update = Update has been received, server will automatically restart for update at the end of this round.
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game-ticker-shutdown-server-update = Server is shutting down for update and will automatically restart.
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game-ticker-restart-round = Restarting round...
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game-ticker-start-round = The round is starting now...
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game-ticker-start-round-cannot-start-game-mode-fallback = Failed to start {$failedGameMode} mode! Defaulting to {$fallbackMode}...
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game-ticker-start-round-cannot-start-game-mode-restart = Failed to start {$failedGameMode} mode! Restarting round...
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game-ticker-unknown-role = Unknown
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game-ticker-delay-start = Round start has been delayed for {$seconds} seconds.
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game-ticker-pause-start = Round start has been paused.
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game-ticker-pause-start-resumed = Round start countdown is now resumed.
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game-ticker-player-join-game-message = Welcome to Space Station 14! If this is your first time checking out the game, be sure to check out the tutorial in the top left!
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game-ticker-get-info-text = Hi and welcome to [color=white]Space Station 14![/color]
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The current game mode is: [color=white]{$gmTitle}[/color].
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>[color=yellow]{$desc}[/color]
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# Displayed in chat to admins when a player joins
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player-join-message = Player {$name} joined the server!
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# Displayed in chat to admins when a player leaves
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player-leave-message = Player {$name} left the server!
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latejoin-arrival-announcement = {$character} ({$job}) has arrived at the station!
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latejoin-arrival-sender = Station
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