Removed old Loc.GetString() use instances (#4155)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,38 @@
|
||||
|
||||
## Traitor
|
||||
|
||||
# Shown at the end of a round of Traitor
|
||||
traitor-round-end-result = {$traitorCount ->
|
||||
[one] There was one traitor.
|
||||
*[other] There were {$traitorCount} traitors.
|
||||
}
|
||||
|
||||
# Shown at the end of a round of Traitor
|
||||
traitor-user-was-a-traitor = {$user} was a traitor.
|
||||
|
||||
# Shown at the end of a round of Traitor
|
||||
traitor-objective-list-start = and had the following objectives:
|
||||
|
||||
# Shown at the end of a round of Traitor
|
||||
traitor-objective-condition-success = {$condition} | [color={$markupColor}]Success![/color]
|
||||
|
||||
# Shown at the end of a round of Traitor
|
||||
traitor-objective-condition-fail = {$condition} | [color={$markupColor}]Failure![/color] ({$progress}%)
|
||||
|
||||
traitor-title = Traitor
|
||||
traitor-not-enough-ready-players = Not enough players readied up for the game! There were {$readyPlayersCount} players readied up out of {$minimumPlayers} needed.
|
||||
traitor-no-one-ready = No players readied up! Can't start Traitor.
|
||||
|
||||
## TraitorDeathMatch
|
||||
traitor-death-match-title = Traitor Deathmatch
|
||||
traitor-death-match-description = Everyone's a traitor. Everyone wants each other dead.
|
||||
traitor-death-match-station-is-too-unsafe-announcement = The station is too unsafe to continue. You have one minute.
|
||||
traitor-death-match-end-round-description-first-line = The PDAs recovered afterwards...
|
||||
traitor-death-match-end-round-description-entry = {$originalName}'s PDA, with {tcBalance} TC
|
||||
|
||||
## TraitorRole
|
||||
|
||||
# TraitorRole
|
||||
traitor-role-name = Syndicate Agent
|
||||
traitor-role-greeting = Hello Agent
|
||||
traitor-role-codewords = Your codewords are: {$codewords}
|
||||
Reference in New Issue
Block a user