Removed old Loc.GetString() use instances (#4155)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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rule-death-match-added-announcement = The game is now a death match. Kill everybody else to win!
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rule-death-match-check-winner-stalemate = Everybody is dead, it's a stalemate!
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rule-death-match-check-winner = {$winner} wins the death match!
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rule-suspicion-added-announcement = There are traitors on the station! Find them, and kill them!
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rule-suspicion-traitor-time-has-run-out = Time has run out for the traitors!
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rule-suspicion-check-winner-stalemate = Everybody is dead, it's a stalemate!
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rule-suspicion-check-winner-station-win = The traitors are dead! The innocents win.
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rule-suspicion-check-winner-traitor-win = The innocents are dead! The traitors win.
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rule-suspicion-end-round-innocents-victory = The innocents have won!
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rule-suspicion-end-round-trators-victory = The traitors have won!
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rule-suspicion-end-round-nobody-victory = Nobody wins!
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rule-traitor-added-announcement = Hello crew! Have a good shift!
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3
Resources/Locale/en-US/game-ticking/game-rules/rules.ftl
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3
Resources/Locale/en-US/game-ticking/game-rules/rules.ftl
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# General
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rule-restarting-in-seconds = Restarting in {$seconds} seconds.
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rule-time-has-run-out = Time has run out!
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