Removed old Loc.GetString() use instances (#4155)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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emergency-light-component-on-examine = The battery indicator displays: {$batteryStateText}.
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emergency-light-component-light-state-full = [color=darkgreen]Full[/color]
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emergency-light-component-light-state-empty = [color=darkgreen]Empty[/color]
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emergency-light-component-light-state-charging = [color=darkgreen]Charging[/color]
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emergency-light-component-light-state-on = [color=darkgreen]On[/color]
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handheld-light-component-on-examine-is-on-message = The light is currently [color=darkgreen]on[/color].
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handheld-light-component-on-examine-is-off-message = The light is currently [color=darkred]off[/color].
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handheld-light-component-cell-missing-message = Cell missing...
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handheld-light-component-cell-dead-message = Dead cell...
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handheld-light-component-on-state = on
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handheld-light-component-off-state = off
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# ToggleLightVerb
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toggle-light-verb-get-data-text = Toggle light
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### Interaction Messages
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# Shown when player tries to replace light, but there is no lighs left
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comp-light-replacer-missing-light = No lights left in {$light-replacer}.
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# Shown when player inserts light bulb inside light replacer
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comp-light-replacer-insert-light = You insert {$bulb} into {$light-replacer}.
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# Shown when player tries to insert in light replacer brolen light bulb
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comp-light-replacer-insert-broken-light = You can't insert broken lights!
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# Shown when player refill light from light box
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comp-light-replacer-refill-from-storage = You refill {$light-replacer}.
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powered-light-component-burn-hand = You burn your hand!
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