Fix access for vehicles and mechs (#20737)
* fix access for vehicles and mechs * optimize
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@@ -71,7 +71,7 @@ public sealed class AccessReaderSystem : EntitySystem
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{
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args.Handled = true;
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reader.Enabled = false;
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Dirty(reader);
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Dirty(uid, reader);
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}
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/// <summary>
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@@ -183,16 +183,16 @@ public sealed class AccessReaderSystem : EntitySystem
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{
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FindAccessItemsInventory(uid, out var items);
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foreach (var item in new ValueList<EntityUid>(items))
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{
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items.UnionWith(FindPotentialAccessItems(item));
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}
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var ev = new GetAdditionalAccessEvent
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{
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Entities = items
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};
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RaiseLocalEvent(uid, ref ev);
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foreach (var item in new ValueList<EntityUid>(items))
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{
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items.UnionWith(FindPotentialAccessItems(item));
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}
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items.Add(uid);
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return items;
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}
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