Remove IStartCollide from containment fields (#4318)

* Remove IStartCollide from containment fields

* Emitter namespace

* vera reviews
This commit is contained in:
metalgearsloth
2021-07-21 22:26:18 +10:00
committed by GitHub
parent 3775d329bd
commit 39801372be
4 changed files with 50 additions and 46 deletions

View File

@@ -1,5 +1,9 @@
using Content.Server.Singularity.Components;
using Content.Server.ParticleAccelerator.Components;
using Content.Server.Singularity.Components;
using Content.Shared.Singularity.Components;
using Content.Shared.Tag;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics.Dynamics;
namespace Content.Server.Singularity.EntitySystems
{
@@ -10,6 +14,45 @@ namespace Content.Server.Singularity.EntitySystems
base.Initialize();
SubscribeLocalEvent<ContainmentFieldGeneratorComponent, PhysicsBodyTypeChangedEvent>(BodyTypeChanged);
SubscribeLocalEvent<ContainmentFieldComponent, StartCollideEvent>(HandleFieldCollide);
SubscribeLocalEvent<ContainmentFieldGeneratorComponent, StartCollideEvent>(HandleGeneratorCollide);
SubscribeLocalEvent<ParticleProjectileComponent, StartCollideEvent>(HandleParticleCollide);
}
private void HandleParticleCollide(EntityUid uid, ParticleProjectileComponent component, StartCollideEvent args)
{
if (args.OtherFixture.Body.Owner.TryGetComponent<SingularityGeneratorComponent>(out var singularityGeneratorComponent))
{
singularityGeneratorComponent.Power += component.State switch
{
ParticleAcceleratorPowerState.Standby => 0,
ParticleAcceleratorPowerState.Level0 => 1,
ParticleAcceleratorPowerState.Level1 => 2,
ParticleAcceleratorPowerState.Level2 => 4,
ParticleAcceleratorPowerState.Level3 => 8,
_ => 0
};
EntityManager.QueueDeleteEntity(uid);
}
}
private void HandleGeneratorCollide(EntityUid uid, ContainmentFieldGeneratorComponent component, StartCollideEvent args)
{
if (args.OtherFixture.Body.Owner.HasTag("EmitterBolt")) {
component.ReceivePower(6);
}
}
private void HandleFieldCollide(EntityUid uid, ContainmentFieldComponent component, StartCollideEvent args)
{
if (component.Parent == null)
{
EntityManager.QueueDeleteEntity(uid);
return;
}
component.Parent.TryRepell(component.Owner, args.OtherFixture.Body.Owner);
}
private static void BodyTypeChanged(