Zombie wideswing and misc fix (#26064)
* inital * b * Update MeleeWeaponComponent.cs * Update Content.Shared/Zombies/ZombieComponent.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -18,7 +18,7 @@ public sealed partial class MeleeWeaponComponent : Component
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/// <summary>
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/// Does this entity do a disarm on alt attack.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public bool AltDisarm = true;
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/// <summary>
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