Zombie wideswing and misc fix (#26064)
* inital * b * Update MeleeWeaponComponent.cs * Update Content.Shared/Zombies/ZombieComponent.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -140,6 +140,12 @@ public sealed partial class ZombieComponent : Component, IAntagStatusIconCompone
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[DataField("greetSoundNotification")]
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public SoundSpecifier GreetSoundNotification = new SoundPathSpecifier("/Audio/Ambience/Antag/zombie_start.ogg");
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/// <summary>
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/// Hit sound on zombie bite.
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/// </summary>
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[DataField]
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public SoundSpecifier BiteSound = new SoundPathSpecifier("/Audio/Effects/bite.ogg");
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/// <summary>
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/// The blood reagent of the humanoid to restore in case of cloning
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/// </summary>
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