Remove 1 protomanager TryIndex per drawn decal (#13395)
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@@ -17,7 +17,7 @@ namespace Content.Client.Decals
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public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowEntities;
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public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowEntities;
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private readonly Dictionary<string, Texture> _cachedTextures = new(64);
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private readonly Dictionary<string, (Texture Texture, bool SnapCardinals)> _cachedTextures = new(64);
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public DecalOverlay(
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public DecalOverlay(
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DecalSystem decals,
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DecalSystem decals,
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@@ -56,23 +56,20 @@ namespace Content.Client.Decals
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handle.SetTransform(worldMatrix);
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handle.SetTransform(worldMatrix);
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foreach (var (_, decals) in zIndexDictionary)
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foreach (var decals in zIndexDictionary.Values)
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{
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{
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foreach (var (_, decal) in decals)
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foreach (var decal in decals.Values)
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{
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{
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if (!_cachedTextures.TryGetValue(decal.Id, out var texture))
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if (!_cachedTextures.TryGetValue(decal.Id, out var cache) && _prototypeManager.TryIndex<DecalPrototype>(decal.Id, out var decalProto))
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{
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{
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var sprite = GetDecalSprite(decal.Id);
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var sprite = GetDecalSprite(decal.Id);
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texture = _sprites.Frame0(sprite);
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cache = (_sprites.Frame0(sprite), decalProto.SnapCardinals);
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_cachedTextures[decal.Id] = texture;
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_cachedTextures[decal.Id] = cache;
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}
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}
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if (!_prototypeManager.TryIndex<DecalPrototype>(decal.Id, out var decalProto))
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continue;
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var cardinal = Angle.Zero;
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var cardinal = Angle.Zero;
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if (decalProto.SnapCardinals)
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if (cache.SnapCardinals)
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{
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{
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var worldAngle = eyeAngle + worldRot;
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var worldAngle = eyeAngle + worldRot;
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cardinal = worldAngle.GetCardinalDir().ToAngle();
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cardinal = worldAngle.GetCardinalDir().ToAngle();
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@@ -81,9 +78,9 @@ namespace Content.Client.Decals
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var angle = decal.Angle - cardinal;
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var angle = decal.Angle - cardinal;
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if (angle.Equals(Angle.Zero))
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if (angle.Equals(Angle.Zero))
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handle.DrawTexture(texture, decal.Coordinates, decal.Color);
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handle.DrawTexture(cache.Texture, decal.Coordinates, decal.Color);
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else
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else
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handle.DrawTexture(texture, decal.Coordinates, angle, decal.Color);
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handle.DrawTexture(cache.Texture, decal.Coordinates, angle, decal.Color);
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}
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}
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}
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}
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}
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}
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