Move Anchorable to shared. (#7361)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -1,42 +1,22 @@
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using System.Threading.Tasks;
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using Content.Server.Administration.Logs;
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using Content.Server.Construction.Components;
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using Content.Server.Coordinates.Helpers;
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using Content.Server.Pulling;
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using Content.Server.Tools;
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using Content.Server.Tools.Components;
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using Content.Shared.Construction.Components;
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using Content.Shared.Construction.EntitySystems;
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using Content.Shared.Database;
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using Content.Shared.Interaction;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Tools.Components;
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namespace Content.Server.Construction
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{
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public sealed class AnchorableSystem : EntitySystem
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public sealed class AnchorableSystem : SharedAnchorableSystem
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{
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[Dependency] private readonly AdminLogSystem _adminLogs = default!;
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[Dependency] private readonly ToolSystem _toolSystem = default!;
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[Dependency] private readonly PullingSystem _pullingSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AnchorableComponent, InteractUsingEvent>(OnInteractUsing, after:new []{typeof(ConstructionSystem)});
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}
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private async void OnInteractUsing(EntityUid uid, AnchorableComponent anchorable, InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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// If the used entity doesn't have a tool, return early.
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if (!TryComp(args.Used, out ToolComponent? usedTool) || !usedTool.Qualities.Contains(anchorable.Tool))
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return;
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args.Handled = true;
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await TryToggleAnchor(uid, args.User, args.Used, anchorable, usingTool:usedTool);
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}
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/// <summary>
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/// Checks if a tool can change the anchored status.
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/// </summary>
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@@ -154,7 +134,7 @@ namespace Content.Server.Construction
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/// Tries to toggle the anchored status of this component's owner.
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/// </summary>
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/// <returns>true if toggled, false otherwise</returns>
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public async Task<bool> TryToggleAnchor(EntityUid uid, EntityUid userUid, EntityUid usingUid,
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public override async Task<bool> TryToggleAnchor(EntityUid uid, EntityUid userUid, EntityUid usingUid,
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AnchorableComponent? anchorable = null,
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TransformComponent? transform = null,
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SharedPullableComponent? pullable = null,
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@@ -1,105 +0,0 @@
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using Content.Shared.Tools;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Construction.Components
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{
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[RegisterComponent, Friend(typeof(AnchorableSystem))]
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public sealed class AnchorableComponent : Component
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{
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[DataField("tool", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
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public string Tool { get; private set; } = "Anchoring";
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[DataField("snap")]
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Snap { get; private set; } = true;
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/// <summary>
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/// Base delay to use for anchoring.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("delay")]
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public float Delay = 0.5f;
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}
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public abstract class BaseAnchoredAttemptEvent : CancellableEntityEventArgs
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{
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public EntityUid User { get; }
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public EntityUid Tool { get; }
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/// <summary>
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/// Extra delay to add to the do_after.
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/// Add to this, don't replace it.
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/// Output parameter.
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/// </summary>
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public float Delay { get; set; } = 0f;
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protected BaseAnchoredAttemptEvent(EntityUid user, EntityUid tool)
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{
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User = user;
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Tool = tool;
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}
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}
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public sealed class AnchorAttemptEvent : BaseAnchoredAttemptEvent
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{
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public AnchorAttemptEvent(EntityUid user, EntityUid tool) : base(user, tool) { }
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}
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public sealed class UnanchorAttemptEvent : BaseAnchoredAttemptEvent
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{
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public UnanchorAttemptEvent(EntityUid user, EntityUid tool) : base(user, tool) { }
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}
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public abstract class BaseAnchoredEvent : EntityEventArgs
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{
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public EntityUid User { get; }
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public EntityUid Tool { get; }
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protected BaseAnchoredEvent(EntityUid user, EntityUid tool)
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{
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User = user;
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Tool = tool;
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}
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}
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/// <summary>
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/// Raised just before the entity's body type is changed.
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/// </summary>
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public sealed class BeforeAnchoredEvent : BaseAnchoredEvent
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{
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public BeforeAnchoredEvent(EntityUid user, EntityUid tool) : base(user, tool) { }
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}
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/// <summary>
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/// Raised when an entity with an anchorable component is anchored. Note that you may instead want the more
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/// general <see cref="AnchorStateChangedEvent"/>. This event has the benefit of having user & tool information,
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/// as a result of interactions mediated by the <see cref="AnchorableSystem"/>.
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/// </summary>
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public sealed class UserAnchoredEvent : BaseAnchoredEvent
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{
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public UserAnchoredEvent(EntityUid user, EntityUid tool) : base(user, tool) { }
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}
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/// <summary>
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/// Raised just before the entity's body type is changed.
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/// </summary>
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public sealed class BeforeUnanchoredEvent : BaseAnchoredEvent
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{
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public BeforeUnanchoredEvent(EntityUid user, EntityUid tool) : base(user, tool) { }
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}
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/// <summary>
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/// Raised when an entity with an anchorable component is unanchored. Note that you will probably also need to
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/// subscribe to the more general <see cref="AnchorStateChangedEvent"/>, which gets raised BEFORE this one. This
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/// event has the benefit of having user & tool information, whereas the more general event may be due to
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/// explosions or grid-destruction or other interactions not mediated by the <see cref="AnchorableSystem"/>.
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/// </summary>
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public sealed class UserUnanchoredEvent : BaseAnchoredEvent
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{
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public UserUnanchoredEvent(EntityUid user, EntityUid tool) : base(user, tool) { }
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}
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}
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@@ -2,9 +2,9 @@ using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.Stack;
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using Content.Server.Tools;
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using Content.Server.Tools.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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