Move Anchorable to shared. (#7361)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Leon Friedrich
2022-04-02 16:52:44 +13:00
committed by GitHub
parent 2884de06b6
commit 39c4d8be1f
25 changed files with 80 additions and 60 deletions

View File

@@ -1,27 +0,0 @@
using Content.Shared.Sound;
using Content.Shared.Tools;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.Tools.Components
{
[RegisterComponent, Friend(typeof(ToolSystem))]
public sealed class ToolComponent : Component
{
[DataField("qualities")]
public PrototypeFlags<ToolQualityPrototype> Qualities { get; set; } = new();
/// <summary>
/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("speed")]
public float SpeedModifier { get; set; } = 1;
[DataField("useSound")]
public SoundSpecifier? UseSound { get; set; }
}
}

View File

@@ -4,6 +4,7 @@ using Content.Server.Tools.Components;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Maps;
using Content.Shared.Tools.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;

View File

@@ -6,9 +6,9 @@ using Content.Server.Atmos.EntitySystems;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.DoAfter;
using Content.Server.Popups;
using Content.Server.Tools.Components;
using Content.Shared.ActionBlocker;
using Content.Shared.Audio;
using Content.Shared.Tools.Components;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -18,6 +18,7 @@ using Robust.Shared.Prototypes;
namespace Content.Server.Tools
{
// TODO move tool system to shared, and make it a friend of Tool Component.
public sealed partial class ToolSystem : EntitySystem
{
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
@@ -146,7 +147,7 @@ namespace Content.Server.Tools
}
// This is hilariously long.
/// <inheritdoc cref="UseTool(Robust.Shared.GameObjects.EntityUid,Robust.Shared.GameObjects.EntityUid,System.Nullable{Robust.Shared.GameObjects.EntityUid},float,float,System.Collections.Generic.IEnumerable{string},Robust.Shared.GameObjects.EntityUid,object,object,System.Func{bool}?,Content.Server.Tools.Components.ToolComponent?)"/>
/// <inheritdoc cref="UseTool(Robust.Shared.GameObjects.EntityUid,Robust.Shared.GameObjects.EntityUid,System.Nullable{Robust.Shared.GameObjects.EntityUid},float,float,System.Collections.Generic.IEnumerable{string},Robust.Shared.GameObjects.EntityUid,object,object,System.Func{bool}?,Content.Shared.Tools.Components.ToolComponent?)"/>
public bool UseTool(EntityUid tool, EntityUid user, EntityUid? target, float fuel,
float doAfterDelay, string toolQualityNeeded, object doAfterCompleteEvent, object doAfterCancelledEvent, EntityUid? doAfterEventTarget = null,
Func<bool>? doAfterCheck = null, ToolComponent? toolComponent = null)
@@ -200,7 +201,7 @@ namespace Content.Server.Tools
}
// This is hilariously long.
/// <inheritdoc cref="UseTool(Robust.Shared.GameObjects.EntityUid,Robust.Shared.GameObjects.EntityUid,System.Nullable{Robust.Shared.GameObjects.EntityUid},float,float,System.Collections.Generic.IEnumerable{string},Robust.Shared.GameObjects.EntityUid,object,object,System.Func{bool}?,Content.Server.Tools.Components.ToolComponent?)"/>
/// <inheritdoc cref="UseTool(Robust.Shared.GameObjects.EntityUid,Robust.Shared.GameObjects.EntityUid,System.Nullable{Robust.Shared.GameObjects.EntityUid},float,float,System.Collections.Generic.IEnumerable{string},Robust.Shared.GameObjects.EntityUid,object,object,System.Func{bool}?,Content.Shared.Tools.Components.ToolComponent?)"/>
public Task<bool> UseTool(EntityUid tool, EntityUid user, EntityUid? target, float fuel,
float doAfterDelay, string toolQualityNeeded, Func<bool>? doAfterCheck = null,
ToolComponent? toolComponent = null)