перенос общих файлов из папки White в _White

This commit is contained in:
Remuchi
2024-01-28 18:37:24 +07:00
parent 1e4ad59270
commit 3a08b81d53
370 changed files with 805 additions and 812 deletions

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@@ -1,9 +1,11 @@
using Content.Shared._White.Administration;
using Content.Shared.Eye;
using Content.Shared.Follower;
using Content.Shared.Ghost;
using Content.Shared.Follower.Components;
using Content.Shared.White.Administration;
using Content.Shared._White.Administration;
using Robust.Server.GameObjects;
using InvisibilityComponent = Content.Shared._White.Administration.InvisibilityComponent;
namespace Content.Server._White.Administration;

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@@ -1,7 +1,7 @@
using Content.Shared.Bed.Sleep;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.White.Animations;
using Content.Shared._White.Animations;
using Robust.Shared.Random;
namespace Content.Server._White.Animations;

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@@ -1,8 +1,8 @@
using Content.Server.Chat.Systems;
using Content.Shared.Chat.Prototypes;
using Content.Shared.White.Animations;
using Content.Shared._White.Animations;
using Robust.Shared.GameStates;
using static Content.Shared.White.Animations.EmoteAnimationComponent;
using static Content.Shared._White.Animations.EmoteAnimationComponent;
namespace Content.Server._White.Animations;

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@@ -6,7 +6,7 @@ using Content.Server._White.AspectsSystem.Base;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Humanoid;
using Content.Shared.White.NonPeacefulRoundEnd;
using Content.Shared._White.NonPeacefulRoundEnd;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;

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@@ -1,7 +1,7 @@
using Content.Server.GameTicking.Rules.Components;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Shared.White;
using Content.Shared._White;
using Robust.Shared.Configuration;
namespace Content.Server._White.AspectsSystem.Aspects;

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@@ -4,7 +4,7 @@ using Content.Server._White.Animations;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Shared.Mobs.Components;
using Content.Shared.White.Animations;
using Content.Shared._White.Animations;
namespace Content.Server._White.AspectsSystem.Aspects;

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@@ -1,7 +1,7 @@
using Content.Server.GameTicking.Rules.Components;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Shared.White;
using Content.Shared._White;
using Robust.Shared.Configuration;
namespace Content.Server._White.AspectsSystem.Aspects;

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@@ -1,7 +1,7 @@
using Content.Server.GameTicking.Rules.Components;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Shared.White;
using Content.Shared._White;
using Robust.Shared.Configuration;
namespace Content.Server._White.AspectsSystem.Aspects;

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@@ -1,7 +1,7 @@
using Content.Server.GameTicking;
using Content.Server._White.AspectsSystem.Base;
using Content.Shared.GameTicking;
using Content.Shared.White;
using Content.Shared._White;
using Robust.Shared.Configuration;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;

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@@ -6,8 +6,8 @@ using Content.Shared.Access.Systems;
using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.GameTicking;
using Content.Shared.White.AuthPanel;
using Content.Shared.White.GhostRecruitment;
using Content.Shared._White.AuthPanel;
using Content.Shared._White.GhostRecruitment;
using Robust.Server.GameObjects;
using Robust.Shared.Random;
using Robust.Shared.Timing;

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@@ -8,7 +8,7 @@ using Content.Shared.Body.Part;
using Content.Shared.Humanoid;
using Content.Shared.Interaction;
using Content.Shared.Mobs.Systems;
using Content.Shared.White.CheapSurgery;
using Content.Shared._White.CheapSurgery;
using Robust.Shared.Utility;
namespace Content.Server._White.CheapSurgery;

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@@ -2,7 +2,7 @@ using Content.Server.Administration;
using Content.Server.Chat.Managers;
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Content.Shared.White;
using Content.Shared._White;
using Robust.Shared.Configuration;
using Robust.Shared.Console;

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@@ -1,8 +1,9 @@
using Content.Server.Administration;
using Content.Server._White.Administration;
using Content.Shared.Administration;
using Content.Shared.White.Administration;
using Content.Shared._White.Administration;
using Robust.Shared.Console;
using InvisibilityComponent = Content.Shared._White.Administration.InvisibilityComponent;
namespace Content.Server._White.Commands;

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@@ -1,7 +1,7 @@
using Content.Server.Body.Systems;
using Content.Shared.Body.Organ;
using Content.Shared.Construction;
using Content.Shared.White.CheapSurgery;
using Content.Shared._White.CheapSurgery;
namespace Content.Server._White.Construction.Completions;

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@@ -9,7 +9,7 @@ using Content.Shared.Containers.ItemSlots;
using Content.Shared.PDA;
using Content.Shared.Radio;
using Content.Shared.StationRecords;
using Content.Shared.White.CriminalRecords;
using Content.Shared._White.CriminalRecords;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;

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@@ -1,4 +1,4 @@
using Content.Shared.White.CriminalRecords;
using Content.Shared._White.CriminalRecords;
using Robust.Server.GameStates;
using Robust.Shared.GameStates;

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@@ -1,6 +1,6 @@
using Content.Shared.Projectiles;
using Content.Shared.Throwing;
using Content.Shared.White.Crossbow;
using Content.Shared._White.Crossbow;
namespace Content.Server._White.Crossbow;

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@@ -4,7 +4,7 @@ using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using Content.Shared.White.Cult;
using Content.Shared._White.Cult;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Player;

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@@ -20,7 +20,7 @@ using Content.Shared.Objectives;
using Content.Shared.Players;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using Content.Shared.White.Cult;
using Content.Shared._White.Cult;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;
@@ -29,7 +29,7 @@ using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Utility;
using Content.Shared.White;
using Content.Shared._White;
using Content.Shared.Mind;
using Robust.Shared.Audio.Systems;

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@@ -4,8 +4,8 @@ using Content.Server.Stunnable;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.IdentityManagement;
using Content.Shared.Inventory;
using Content.Shared.White.Cult;
using Content.Shared.White.Cult.Components;
using Content.Shared._White.Cult;
using Content.Shared._White.Cult.Components;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Timer = Robust.Shared.Timing.Timer;

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@@ -1,5 +1,5 @@
using Content.Server.UserInterface;
using Content.Shared.White.Cult.Items;
using Content.Shared._White.Cult.Items;
using Robust.Server.GameObjects;
namespace Content.Server._White.Cult.Items.Components;

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@@ -1,7 +1,7 @@
using Content.Server._White.Cult.Items.Components;
using Content.Server._White.Cult.TimedProduction;
using Content.Shared.White.Cult;
using Content.Shared.White.Cult.Pylon;
using Content.Shared._White.Cult;
using Content.Shared._White.Cult.Pylon;
using Robust.Shared.Physics.Events;
namespace Content.Server._White.Cult.Items.Systems;

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@@ -3,7 +3,7 @@ using Content.Shared.Damage;
using Content.Shared.Inventory.Events;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
using Content.Shared.White.Cult;
using Content.Shared._White.Cult;
namespace Content.Server._White.Cult.Items.Systems;

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@@ -3,7 +3,7 @@ using Content.Server.Stunnable;
using Content.Server._White.Cult.Items.Components;
using Content.Shared.Mobs.Components;
using Content.Shared.Throwing;
using Content.Shared.White.Cult;
using Content.Shared._White.Cult;
namespace Content.Server._White.Cult.Items.Systems;

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@@ -6,7 +6,7 @@ using Content.Shared.GameTicking;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction.Events;
using Content.Shared.Popups;
using Content.Shared.White.Cult;
using Content.Shared._White.Cult;
using Robust.Shared.Timing;
namespace Content.Server._White.Cult.Items.Systems;

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@@ -9,8 +9,8 @@ using Content.Shared.Interaction;
using Content.Shared.Item;
using Content.Shared.Mind.Components;
using Content.Shared.Physics;
using Content.Shared.White.Cult;
using Content.Shared.White.Cult.Items;
using Content.Shared._White.Cult;
using Content.Shared._White.Cult.Items;
using Robust.Server.GameObjects;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;

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@@ -6,8 +6,8 @@ using Content.Shared.Maps;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Content.Shared.Pulling.Components;
using Content.Shared.White.Cult;
using Content.Shared.White.Cult.Items;
using Content.Shared._White.Cult;
using Content.Shared._White.Cult.Items;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;

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@@ -1,4 +1,4 @@
using Content.Shared.White.Cult.Pentagram;
using Content.Shared._White.Cult.Pentagram;
using Robust.Shared.GameStates;
namespace Content.Server._White.Cult;

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@@ -11,8 +11,8 @@ using Content.Shared.Mobs.Systems;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Content.Shared.Tag;
using Content.Shared.White.Cult;
using Content.Shared.White.Cult.Pylon;
using Content.Shared._White.Cult;
using Content.Shared._White.Cult.Pylon;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;

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@@ -1,8 +1,8 @@
using Content.Server.UserInterface;
using Content.Shared.White.Cult.UI;
using Content.Shared._White.Cult.UI;
using Robust.Server.GameObjects;
namespace Content.Shared.White.Cult;
namespace Content.Shared._White.Cult;
[RegisterComponent]
public sealed partial class RuneDrawerProviderComponent : Component

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@@ -15,8 +15,8 @@ using Content.Shared.Mobs.Components;
using Content.Shared.Stacks;
using Content.Shared.StatusEffect;
using Content.Shared.Stunnable;
using Content.Shared.White.Cult;
using Content.Shared.White.Cult.Actions;
using Content.Shared._White.Cult;
using Content.Shared._White.Cult.Actions;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Player;

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@@ -1,7 +1,7 @@
using Content.Server._White.Cult.Runes.Comps;
using Content.Shared.Interaction;
using Content.Shared.Stealth.Components;
using Content.Shared.White.Cult;
using Content.Shared._White.Cult;
using Robust.Server.GameObjects;
namespace Content.Server._White.Cult.Runes.Systems;

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@@ -4,8 +4,8 @@ using Content.Server._White.Cult.GameRule;
using Content.Server._White.Cult.Runes.Comps;
using Content.Shared.Alert;
using Content.Shared.Maps;
using Content.Shared.White.Cult;
using Content.Shared.White.Cult.Components;
using Content.Shared._White.Cult;
using Content.Shared._White.Cult.Components;
using Robust.Shared.Map;
namespace Content.Server._White.Cult.Runes.Systems;

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@@ -1,8 +1,8 @@
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.White.Cult.Runes.Components;
using Content.Shared.White.Cult.UI;
using Content.Shared._White.Cult.Runes.Components;
using Content.Shared._White.Cult.UI;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Containers;

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@@ -12,7 +12,7 @@ using Content.Shared.Maps;
using Content.Shared.Mobs.Components;
using Content.Shared.Physics;
using Content.Shared.StatusEffect;
using Content.Shared.White.Cult;
using Content.Shared._White.Cult;
namespace Content.Server._White.Cult.Runes.Systems;

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@@ -1,5 +1,5 @@
using System.Threading;
using Content.Shared.White.Cult;
using Content.Shared._White.Cult;
using Robust.Server.GameObjects;
using Timer = Robust.Shared.Timing.Timer;

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@@ -28,10 +28,10 @@ using Content.Shared.Projectiles;
using Content.Shared.Pulling.Components;
using Content.Shared.Rejuvenate;
using Content.Shared.Roles.Jobs;
using Content.Shared.White.Cult;
using Content.Shared.White.Cult.Components;
using Content.Shared.White.Cult.Runes;
using Content.Shared.White.Cult.UI;
using Content.Shared._White.Cult;
using Content.Shared._White.Cult.Components;
using Content.Shared._White.Cult.Runes;
using Content.Shared._White.Cult.UI;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Components;

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@@ -7,8 +7,8 @@ using Content.Shared.Mind.Components;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Roles;
using Content.Shared.White.Cult;
using Content.Shared.White.Cult.Items;
using Content.Shared._White.Cult;
using Content.Shared._White.Cult.Items;
namespace Content.Server._White.Cult.Runes.Systems;

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@@ -1,5 +1,5 @@
using Content.Shared.Interaction.Events;
using Content.Shared.White.Cult;
using Content.Shared._White.Cult;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Player;

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@@ -2,7 +2,7 @@
using Content.Shared.Doors;
using Content.Shared.Humanoid;
using Content.Shared.Stunnable;
using Content.Shared.White.Cult;
using Content.Shared._White.Cult;
using Robust.Shared.Physics.Systems;
namespace Content.Server._White.Cult.Structures;

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@@ -1,5 +1,5 @@
using Content.Server.UserInterface;
using Content.Shared.White.Cult.Structures;
using Content.Shared._White.Cult.Structures;
using Robust.Server.GameObjects;
namespace Content.Server._White.Cult.Structures;

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@@ -1,6 +1,6 @@
using Content.Server.UserInterface;
using Content.Shared.White.Cult;
using Content.Shared.White.Cult.UI;
using Content.Shared._White.Cult;
using Content.Shared._White.Cult.UI;
using Robust.Server.GameObjects;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;

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@@ -3,9 +3,9 @@ using Content.Shared.Examine;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.White.Cult;
using Content.Shared.White.Cult.Structures;
using Content.Shared.White.Cult.UI;
using Content.Shared._White.Cult;
using Content.Shared._White.Cult.Structures;
using Content.Shared._White.Cult.UI;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player;

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@@ -4,7 +4,7 @@ using Content.Server._White.Cult.Runes.Comps;
using Content.Shared.Actions;
using Content.Shared.Eui;
using Content.Shared.Popups;
using Content.Shared.White.Cult.UI;
using Content.Shared._White.Cult.UI;
using Robust.Server.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Timing;

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@@ -1,6 +1,6 @@
using Content.Server.Ghost.Components;
using Content.Shared.Ghost;
using Content.Shared.White.CustomGhostSystem;
using Content.Shared._White.CustomGhostSystem;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Player;

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@@ -4,7 +4,7 @@ using System.Text.Json;
using System.Text.Json.Serialization;
using Content.Server.Maps;
using Content.Shared.GameTicking;
using Content.Shared.White;
using Content.Shared._White;
using Robust.Shared;
using Robust.Shared.Configuration;

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@@ -9,8 +9,8 @@ using Content.Server.Shuttles.Systems;
using Content.Server.StationEvents.Events;
using Content.Server._White.GhostRecruitment;
using Content.Shared.CCVar;
using Content.Shared.White;
using Content.Shared.White.GhostRecruitment;
using Content.Shared._White;
using Content.Shared._White.GhostRecruitment;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Maps;

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@@ -7,7 +7,7 @@ using Content.Shared.Emag.Systems;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Stacks;
using Content.Shared.White.Economy;
using Content.Shared._White.Economy;
using Robust.Server.Containers;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;

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@@ -14,7 +14,7 @@ using Content.Shared.Inventory;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.White.Economy;
using Content.Shared._White.Economy;
using Robust.Server.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;

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@@ -1,7 +1,7 @@
using Content.Server.CartridgeLoader;
using Content.Shared.CartridgeLoader;
using Content.Shared.PDA;
using Content.Shared.White.Economy;
using Content.Shared._White.Economy;
namespace Content.Server._White.Economy;

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@@ -2,7 +2,7 @@ using Content.Shared.Access.Components;
using Content.Shared.Hands.Components;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.White.Economy;
using Content.Shared._White.Economy;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;

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@@ -2,7 +2,7 @@ using Content.Server.GameTicking;
using Content.Shared.GameTicking;
using Robust.Shared.Configuration;
using Content.Shared.FixedPoint;
using Content.Shared.White;
using Content.Shared._White;
namespace Content.Server._White.EndOfRoundStats.BloodLost;

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@@ -3,8 +3,8 @@ using Content.Server.GameTicking;
using Content.Shared.Cuffs.Components;
using Content.Shared.GameTicking;
using Content.Shared.Mind;
using Content.Shared.White;
using Content.Shared.White.EndOfRoundStats.CuffedTime;
using Content.Shared._White;
using Content.Shared._White.EndOfRoundStats.CuffedTime;
using Robust.Shared.Configuration;
using Robust.Shared.Timing;

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@@ -2,8 +2,8 @@ using System.Diagnostics.CodeAnalysis;
using Content.Server.GameTicking;
using Content.Shared.GameTicking;
using Content.Shared.Tag;
using Content.Shared.White;
using Content.Shared.White.EndOfRoundStats.EmitSoundStatSystem;
using Content.Shared._White;
using Content.Shared._White.EndOfRoundStats.EmitSoundStatSystem;
using Robust.Shared.Configuration;
namespace Content.Server._White.EndOfRoundStats.EmitSound;

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@@ -2,7 +2,7 @@ using System.Linq;
using Content.Server.GameTicking;
using Content.Server.Instruments;
using Content.Shared.GameTicking;
using Content.Shared.White;
using Content.Shared._White;
using Robust.Shared.Configuration;
using Robust.Shared.Timing;

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@@ -2,7 +2,7 @@ using Content.Server.GameTicking;
using Content.Shared.GameTicking;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events;
using Content.Shared.White;
using Content.Shared._White;
using Robust.Shared.Configuration;
namespace Content.Server._White.EndOfRoundStats.ShotsFired;

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@@ -4,7 +4,7 @@ using Content.Server.GameTicking;
using Content.Shared.GameTicking;
using Content.Shared.Mind;
using Content.Shared.Slippery;
using Content.Shared.White;
using Content.Shared._White;
using Robust.Shared.Configuration;
namespace Content.Server._White.EndOfRoundStats.SlippedCount;

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@@ -12,7 +12,7 @@ using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Medical;
using Content.Server.Nutrition.Components;
using Content.Server.Popups;
using Content.Shared.White.Events;
using Content.Shared._White.Events;
using Robust.Server.Audio;
using Robust.Shared.Audio;
using Robust.Shared.Random;

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@@ -2,7 +2,7 @@ using System.Diagnostics.CodeAnalysis;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server._White.Flamethrower;
using Content.Shared.White.Flamethrower;
using Content.Shared._White.Flamethrower;
using Robust.Shared.Containers;
namespace Content.Server.Weapons.Ranged.Systems;

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@@ -1,6 +1,6 @@
using Content.Server.EUI;
using Content.Shared.Eui;
using Content.Shared.White.GhostRecruitment;
using Content.Shared._White.GhostRecruitment;
namespace Content.Server._White.GhostRecruitment;

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@@ -6,7 +6,7 @@ using Content.Server.Mind;
using Content.Server.Players;
using Content.Shared.Ghost;
using Content.Shared.Players;
using Content.Shared.White.GhostRecruitment;
using Content.Shared._White.GhostRecruitment;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Player;

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@@ -5,7 +5,7 @@ using Robust.Shared.Utility;
using Content.Shared.Chat;
using Content.Shared.Humanoid;
using Content.Shared.Inventory;
using Content.Shared.White.Other;
using Content.Shared._White.Other;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;

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@@ -2,7 +2,7 @@ using Content.Server.Instruments;
using Content.Server.Speech.Components;
using Content.Server.UserInterface;
using Content.Shared.ActionBlocker;
using Content.Shared.White.Harpy;
using Content.Shared._White.Harpy;
using Content.Shared.Inventory;
using Content.Shared.Inventory.Events;
using Content.Shared.Mobs;

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@@ -7,7 +7,7 @@ using Content.Shared.DeviceNetwork.Components;
using Content.Shared.Examine;
using Content.Shared.MedicalScanner;
using Content.Shared.Verbs;
using Content.Shared.White.Item.Tricorder;
using Content.Shared._White.Item.Tricorder;
using Robust.Server.Audio;
using Robust.Shared.Audio;
using Robust.Shared.Utility;

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@@ -1,8 +1,8 @@
using System.Linq;
using Content.Server.Connection;
using Content.Shared.CCVar;
using Content.Shared.White;
using Content.Shared.White.JoinQueue;
using Content.Shared._White;
using Content.Shared._White.JoinQueue;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;

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@@ -3,7 +3,7 @@ using Content.Shared.GameTicking;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Verbs;
using Content.Shared.White.Jukebox;
using Content.Shared._White.Jukebox;
using Robust.Server.Audio;
using Robust.Server.GameObjects;
using Robust.Server.GameStates;

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@@ -1,5 +1,5 @@
using Content.Server.GameTicking;
using Content.Shared.White.Jukebox;
using Content.Shared._White.Jukebox;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.Network;

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@@ -6,7 +6,7 @@ using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Tag;
using Content.Shared.Verbs;
using Content.Shared.White.Jukebox;
using Content.Shared._White.Jukebox;
using Robust.Shared.Configuration;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;

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@@ -22,11 +22,11 @@ using Content.Shared.Mobs.Components;
using Content.Shared.Roles.Jobs;
using Content.Shared.Popups;
using Content.Shared.Verbs;
using Content.Shared.White;
using Content.Shared.White.MeatyOre;
using Content.Shared._White;
using Content.Shared._White.MeatyOre;
using Content.Shared.Verbs;
using Content.Shared.White;
using Content.Shared.White.MeatyOre;
using Content.Shared._White;
using Content.Shared._White.MeatyOre;
using Newtonsoft.Json.Linq;
using Robust.Server.GameObjects;
using Robust.Server.GameStates;

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@@ -1,4 +1,4 @@
using Content.Shared.White.Medical.BodyScanner;
using Content.Shared._White.Medical.BodyScanner;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations;

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@@ -1,7 +1,7 @@
using Content.Server.Power.Components;
using Content.Server.Medical.Components;
using Content.Shared.DeviceLinking.Events;
using Content.Shared.White.Medical.BodyScanner;
using Content.Shared._White.Medical.BodyScanner;
using Robust.Server.GameObjects;
using Robust.Shared.Timing;
using Content.Shared.Mobs.Components;

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@@ -1,6 +1,6 @@
using Content.Shared.Alert;
using Content.Shared.FixedPoint;
using Content.Shared.White.Mood;
using Content.Shared._White.Mood;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Generic;
namespace Content.Server._White.Mood;

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@@ -7,8 +7,8 @@ using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Movement.Systems;
using Content.Shared.White.Mood;
using Content.Shared.White.Overlays;
using Content.Shared._White.Mood;
using Content.Shared._White.Overlays;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Player;

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@@ -5,8 +5,8 @@ using Content.Shared.CombatMode.Pacification;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Humanoid;
using Content.Shared.White;
using Content.Shared.White.NonPeacefulRoundEnd;
using Content.Shared._White;
using Content.Shared._White.NonPeacefulRoundEnd;
using Robust.Server.Audio;
using Robust.Server.Player;
using Robust.Shared.Configuration;

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@@ -6,7 +6,7 @@ using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Popups;
using Content.Shared.Verbs;
using Content.Shared.White.Events;
using Content.Shared._White.Events;
using Robust.Shared.Player;
namespace Content.Server._White.Other.CustomFluffSystems.Pets;

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@@ -4,7 +4,7 @@ using Content.Shared.Examine;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Popups;
using Content.Shared.Verbs;
using Content.Shared.White.Events;
using Content.Shared._White.Events;
using Robust.Server.GameObjects;
using Robust.Shared.Player;

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@@ -6,7 +6,7 @@ using Content.Shared.Humanoid;
using Content.Shared.IdentityManagement.Components;
using Content.Shared.Inventory;
using Content.Shared.PDA;
using Content.Shared.White;
using Content.Shared._White;
using Robust.Server.GameObjects;
using Robust.Shared.Configuration;
using Robust.Shared.Console;

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@@ -11,7 +11,7 @@ using System.Threading;
using System.Threading.Tasks;
using System.Web;
using Content.Server._White.PandaSocket.Interfaces;
using Content.Shared.White;
using Content.Shared._White;
using Microsoft.Extensions.Primitives;
using Newtonsoft.Json;
using Robust.Server.Player;

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@@ -2,7 +2,7 @@
using System.Net.Http;
using System.Text;
using System.Web;
using Content.Shared.White;
using Content.Shared._White;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Robust.Shared.Configuration;

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@@ -7,8 +7,8 @@ using Content.Shared.Database;
using Content.Shared.Hands.Components;
using Content.Shared.Inventory.VirtualItem;
using Content.Shared.Verbs;
using Content.Shared.White.Radials;
using Content.Shared.White.Radials.Systems;
using Content.Shared._White.Radials;
using Content.Shared._White.Radials.Systems;
using Robust.Server.Player;
namespace Content.Server._White.Radials;

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@@ -4,7 +4,7 @@ using Content.Server.Administration;
using Content.Server.Database;
using Content.Server.GameTicking;
using Content.Shared.GameTicking;
using Content.Shared.White.Reputation;
using Content.Shared._White.Reputation;
using Robust.Server.Player;
using Robust.Shared.Network;
using Robust.Shared.Player;

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@@ -9,7 +9,7 @@ using Content.Shared.Mind.Components;
using Content.Server._White.PandaSocket.Main;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.White;
using Content.Shared._White;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Network;

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@@ -1,11 +1,11 @@
using Content.Server.Administration;
using Content.Server.Chat.Managers;
using Content.Shared.Administration;
using Content.Shared.White;
using Content.Shared._White;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
namespace Content.Server.White;
namespace Content.Server._White;
[AdminCommand(AdminFlags.Admin)]
public sealed class SalusCommand : IConsoleCommand

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@@ -4,11 +4,11 @@ using System.Threading.Tasks;
using Content.Server.Administration.Logs;
using Content.Server.Chat.Managers;
using Content.Shared.Database;
using Content.Shared.White;
using Content.Shared._White;
using Robust.Shared.Configuration;
using Robust.Shared.Network;
namespace Content.Server.White;
namespace Content.Server._White;
public sealed class SalusManager
{

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@@ -8,7 +8,7 @@ using Content.Shared.DoAfter;
using Content.Shared.Humanoid;
using Content.Shared.Interaction;
using Content.Shared.Inventory;
using Content.Shared.White.SelfHeal;
using Content.Shared._White.SelfHeal;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;

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@@ -4,8 +4,8 @@ using System.Net.Http;
using System.Net.Http.Json;
using System.Threading.Tasks;
using Content.Shared.CCVar;
using Content.Shared.White;
using Content.Shared.White.Sponsors;
using Content.Shared._White;
using Content.Shared._White.Sponsors;
using Robust.Shared.Configuration;
using Robust.Shared.Network;
using Robust.Shared.Utility;

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@@ -2,7 +2,7 @@
using Content.Server.Chat.Managers;
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Content.Shared.White;
using Content.Shared._White;
using Robust.Shared.Configuration;
using Robust.Shared.Console;

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@@ -7,8 +7,8 @@ using System.Text;
using System.Threading.Tasks;
using Content.Server.Chat.Managers;
using Content.Shared.CCVar;
using Content.Shared.White;
using Content.Shared.White.SaltedYayca;
using Content.Shared._White;
using Content.Shared._White.SaltedYayca;
using Newtonsoft.Json;
using Robust.Server.Player;
using Robust.Shared.Asynchronous;

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@@ -21,8 +21,8 @@ using Content.Server.Explosion.EntitySystems;
using Content.Server.Explosion.Components;
using Content.Shared.Singularity.Components;
using Content.Shared.Singularity.EntitySystems;
using Content.Shared.White.Supermatter.Components;
using Content.Shared.White.Supermatter.Systems;
using Content.Shared._White.Supermatter.Components;
using Content.Shared._White.Supermatter.Systems;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Random;

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@@ -1,4 +1,4 @@
using Content.Shared.White.TTS;
using Content.Shared._White.TTS;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server._White.TTS;

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@@ -6,7 +6,7 @@ using System.Threading;
using System.Threading.Tasks;
using System.Web;
using Content.Shared.CCVar;
using Content.Shared.White;
using Content.Shared._White;
using Prometheus;
using Robust.Shared.Configuration;

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@@ -5,9 +5,9 @@ using Content.Server.Chat.Systems;
using Content.Server.Light.Components;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Shared.White.TTS;
using Content.Shared._White.TTS;
using Content.Shared.GameTicking;
using Content.Shared.White;
using Content.Shared._White;
using Robust.Server.Audio;
using Robust.Server.Player;
using Robust.Shared.Configuration;

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@@ -1,6 +1,6 @@
using System.Numerics;
using Content.Shared.White.Spline;
using Content.Shared.White.Trail;
using Content.Shared._White.Spline;
using Content.Shared._White.Trail;
using Vector4 = Robust.Shared.Maths.Vector4;
namespace Content.Server._White.Trail;

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@@ -1,4 +1,4 @@
using Content.Shared.White.Trail;
using Content.Shared._White.Trail;
using Robust.Shared.GameStates;
namespace Content.Server._White.Trail;

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@@ -1,6 +1,6 @@
using Robust.Shared.Configuration;
namespace Content.Server.White;
namespace Content.Server._White;
public static class UnsafePseudoIoC // Я НАНАВИЖУ IOCMAANGERRESOLVEPOSHEL NAHUI
{