перенос общих файлов из папки White в _White
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@@ -6,7 +6,7 @@ using Content.Server._White.AspectsSystem.Base;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Humanoid;
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using Content.Shared.White.NonPeacefulRoundEnd;
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using Content.Shared._White.NonPeacefulRoundEnd;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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@@ -1,7 +1,7 @@
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server._White.AspectsSystem.Aspects.Components;
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using Content.Server._White.AspectsSystem.Base;
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using Content.Shared.White;
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using Content.Shared._White;
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using Robust.Shared.Configuration;
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namespace Content.Server._White.AspectsSystem.Aspects;
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@@ -4,7 +4,7 @@ using Content.Server._White.Animations;
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using Content.Server._White.AspectsSystem.Aspects.Components;
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using Content.Server._White.AspectsSystem.Base;
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using Content.Shared.Mobs.Components;
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using Content.Shared.White.Animations;
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using Content.Shared._White.Animations;
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namespace Content.Server._White.AspectsSystem.Aspects;
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@@ -1,7 +1,7 @@
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server._White.AspectsSystem.Aspects.Components;
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using Content.Server._White.AspectsSystem.Base;
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using Content.Shared.White;
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using Content.Shared._White;
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using Robust.Shared.Configuration;
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namespace Content.Server._White.AspectsSystem.Aspects;
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@@ -1,7 +1,7 @@
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server._White.AspectsSystem.Aspects.Components;
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using Content.Server._White.AspectsSystem.Base;
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using Content.Shared.White;
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using Content.Shared._White;
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using Robust.Shared.Configuration;
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namespace Content.Server._White.AspectsSystem.Aspects;
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@@ -1,7 +1,7 @@
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using Content.Server.GameTicking;
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using Content.Server._White.AspectsSystem.Base;
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using Content.Shared.GameTicking;
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using Content.Shared.White;
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using Content.Shared._White;
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using Robust.Shared.Configuration;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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