перенос общих файлов из папки White в _White
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._White.ClothingGrant.Components;
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[RegisterComponent, NetworkedComponent]
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[AutoGenerateComponentState]
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public sealed partial class ClothingGrantComponentComponent : Component
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{
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[DataField("component", required: true)]
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[AlwaysPushInheritance]
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public ComponentRegistry Components { get; private set; } = new();
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[ViewVariables(VVAccess.ReadWrite)]
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[AutoNetworkedField]
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public bool IsActive = false;
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}
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