перенос общих файлов из папки White в _White
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using Content.Shared.Damage.Prototypes;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Shared._White.EntityHealthBar
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{
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/// <summary>
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/// This component allows you to see health bars above damageable mobs.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ShowWhiteHealthBarsComponent : Component
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{
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/// <summary>
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/// Displays health bars of the damage containers.
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/// </summary>
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[DataField("damageContainers", customTypeSerializer: typeof(PrototypeIdListSerializer<DamageContainerPrototype>))]
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public List<string>? DamageContainers;
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}
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}
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