перенос общих файлов из папки White в _White

This commit is contained in:
Remuchi
2024-01-28 18:37:24 +07:00
parent 1e4ad59270
commit 3a08b81d53
370 changed files with 805 additions and 812 deletions

View File

@@ -0,0 +1,96 @@
using Content.Shared.Chemistry.Components;
using Content.Shared.Damage;
using Content.Shared.FixedPoint;
using Content.Shared.Mobs;
using Content.Shared.Tiles;
using Content.Shared.Wieldable;
using Robust.Shared.Serialization;
namespace Content.Shared._White.Medical.BodyScanner
{
[Serializable, NetSerializable]
public enum BodyScannerConsoleUIKey : byte
{
Key
}
[Serializable, NetSerializable]
public sealed class BodyScannerConsoleBoundUserInterfaceState : BoundUserInterfaceState
{
public bool ScannerConnected;
public bool GeneticScannerInRange;
public bool CanScan;
public bool CanPrint;
public bool Scanning;
public TimeSpan ScanTimeRemaining;
public TimeSpan ScanTotalTime;
public NetEntity? TargetEntityUid;
public string EntityName;
public float BleedAmount;
public FixedPoint2 BloodMaxVolume;
public string BloodReagent;
public Solution BloodSolution;
public FixedPoint2 ChemicalMaxVolume;
public Solution ChemicalSolution;
public string DNA;
public string Fingerprint;
public bool HasMind;
public float MaxSaturation;
public float MinSaturation;
public float Saturation;
public float HeatDamageThreshold;
public float ColdDamageThreshold;
public float CurrentTemperature;
public float CurrentThirst;
public byte CurrentThirstThreshold;
public FixedPoint2 TotalDamage;
public Dictionary<string, FixedPoint2> DamageDict;
public Dictionary<string, FixedPoint2> DamagePerGroup;
public FixedPoint2 DeadThreshold;
public float CurrentHunger;
public byte CurrentHungerThreshold;
public MobState CurrentState;
public float StaminaCritThreshold;
public float StaminaDamage;
public BodyScannerConsoleBoundUserInterfaceState()
{
CanScan = true;
EntityName = "N/A";
BloodMaxVolume = FixedPoint2.Zero;
BloodReagent = "N/A";
ChemicalMaxVolume = FixedPoint2.Zero;
BloodSolution = new();
ChemicalSolution = new();
DNA = "";
Fingerprint = "";
TotalDamage = FixedPoint2.Zero;
DamageDict = new();
DamagePerGroup = new();
DeadThreshold = FixedPoint2.Zero;
CurrentState = MobState.Invalid;
}
}
[Serializable, NetSerializable]
public sealed class BodyScannerStartScanningMessage : BoundUserInterfaceMessage
{
}
[Serializable, NetSerializable]
public sealed class BodyScannerStartPrintingMessage : BoundUserInterfaceMessage
{
}
}