перенос общих файлов из папки White в _White
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19
Content.Shared/_White/Overlays/NightVisionComponent.cs
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19
Content.Shared/_White/Overlays/NightVisionComponent.cs
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using Robust.Shared.GameStates;
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namespace Content.Shared._White.Overlays;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class NightVisionComponent : Component
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{
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[DataField("tint"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public Vector3 Tint = new(0.3f, 0.3f, 0.3f);
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[DataField("strength"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public float Strength = 2f;
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[DataField("noise"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public float Noise = 0.5f;
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[DataField("color"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public Color Color = Color.FromHex("#98FB98");
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}
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using Robust.Shared.GameStates;
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namespace Content.Shared._White.Overlays;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class SaturationScaleComponent : Component
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{
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}
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