[fix] emotion panel now takes White category
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@@ -6,13 +6,11 @@ using Content.Client.UserInterface.Systems.Emotions.Windows;
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using Content.Shared.Chat;
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using Content.Shared.Chat.Prototypes;
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using Content.Shared.Input;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Client.UserInterface.Systems.Emotions;
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@@ -27,18 +25,17 @@ public sealed class EmotionsUIController : UIController, IOnStateChanged<Gamepla
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private MenuButton? EmotionsButton => UIManager.GetActiveUIWidgetOrNull<MenuBar.Widgets.GameTopMenuBar>()?.EmotionsButton;
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private DateTime _lastEmotionTimeUse = DateTime.Now;
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private float _emoteCooldown = 1.5f;
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private const float EmoteCooldown = 1.5f;
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public void OnStateEntered(GameplayState state)
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{
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DebugTools.Assert(_window == null);
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_window = UIManager.CreateWindow<EmotionsWindow>();
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_window.OnOpen += OnWindowOpened;
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_window.OnClose += OnWindowClosed;
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var emotions = _prototypeManager.EnumeratePrototypes<EmotePrototype>().ToList();
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emotions = emotions.Where(emote => emote.Category == EmoteCategory.White).ToList();
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emotions.Sort((a,b) => string.Compare(a.ButtonText, b.ButtonText.ToString(), StringComparison.Ordinal));
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foreach (var emote in emotions)
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@@ -73,7 +70,7 @@ public sealed class EmotionsUIController : UIController, IOnStateChanged<Gamepla
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{
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var timeSpan = DateTime.Now - _lastEmotionTimeUse;
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var seconds = timeSpan.TotalSeconds;
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if (seconds < _emoteCooldown)
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if (seconds < EmoteCooldown)
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{
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return;
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}
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