Move TimedDespawn to engine (#20515)

This commit is contained in:
metalgearsloth
2023-09-30 14:35:32 +10:00
committed by GitHub
parent 4a884cda6c
commit 3a196a1d09
21 changed files with 35 additions and 120 deletions

View File

@@ -3,7 +3,7 @@ using Content.Client.Items;
using Content.Client.Weapons.Ranged.Components;
using Content.Shared.Camera;
using Content.Shared.CombatMode;
using Content.Shared.Spawners.Components;
using Robust.Shared.Spawners;
using Content.Shared.Weapons.Ranged;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events;
@@ -19,6 +19,7 @@ using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using SharedGunSystem = Content.Shared.Weapons.Ranged.Systems.SharedGunSystem;
using TimedDespawnComponent = Robust.Shared.Spawners.TimedDespawnComponent;
namespace Content.Client.Weapons.Ranged.Systems;