Move TimedDespawn to engine (#20515)

This commit is contained in:
metalgearsloth
2023-09-30 14:35:32 +10:00
committed by GitHub
parent 4a884cda6c
commit 3a196a1d09
21 changed files with 35 additions and 120 deletions

View File

@@ -3,8 +3,9 @@ using Content.Server.GameTicking.Rules.Components;
using Content.Server.ImmovableRod;
using Content.Server.StationEvents.Components;
using Content.Server.Weapons.Ranged.Systems;
using Content.Shared.Spawners.Components;
using Robust.Shared.Spawners;
using Robust.Shared.Prototypes;
using TimedDespawnComponent = Robust.Shared.Spawners.TimedDespawnComponent;
namespace Content.Server.StationEvents.Events;

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@@ -1,10 +1,11 @@
using System.Numerics;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.StationEvents.Components;
using Content.Shared.Spawners.Components;
using Robust.Shared.Spawners;
using Robust.Shared.Map;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using TimedDespawnComponent = Robust.Shared.Spawners.TimedDespawnComponent;
namespace Content.Server.StationEvents.Events
{