Move TimedDespawn to engine (#20515)
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@@ -3,8 +3,9 @@ using Content.Server.GameTicking.Rules.Components;
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using Content.Server.ImmovableRod;
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using Content.Server.StationEvents.Components;
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using Content.Server.Weapons.Ranged.Systems;
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using Content.Shared.Spawners.Components;
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using Robust.Shared.Spawners;
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using Robust.Shared.Prototypes;
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using TimedDespawnComponent = Robust.Shared.Spawners.TimedDespawnComponent;
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namespace Content.Server.StationEvents.Events;
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@@ -1,10 +1,11 @@
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using System.Numerics;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.StationEvents.Components;
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using Content.Shared.Spawners.Components;
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using Robust.Shared.Spawners;
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using Robust.Shared.Map;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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using TimedDespawnComponent = Robust.Shared.Spawners.TimedDespawnComponent;
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namespace Content.Server.StationEvents.Events
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{
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