Material cleanup (#4025)

* work

* more work
This commit is contained in:
Vera Aguilera Puerto
2021-05-20 10:37:34 +02:00
committed by GitHub
parent afc8c9163c
commit 3a27490c59
17 changed files with 267 additions and 318 deletions

View File

@@ -1,71 +0,0 @@
using System.Collections.Generic;
using Content.Shared.Materials;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Reflection;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.GameObjects.Components.Materials
{
/// <summary>
/// Component to store data such as "this object is made out of steel".
/// This is not a storage system for say smelteries.
/// </summary>
[RegisterComponent]
public class MaterialComponent : Component, ISerializationHooks
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public const string SerializationCache = "mat";
public override string Name => "Material";
[DataField("materials")] private List<MaterialDataEntry> _materials = new();
public IEnumerable<KeyValuePair<object, MaterialPrototype>> MaterialTypes
{
get
{
foreach (var entry in _materials)
{
var prototype = _prototypeManager.Index<MaterialPrototype>(entry.Value);
yield return new KeyValuePair<object, MaterialPrototype>(entry.Key, prototype);
}
}
}
[DataDefinition]
public class MaterialDataEntry : ISerializationHooks
{
public object Key = default!;
[DataField("key", required: true)]
public string StringKey = default!;
[DataField("mat", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<MaterialPrototype>))]
public string Value = default!;
void ISerializationHooks.AfterDeserialization()
{
var refl = IoCManager.Resolve<IReflectionManager>();
if (refl.TryParseEnumReference(StringKey, out var @enum))
{
Key = @enum;
return;
}
Key = StringKey;
}
}
}
public enum MaterialKeys
{
Stack,
}
}