Шейдер ударной волны для взрывов (#633)
* Adds shock wave shader (#2631) Co-authored-by: DOOM <N/A> Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com> * add explosive shockwave * add shockwave to fireball * wd edit * cleanup * remove exgreande beeping sound --------- Co-authored-by: Vero <73014819+vero5123@users.noreply.github.com> Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
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@@ -1,7 +1,6 @@
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using Content.Client._White.Chat;
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using Content.Client._White.JoinQueue;
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using Content.Client._White.Jukebox;
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using Content.Client._White.Overlays;
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using Content.Client._White.Reputation;
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using Content.Client._White.Sponsors;
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using Content.Client._White.Stalin;
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@@ -10,7 +9,6 @@ using Content.Client.Administration.Managers;
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using Content.Client.Changelog;
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using Content.Client.Chat.Managers;
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using Content.Client.Eui;
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using Content.Client.Flash;
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using Content.Client.Fullscreen;
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using Content.Client.GhostKick;
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using Content.Client.Guidebook;
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@@ -26,6 +24,7 @@ using Content.Client.Radiation.Overlays;
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using Content.Client.Replay;
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using Content.Client.Screenshot;
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using Content.Client.Singularity;
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using Content.Client._White.Explosion;
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using Content.Client.Stylesheets;
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using Content.Client.Viewport;
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using Content.Client.Voting;
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@@ -179,6 +178,7 @@ namespace Content.Client.Entry
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_parallaxManager.LoadDefaultParallax();
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_overlayManager.AddOverlay(new SingularityOverlay());
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_overlayManager.AddOverlay(new ExplosionShockWaveOverlay());
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_overlayManager.AddOverlay(new RadiationPulseOverlay());
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// _overlayManager.AddOverlay(new GrainOverlay());
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// _overlayManager.AddOverlay(new AtmOverlay());
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